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Battlefield 2 - Point of Existence Discussion General discussion for Point of Existence

View Poll Results: Which PoE2 maps do you prefer?
Battle of Sambir 26 28.57%
Carpathian Mountains 51 56.04%
Dnipro Sunrise 29 31.87%
Dnister Valley 23 25.27%
Fallen 68 74.73%
First Snow 25 27.47%
Guardian 21 23.08%
Highway to Hell 37 40.66%
Lutsk 26 28.57%
Orel 65 71.43%
Rivne 30 32.97%
Rolling Thunder 35 38.46%
Zhytomyr 23 25.27%
Multiple Choice Poll. Voters: 91. You may not vote on this poll

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Old 09-12-2007, 02:58 AM   #121 (permalink)
 
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Re: PoE2 Map Rotation

You always have me to kick around kilevvri!
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Old 09-12-2007, 07:57 AM   #122 (permalink)
 
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Re: PoE2 Map Rotation

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Originally Posted by [tR]Greasy_mullet View Post
I hate BF2 for inf combat. The whole cone of fire is a deal breaker for me. I want to hit what I aim at.
Ya, I hate that with real guns too, that's why I refuse to shoot them.
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Old 09-12-2007, 12:43 PM   #123 (permalink)
 
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Re: PoE2 Map Rotation

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Originally Posted by [tR]Greasy_mullet View Post
I hate BF2 for inf combat. The whole cone of fire is a deal breaker for me. I want to hit what I aim at.
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Originally Posted by icky View Post
Ya, I hate that with real guns too, that's why I refuse to shoot them.
This goes in my sig fer sure
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Old 09-12-2007, 04:38 PM   #124 (permalink)
 
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Re: PoE2 Map Rotation

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Ya, I hate that with real guns too, that's why I refuse to shoot them.
lol, what kind of real guns you shooting? Oo I have been an avid shooter all my life.
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Old 09-12-2007, 05:14 PM   #125 (permalink)
 
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Re: PoE2 Map Rotation

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lol, what kind of real guns you shooting? Oo I have been an avid shooter all my life.
Oh? So when you shoot at a paper target multiple times, do you only have one bullet hole because all of your bullets have gone into the same spot? Or do you have multiple bullet holes around a center because of various deviations (wind, muscle fatigue, bullet aerodynamics, chaos theory, etc.)? Now would I be able to represent your shots graphically with a cone beginning at the point of your barrel, since that is the origination of the bullet, ending with a circular area at the end representing the area most likely the bullets would land? If not and your shots are represented as a straight line since all your bullets land in the same space, then you sir are a cyborg.
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Old 09-12-2007, 05:23 PM   #126 (permalink)
 
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Re: PoE2 Map Rotation

Well I do wear hearing aids so I am bionic.

IRL if you place a firearm on a rest and fire it, you will have a far small grouping depending on the environment. If you drop the rest and try to stablize it yourself (depending on your level of experience and skill) your grouping should be still realitivly small.

There is no magic cone that makes a bullet travel 45 degrees any direction right out of the barrel. If you take the time and aim, you will hit your target and or can at least somewhat predict where your round should land.

In BF2, there is no consitency, no other factors taken in just as evironment, just a wild cone of fire which could go anywhere no matter how you aim.

IRL if I drop my sights on you at 50 yards you will go down.
IBF2 if I drop my sights on you at 50 years I will hit in a random area of about 45 degrees from the end of my gun with each round having an equal chance to land anywhere inside that cone of fire reguardless of my aim, position, or the environment.
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Old 09-12-2007, 05:59 PM   #127 (permalink)
 
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Re: PoE2 Map Rotation

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Originally Posted by [tR]Greasy_mullet View Post
Well I do wear hearing aids so I am bionic.

IRL if you place a firearm on a rest and fire it, you will have a far small grouping depending on the environment. If you drop the rest and try to stablize it yourself (depending on your level of experience and skill) your grouping should be still realitivly small.

There is no magic cone that makes a bullet travel 45 degrees any direction right out of the barrel. If you take the time and aim, you will hit your target and or can at least somewhat predict where your round should land.

