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08-28-2006, 08:00 AM #1
Here's where to hit a tank, PoE2-style
So, how many AT shots does it really take to kill a tank? To answer that question, I took some tanks and a box o' rockets, and did some destructive testing. I used the standard German Army AT kit with the German Leopard as hapless test subject. Here are the results:
Number of AT shots to kill a tank (vanilla BF2 results added for comparison):
For the visually inclined, here are some screenshots. Red = 5 hits, Yellow = 3 hits, Green = 2 hits. Phear my mad MS Paint skillz!Code:Vanilla PoE2 Body front 4 5 Turret front 4 5 Body side 3 3 Turret side 4 5 (front part) / 3 (rear part) Body rear 2 2 Turret rear 3 3 Turret top 2 5 (front part) / 3 (rear part) Tracks 2 3




Conclusions: hitting a tank in the face is even more futile in PoE than it is in vanilla BF2. Don't hit any sloped part of the tank (including the front part of the turret). When hitting the rear, don't try to hit the tracks; the rear engine block is more vulnerable and a bigger target.
Happy shootin'!
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08-28-2006, 08:43 AM #2
Re: Here's where to hit a tank, PoE2-style
Nice investigating, thanks for the tip Lek
|TG| Lorian
Member since 18th February 2006




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08-28-2006, 09:27 AM #3
Re: Here's where to hit a tank, PoE2-style
Excellent info. Now I know why I can't seem to kill any tanks with the AT kit.

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08-28-2006, 10:02 AM #4
Re: Here's where to hit a tank, PoE2-style
This is good to know, Lekdevil. Thanks.




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08-28-2006, 10:05 AM #5
Re: Here's where to hit a tank, PoE2-style
nice work, who funded your research grant?
thanks for sharing(PO3) Marcinko_R. (BF2 PR .509) Squad Member
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08-28-2006, 10:33 AM #6
Re: Here's where to hit a tank, PoE2-style
This study has been sponsored by the Society for the Advancement of Useless Knowledge.
Here's some more: when using a tank to shoot at tanks (firing sabot rounds, obviously), the colour codes should be interpreted as:
Red = 4 hits
Yellow = 2 hits
Green = 2 hits
Due to the unfortunate lack of flying tanks, I haven't tested firing at the top side, but I'm assuming the data for that area is still valid.
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08-28-2006, 10:56 AM #7
Re: Here's where to hit a tank, PoE2-style
That's cool! Thanks, some good info. Sounds like I need to stop shooting the fronts of tanks!
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08-28-2006, 11:04 AM #8
Re: Here's where to hit a tank, PoE2-style
Nice find, thanks for the info.

TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."
18th SF Operational Detachment Delta
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08-28-2006, 12:19 PM #9
Re: Here's where to hit a tank, PoE2-style
Nice info.
Slow is Smooth. Smooth is Fast!
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08-28-2006, 12:24 PM #10
Re: Here's where to hit a tank, PoE2-style
Great work!!




-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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08-28-2006, 02:20 PM #11
Re: Here's where to hit a tank, PoE2-style
It's a lil messed up though b/c late last night I fired 5 Sabot rounds from my tank right into the back of Bommando's tank and it didn't kill him. I checked to see that I was on Sabot and I was. Also, these five tank rounds were shot at about 50m.
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.

I
#83 of 213 things you cannot do in the army.
83. Must not start any SITREP (Situation Report) with "I recently had an experience I just had to write you about...."
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08-28-2006, 03:16 PM #12
Re: Here's where to hit a tank, PoE2-style
Well, D_FAST replied to this post with a more thorough explanation of the system.
Interesting stuff.



-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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08-28-2006, 03:23 PM #13
Re: Here's where to hit a tank, PoE2-style
I think it should be more like vanilla since there's so many tanks in every map =/
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08-28-2006, 03:27 PM #14
Re: Here's where to hit a tank, PoE2-style
Maybe, but have you flown the choppers lately? The stuff that does kill tanks does it well.
The maps that don't have air... well there is an equal number of tanks on each side...
But yea, infantry vs tank is going to require a more strategic approach to the fight, judging from these diagrams. More smoke and evasion I would guess.
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08-28-2006, 03:30 PM #15
Re: Here's where to hit a tank, PoE2-style
I really like it. One rear hit for critical ---> =D =D =D
Tank angles handled reasonably ---> =D =D =D
Going to have to conduct some testing when I get home. I need more details on how tank angles are calculated.A policy of freedom for the individual is the only truly progressive policy. -F.A. Hayek
"$250,000 a year won't get me to Central Park West."
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