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| Battlefield 2 - Point of Existence Discussion General discussion for Point of Existence |
| View Poll Results: Which PoE2 maps do you prefer? | |||
| Battle of Sambir |
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26 | 28.57% |
| Carpathian Mountains |
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51 | 56.04% |
| Dnipro Sunrise |
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29 | 31.87% |
| Dnister Valley |
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23 | 25.27% |
| Fallen |
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68 | 74.73% |
| First Snow |
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25 | 27.47% |
| Guardian |
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21 | 23.08% |
| Highway to Hell |
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37 | 40.66% |
| Lutsk |
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26 | 28.57% |
| Orel |
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65 | 71.43% |
| Rivne |
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30 | 32.97% |
| Rolling Thunder |
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35 | 38.46% |
| Zhytomyr |
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23 | 25.27% |
| Multiple Choice Poll. Voters: 91. You may not vote on this poll | |||
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#31 (permalink) |
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Join Date: Oct 2006
Posts: 55
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Re: PoE2 Map Rotation
I disagree there. Armor and vehicles are an important part of PoE.
The POE team did a great job at transforming those fast invulnerable killing machines (except for tracks!) that were found in vanilla. You can now kill thanks with a well placed rockets to the back. There is nothing better than being in a tank giving support to your squad that is advancing between buildings. When a squad members is in trouble, just move in, provide him cover and push back the enemies. Some maps are for infantry and should be that way. But tanks are a great addition to most. Anyway, I just wanted to voice my opinion because I would be very disappointed if TG turned into another "Infantry Only" server.
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TG-Irr BoldKiller0082 |
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#32 (permalink) |
![]() Join Date: Aug 2005
Location: Columbia, SC
Age: 29
Posts: 876
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Re: PoE2 Map Rotation
Maybe I'm the lone dissenter, but the main reason I got into BF2 was the wide selection of vehicles and roles. It's fun to me to switch it up and play tanker one map, chopper pilot the next, grunt, sniper, artillery, bomber, etc etc.
IMHO BF2 is not a very impressive FPS as far as the infantry game goes, so I don't really follow the logic of trying to focus on that part. I do like the new map list, I just wanted to share a different opinion |
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#33 (permalink) |
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Join Date: Oct 2006
Age: 25
Posts: 31
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Re: PoE2 Map Rotation
infantry only would be utter crap in PoE and for my money the infantry maps they do have are crap as it is it dumbs down the game takes a chunk of tactics out of it and pretty much bores the hell out of me when the maps are as balanced as PoE2 are infantry only is stupid as hell the ONLY reason infantry only was good for bf2 was because the maps were badly made and the armor was badly balanced.
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#34 (permalink) |
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Join Date: Sep 2005
Location: Durham, NC
Posts: 2,424
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Re: PoE2 Map Rotation
Spies Like Us has been the ultimate infantry squad-level tactics map in the Battlefield series. The problem is that the majority of people dont understand that. If you think that infantry only is just a fragfrest in BF2, then you havent been playing it right.
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-33rd- BaneII Smokers & Jokers |
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#37 (permalink) | |
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Join Date: Oct 2005
Location: Glendale, AZ
Age: 37
Posts: 2,928
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Re: PoE2 Map Rotation
Quote:
Sounds like it was a serous question and I think he is waiting for an answer like the rest of us, please enlighten us
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#38 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 18
Posts: 3,355
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Re: PoE2 Map Rotation
I dont think armor and infantry were balanced incorrectly in POE, but rather the air power. In a map with infantry, armor, and air, you cannot have much fun on the ground if the enemy has a decent air force. You cannot stay in that tank for very long before being blown to bits. Either that or you hide the armor underneath a warehouse, which isnt the least bit fun.
Thats why carpathian is a favorite. You actually get to see armor and infantry work together for some amount of time without the air power ruining it. The other infantry maps are also favorites because you arent being blown up by air power all the time. Its a shame Carpathian is the only non-air map with armor pieces in it. |
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#40 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 18
Posts: 3,355
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Re: PoE2 Map Rotation
Forgot about that one. Its fun but a bit too small for the amount of armor it has. I feel claustrophobic in that map if i get in an armor piece.
EDIT: Damn you mantis stop prooving me wrong. Anyway, zhytomy is also way too cramped and just a bad map overall. Whoever made that map was obviously a monkey. |
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#41 (permalink) |
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Join Date: Oct 2006
Age: 25
Posts: 31
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Re: PoE2 Map Rotation
well I think I'm playing a different game then you guys cause I never have a problem on any of the maps *shrug* and I play 100% infantry
and as far as what infantry only takes away. It takes out allot of strategy you no longer have to defend against armor or air attacks, the range of adaptability you need in your squad is also allot less, and the level of awareness needed to be paid to the map is generally reduced, also a single good players effect on his team is largely increased which in turn reduces the need for team play and you tend to get WAY more hot dogging non mic using players and squad leaders (who never give kit assignments or orders of any kind) but thats just my opinion on infantry only. |
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#42 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 27
Posts: 2,034
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Re: PoE2 Map Rotation
Doctor,
If I hadn't played with and know your infantry guy, I'd call you an idiot. , but I do see some merit to your arguement. You like the full range of kits and movement that an armor/air map brings to the infantry squad. It's a totally different animal than Fallen,Orel, Spies. I also agree those maps can bring out the worst kind of players. As evident by the initial player switching when spies loads and the noobs stack Ukraine. It's funny I get just as many if not more kills with my MG36 than the VEPR. WHen I am Ukraine I like to steal an MG36. Then again I play for the tactics and teamwork. Not the ease of kills. The part I think you are missing Doctor is an air map can ruin more peoples fun and enjoyment with less players. ONe side gets some great pilots, the other side is toast, especially on Highway to Hell. I like the map 32man, even like it 64 man, but when the pilots are stacked it can be a bit of a problem. As AA is really only good against Helo's. The infantry AA is meant more to scare the aircraft off than kill.
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#43 (permalink) |
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Join Date: Sep 2005
Location: Durham, NC
Posts: 2,424
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Re: PoE2 Map Rotation
The stationary AA yes, but the Gepard and SA-13 are very effective against the jets. Both of those can effectively shutdown the opposing sides air force if used properly. I will agree with you about the pickup AA kits. Not very effective at all.
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-33rd- BaneII Smokers & Jokers |
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#44 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 27
Posts: 2,034
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Re: PoE2 Map Rotation
I meant the "Infantry AA kit". Sorry left of Kit in my original post. Armor AA is quote effective, just from an infantry point of view the AA kit is useless on fixed wing.
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#45 (permalink) | |
![]() Join Date: Jan 2006
Location: Warren, OH
Age: 28
Posts: 2,583
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Re: PoE2 Map Rotation
Quote:
To each his own. I prefer the infantry maps because I hate getting raped by the air. You prefer the vehicular battles. I suppose if I've only played on pub servers I would concur with your opinion of the 'tactically inferior infantry maps'.
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