In BF2, there is no consitency, no other factors taken in just as evironment, just a wild cone of fire which could go anywhere no matter how you aim.

IRL if I drop my sights on you at 50 yards you will go down.
IBF2 if I drop my sights on you at 50 years I will hit in a random area of about 45 degrees from the end of my gun with each round having an equal chance to land anywhere inside that cone of fire reguardless of my aim, position, or the environment.
What is that cone like with POE2? This is so off topic but I had to ask.
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Old 09-12-2007, 06:44 PM   #128 (permalink)
 
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Re: PoE2 Map Rotation

The cone is very small and simulates more of a grouping of shots than some random cone of fire. However each weapon is different with reguards to radius, range, rof, etc. Our goal was if you play smart, take the time to aim, take a knee or go prone, then you will have an advanatge.

Personally I think Dice got the system backwards with huge COF and extremly light recoil when it should have been a small COF with decent size recoil depending on the firearm.
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Old 09-12-2007, 07:41 PM   #129 (permalink)
 
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Re: PoE2 Map Rotation

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Originally Posted by [tR]Greasy_mullet View Post
The cone is very small and simulates more of a grouping of shots than some random cone of fire. However each weapon is different with reguards to radius, range, rof, etc. Our goal was if you play smart, take the time to aim, take a knee or go prone, then you will have an advanatge.

Personally I think Dice got the system backwards with huge COF and extremly light recoil when it should have been a small COF with decent size recoil depending on the firearm.
This does explain alot to me, but one thing that has always erk'ed me. At point blank i.e. 2-5 meters that "without aiming", with the targeting reticule over my opponent who is say, prone, kneeling or standing absolutely still. Why is it improbable that I will get a kill before said target turns around after hearing my fire and lays one upside my head?

Is there no logic for close quarters as opposed to tracking a target 100 meters off? I mean Mantis can tell you that once I had him lined up on Spies and I was say 4 meters no more behind him(he was actually shooting at someone else not moving), I opened up my whole clip and he just calmly turned around and capped my ass.

I have used Support kits and actually stood over prone targets and oppened up only to watch my target scurry away and introduce me to his/her shotty or worse I get the ol' Expeditionary Knife to the Kenobi's.

Very disheartening.
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Old 09-12-2007, 08:57 PM   #130 (permalink)
 
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Re: PoE2 Map Rotation

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Originally Posted by [tR]Greasy_mullet View Post
IRL if I drop my sights on you at 50 yards you will go down.
IBF2 if I drop my sights on you at 50 years I will hit in a random area of about 45 degrees from the end of my gun with each round having an equal chance to land anywhere inside that cone of fire reguardless of my aim, position, or the environment.
Well to be totally truthful, your position generally has a significant effect on the accuracy of your shots in BF2. You can't rest your gun on anything, but if you are prone, you are far more accurate. And with a sniper rifle, the cone is so small that you can make headshots from 300 yards if you are prone. It has really never struck me as a problem.

And therefore, I think we should keep as many maps in rotation as we can.

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Old 09-12-2007, 09:09 PM   #131 (permalink)
 
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Re: PoE2 Map Rotation

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You can't rest your gun on anything, but if you are prone, you are far more accurate.
And that is something that I have long felt is missing from this game! What I wouldn't give to be able to deploy my support gun on a wall of sandbags, an empty oil drum, a large rock or log, or some other static at knee or standing height for prone-equivalent accuracy! (I'd like to be able to pick it up again afterward though, mind you)

Improv defensive positions FTW!!

*Drool*
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Old 09-12-2007, 09:19 PM   #132 (permalink)
 
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Re: PoE2 Map Rotation

Yea I would love that too.
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Old 09-13-2007, 08:48 PM   #133 (permalink)
 
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Re: PoE2 Map Rotation

Pass it up the suggestion box line for me, for both our sakes, then!
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Old 09-22-2007, 01:52 PM   #134 (permalink)
 
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Re: PoE2 Map Rotation

Yay for the return of Zytomyr!

'Nuff said.
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Old 09-22-2007, 01:57 PM   #135 (permalink)



 
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Re: PoE2 Map Rotation

yeah that was fun!
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