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08-27-2006, 12:54 AM #1
In-depth thoughts on PoE2 game mechanics
First impressions aside, what do you think of the mod?
I personally had a lot of fun with it. I think that the developers had servers like ours in mind when they were programming. The game is more team-oriented than vanilla is. Especially with things like the arty, AA missles for the 2nd seat in the chopper, etc.
I liked the way almost everything is implemented. There wasn't one thing that stuck out as a 'bad idea'. The blood effects were especially nice. The way the guns work seems to feel a lot more realistic now. I like how there is much more of an upward kick but less of an artificial spread. It's changes like this that add skill to a game. I also liked how they took out all forms of guidable rockets. I'm not sure why, but it just is more fun to have that special forces RPG all the time. They correctly balanced it's speed and fire and forget with less damage, so all is well.
My last comment is that they seem to have made damages higher on almost everything. There are some guns in the game that are especially deadly, but almost evertyhing feels beefed up in some way. The freaking support gun has a scope. I was having a field day with these new weapons.
I also thought it odd they removed the rear view camera from ground vehicles. It actually makes it much easier to sneak up on them now. Of course, the helos also have realistic rocket splash damages now that are insanely deadly. I was extremely effetively supporting my troops with the rocket pod on that transport helo.
The new system of chaff for the tanks is also interesting. I'll have to play more to decide how well it works.
Overall it seems they made everything more powerful, but balanced it by making everything else more powerful as well. I had a lot of fun tonight but we'll see if something is 'broken' as we get more play time.
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08-27-2006, 01:59 AM #2
Re: In-depth thoughts on PoE2 game mechanics
The chaff works fairly well on the tanks, It saved my tank from being nuked by TV missiles several times. The helos are a little nuts, but so is the AA. My only complaint is that the arty is hard to use, but I only got to try it for 10 minutes, so maybe I just need practice.
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08-27-2006, 02:29 AM #3
Re: In-depth thoughts on PoE2 game mechanics
LOL.
You hear it just about every 2 seconds or so, it seems. But I think you kinda just zone it out, just like the Spotting Voice-over, in Vanilla.
I personally thought it was pretty cool though. It grabs your attention more when there is a spam spot. For instance, if it's made in urgency.Focused
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08-27-2006, 02:39 AM #4
Re: In-depth thoughts on PoE2 game mechanics
I really like the UCB thing. Where it kills the opposite team for staying in there to long. Good stuff.
|TG-12th|Undead

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08-27-2006, 03:22 AM #5
Re: In-depth thoughts on PoE2 game mechanics
For the love of god stop the beeping and oh how I wish there was an option to lower the volume of the radio commands. I can't stand every second when there's an 'Enemy infantry spotted' message blasting in my headphones. It gets so annoying.
|TG-12th| jmaker

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08-27-2006, 03:28 AM #6
Re: In-depth thoughts on PoE2 game mechanics
...beeping? I seriously did not notice any beeping.

[conduct][volun][drill][sg-c1][tpf-c1]
|TG-2nd|munchkin
Nec aspera terrent.
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08-27-2006, 07:21 AM #7
Re: In-depth thoughts on PoE2 game mechanics
I noticed it, but it doesn't bother me at all. It's just nice to have change. I'm glad they changed the sounds all the guns make.
|TG| Lorian
Member since 18th February 2006




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08-27-2006, 08:35 AM #8
Re: In-depth thoughts on PoE2 game mechanics
Tacmod sure knows how to handle those! Those were the days
.
My impressions:
Some of the maps seem a bit to big, while not featuring much cover. This is balanced a bit by the tripled sprint distance, a bit too much for me maybe.
Some of the vehicles are a bit "odd"; one chopper has the pilot controlling an mg that fires straight through the middle only. Seemed too unrealistic.
What beeps??
Plz don't lock the arty squad next time, so people can have
a look at the arty as well.What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
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08-27-2006, 09:38 AM #9
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08-27-2006, 09:51 AM #10
Re: In-depth thoughts on PoE2 game mechanics
As far as the beeping I guess I got used to hearing it when I was in the Army so I dont really notice it now. (it is the actual beep of a singars radio) However, I could see where it would be anoying for some!
First impression of the game is that it seems very well done and I can see why it took so long. The kits are well designed and I can see where squads are very important since they are made to support each other. I agree with the rockets on the transport chopper being very deadly, and secondly the transport is very nimble unlike the BH from vanilla.
If I had one complaint it would probably be that it has a bit much in the way of armor on most maps. However, this is just a personal thing as I like infantry combat much more than vehicle.
I'm just glad were supporting it here at TG so we can experience the game the way it was meant to be played!!Operation Iraqi Freedom Vet "101st Airborne Division(AirAssault)"
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08-27-2006, 10:22 AM #11
Re: In-depth thoughts on PoE2 game mechanics
More observations:
In the two seater bombers the pilot has had his mouselook removed. At first I thought this was bizarre, then I realized it is to add even more teamwork. In an air to air engagement Goose has almost a 360 degree viewable, so he has to call out the location of the enemy fighter to Mav. In the one seater jets, the pilot has mouselook.
Also, There is no primary, secondary fire in the aircraft anymore. So you can't fly in firing missles and guns or guns and bombs. You have to pick beforehand, as the aircraft can only fire one ordinance type at a time.
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08-27-2006, 11:20 AM #12
Re: In-depth thoughts on PoE2 game mechanics
I like the FLAK gun, or whatever it is. It takes a while to figure out how far to lead a jet but I managed to bring a handful of them down in a row last night. Not to mention, if a helo comes in close it tears them a new one...
I will mention the cannon needs some WD-40, though. It's awfully squeeky whilst rotating...
|TG-1stMIP|Coridon

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08-27-2006, 11:49 AM #13
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- 4,492
Re: In-depth thoughts on PoE2 game mechanics
Yea, that anti-air gun is deadly. If a jet decides to go head to head against you, chances are that at least both of you will die, if not just him. The neat thing is that they don't show up on the HUD of the jets. The AAVs will absolutely tear up a chopper..
The thing with the jets not having primary and secondary fire has caught me off guard a few times... Dropping bombs when I didn't intend to. I like it that the auto guiding air-to-ground missles aren't all one hit kills, and the player guided missles on tanks and APCs are just too cool. Bommando was really confused when my APC blew up his tank with a quickness
The beeping annoyed me for a few minutes after I read another complaint here, but I quickly tuned it out and haven't noticed it since. Of course, it'll bother the hell out of me tonight now that I've said this
I think that once the newness wears off and we settle in to our normal style of play that the mod will prove to be pretty fun.Battlefield Admin(BF2 Rules) (BF2142 Rules)
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08-27-2006, 12:28 PM #14
Re: In-depth thoughts on PoE2 game mechanics
I was definatly not used to how you have to change the ordinances on thejets. I bombed myself on the runway because of it.
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08-27-2006, 03:35 PM #15
Re: In-depth thoughts on PoE2 game mechanics
Yes, that still throws me off after flying the jets for a while yesterday. I'd get my jet all lined up for a bombing run and right when I wanted to drop the bombs I would hit the secondary fire button and switch to missles or something. I had to train myself to keep my thumb away from the button.
AKA ContingencyPlan



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