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Discussion: Battlefield 2 / Battlefield 2 - Point of Existence Discussion - Here's where to hit a tank, PoE2-style - Yeah, I know what you mean. I think BF2 deals with deflection differently in terms
  1. #31

    TychoCelchuuu's Avatar

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    Re: Here's where to hit a tank, PoE2-style

    Yeah, I know what you mean. I think BF2 deals with deflection differently in terms of damage caused; I just wanted to point out that the engine supports deflection insofar as it can detect what angle a projectile hit at. It would not be a stretch to simply play with the damage values from that point.
    |TG-Irr|TychoCelchuuu

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  3. #32


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    Re: Here's where to hit a tank, PoE2-style

    I think the AT kit has more advantages in PoE2 than in BF2. You can make good choke points with the mines, and have a small team of AT set up behind the mines and hit the tank in the rear. Plus all the cover in PoE2 makes it much better for ambushes. So far I like this kit.

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  5. #33
    Paperchase
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    Re: Here's where to hit a tank, PoE2-style

    Mmm...kind of the same hit box system as vanilla, yeah the the treads and back and they will fall!

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  7. #34

    Pvt_Meister's Avatar

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    Re: Here's where to hit a tank, PoE2-style

    Quote Originally Posted by xTYBALTx View Post
    Building on that, BHack, I'd love to see the third person view removed entirely. I suppose removing the rear-view is a nice start, but he can still see you when you're really close.

    Whatever is done to limit Killrog's third person view in a tank if fine by me. Can't get with 100 feet of that guy when he's in a tank.
    Meister

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