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| Battlefield 2 - Point of Existence Discussion General discussion for Point of Existence |
| View Poll Results: Which PoE2 maps do you prefer? | |||
| Battle of Sambir |
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26 | 28.57% |
| Carpathian Mountains |
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51 | 56.04% |
| Dnipro Sunrise |
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29 | 31.87% |
| Dnister Valley |
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23 | 25.27% |
| Fallen |
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68 | 74.73% |
| First Snow |
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25 | 27.47% |
| Guardian |
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21 | 23.08% |
| Highway to Hell |
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37 | 40.66% |
| Lutsk |
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26 | 28.57% |
| Orel |
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65 | 71.43% |
| Rivne |
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30 | 32.97% |
| Rolling Thunder |
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35 | 38.46% |
| Zhytomyr |
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23 | 25.27% |
| Multiple Choice Poll. Voters: 91. You may not vote on this poll | |||
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#123 (permalink) | |
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Join Date: May 2006
Location: Montego Bay, Jamaica
Age: 30
Posts: 473
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Re: PoE2 Map Rotation
Quote:
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Long May the FFTHFF(5th) live in our memories and our teamplay.
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#125 (permalink) |
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Join Date: Sep 2005
Location: Durham, NC
Posts: 2,424
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Re: PoE2 Map Rotation
Oh? So when you shoot at a paper target multiple times, do you only have one bullet hole because all of your bullets have gone into the same spot? Or do you have multiple bullet holes around a center because of various deviations (wind, muscle fatigue, bullet aerodynamics, chaos theory, etc.)? Now would I be able to represent your shots graphically with a cone beginning at the point of your barrel, since that is the origination of the bullet, ending with a circular area at the end representing the area most likely the bullets would land? If not and your shots are represented as a straight line since all your bullets land in the same space, then you sir are a cyborg.
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-33rd- BaneII Smokers & Jokers |
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#126 (permalink) |
![]() Join Date: Jan 2007
Location: Tennessee
Age: 29
Posts: 669
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Re: PoE2 Map Rotation
Well I do wear hearing aids so I am bionic.
![]() IRL if you place a firearm on a rest and fire it, you will have a far small grouping depending on the environment. If you drop the rest and try to stablize it yourself (depending on your level of experience and skill) your grouping should be still realitivly small. There is no magic cone that makes a bullet travel 45 degrees any direction right out of the barrel. If you take the time and aim, you will hit your target and or can at least somewhat predict where your round should land. In BF2, there is no consitency, no other factors taken in just as evironment, just a wild cone of fire which could go anywhere no matter how you aim. IRL if I drop my sights on you at 50 yards you will go down. IBF2 if I drop my sights on you at 50 years I will hit in a random area of about 45 degrees from the end of my gun with each round having an equal chance to land anywhere inside that cone of fire reguardless of my aim, position, or the environment. |
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#127 (permalink) | |
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Join Date: May 2006
Location: Montego Bay, Jamaica
Age: 30
Posts: 473
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Re: PoE2 Map Rotation
Quote:
__________________
Long May the FFTHFF(5th) live in our memories and our teamplay.
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#128 (permalink) |
![]() Join Date: Jan 2007
Location: Tennessee
Age: 29
Posts: 669
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Re: PoE2 Map Rotation
The cone is very small and simulates more of a grouping of shots than some random cone of fire. However each weapon is different with reguards to radius, range, rof, etc. Our goal was if you play smart, take the time to aim, take a knee or go prone, then you will have an advanatge.
Personally I think Dice got the system backwards with huge COF and extremly light recoil when it should have been a small COF with decent size recoil depending on the firearm. |
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#129 (permalink) | |
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Join Date: May 2006
Location: Montego Bay, Jamaica
Age: 30
Posts: 473
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Re: PoE2 Map Rotation
Quote:
Is there no logic for close quarters as opposed to tracking a target 100 meters off? I mean Mantis can tell you that once I had him lined up on Spies and I was say 4 meters no more behind him(he was actually shooting at someone else not moving), I opened up my whole clip and he just calmly turned around and capped my ass. I have used Support kits and actually stood over prone targets and oppened up only to watch my target scurry away and introduce me to his/her shotty or worse I get the ol' Expeditionary Knife to the Kenobi's.Very disheartening. ![]()
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Long May the FFTHFF(5th) live in our memories and our teamplay.
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#130 (permalink) | |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: PoE2 Map Rotation
Quote:
And therefore, I think we should keep as many maps in rotation as we can. (topic save)
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Peace through fear... since 1947! |
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#131 (permalink) | |
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Join Date: Nov 2006
Posts: 933
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Re: PoE2 Map Rotation
Quote:
Improv defensive positions FTW!! *Drool*
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