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| Battlefield 2 - Point of Existence Discussion General discussion for Point of Existence |
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#1 (permalink) |
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Join Date: Jun 2005
Age: 37
Posts: 4,074
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First, I would like to welcome all our new PoE2 players to TG, hopefully this will be the last place you ever play PoE2.
With that said, I'd like to say a few things to our regulars. Right now we are experiencing a large amount of new players on the server. Here's what you guys can do to help the admins do their job better (All suggestions, these are not new rules):
Again, we as admins can only do so much without your help, and what we would have to resort to would be kicks or bans (because we can't talk to everyone). A little help by you in talking to your squadmates will go a long way in turning our PoE2 server into what our BF2 server was ![]() |
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#2 (permalink) |
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Join Date: Aug 2005
Location: Netherlands, Tilburg
Age: 28
Posts: 248
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Re: Encouraging Teamwork on TG PoE2
From my experience, having only one member that sticks to you is enough to make the others stick to you to.
So if you're having trouble keeping your squad together, invite one TG regular over to you're squad. |
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#4 (permalink) |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,307
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Re: Encouraging Teamwork on TG PoE2
I've started and seen a couple other LEARN TG squads in the past few days. I'd like to see a LEARN TG squad on both teams every night for the next couple weeks. If you sign in and don't see one, and are a competent SL, please start one.
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-F- Beatnik
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#5 (permalink) |
![]() Join Date: Apr 2005
Location: MA
Posts: 3,581
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Re: Encouraging Teamwork on TG PoE2
I found myself joining a LEARN TG squad that had 2 pubbies in it, which shocked me that no TG people felt like playing with them. We eventually got a great squad going on the forest map.
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#6 (permalink) |
![]() Join Date: Jan 2006
Location: Warren, OH
Age: 28
Posts: 2,577
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Re: Encouraging Teamwork on TG PoE2
Well that's the point Acid, hopefully you should not have a full squad of TG people in a LEARN TG squad. You should have a competent SL and the rest if not one other TG'er should fill out the squad.
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#7 (permalink) | |
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Join Date: Dec 2005
Location: Birmingham, England
Age: 27
Posts: 1,860
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Re: Encouraging Teamwork on TG PoE2
I think he means that there were only two randoms alone in there. I would suggest that if you are leading a TG/Learn/Teamwork squad and have to leave and there is noone willing to take the SL position, you should disband the whole squad. I would say that is preferable to having those speciality squads giving a bad impression when someone new finds that it is being led my lEetHaXxor who has no mike.
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#8 (permalink) |
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Join Date: May 2006
Location: BC, Canada
Age: 19
Posts: 315
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Re: Encouraging Teamwork on TG PoE2
I have been trying to squadlead more often, I'm doing an Ok job. The newbies in my squads have actually been fairly responsive and willing to follow orders. In fact, only once did I have to remove someone from my squad, some TK'ing loser who kept killing us and saying "pwned." I'm finding there are a lot of people willing to play teamwork, so I keep sending them here! Hopefully the trend keeps up for awhile. Anyways, apologies to any regulars who had to sit through me squadleading
![]() Last edited by Foxoq; 08-29-2006 at 04:06 AM. Reason: I can't type |
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#10 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,077
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Re: Encouraging Teamwork on TG PoE2
I had a good squad tonight. Saw some new, cooperative faces.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#12 (permalink) |
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Join Date: Aug 2005
Location: Netherlands, Tilburg
Age: 28
Posts: 248
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Re: Encouraging Teamwork on TG PoE2
I must say I saw a lot of guys with mics, willing to stay with the squad. I had a very good time yesterday. As long as you got one TGer in your squad you're fine.
I've got a feeling we can see a lot of new TGers in the near future. As long as we all make an effort to preach our style. |
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#13 (permalink) |
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Join Date: Jun 2005
Age: 37
Posts: 4,074
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Re: Encouraging Teamwork on TG PoE2
I met a guy from *I think* the 130th? Maybe Shiner can chime in on him. Anyway, he was 100% all about teamwork and said his clan was also. I asked him to have them stop by and check us out. Another guy (Pillbox) had a mic and was a good team player. We need to keep talking to them when they are in our squads, we'll bring in some good team players and keep them here
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#15 (permalink) |
![]() ![]() Join Date: Aug 2005
Location: By the PC
Age: 35
Posts: 2,249
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Re: Encouraging Teamwork on TG PoE2
A tip to anyone starting a learn TG squad:
If you decide to end your presence in a controlled way, lock up the squad and tell your squadmembers to go ahead and join another squad or ask for a volunteer on TS to take up a new Learn TG. After all this remove all members from the Learn TG squad and then leave. This way there is less chance of getting the Learn TG squads led by lEetHaXxor who has no mike.
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