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09-05-2006, 03:10 PM #1
To patch or not to patch
Do we need the new patch to play on TG's POE2 server since the developers do not recommend patching it? I'm holding off on installing anything until I hear some "official" word.
-33rd- BaneII
Smokers & Jokers
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09-05-2006, 03:13 PM #2
Re: To patch or not to patch
Agree with you Bane. I have decided not to patch until we get the OK for POE.
Lucky Shot
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09-05-2006, 03:45 PM #3
Re: To patch or not to patch
We will likely patch vanilla Server 1 early this evening, and wait until we see what the PoE devs say about the PoE server. PW night is still on.
Make a backup copy of your folder if you want to be sure.



-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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09-05-2006, 04:59 PM #4
Re: To patch or not to patch
PoE2 server will be patched to 1.4 by this early evening, so go ahead.




-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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09-05-2006, 05:13 PM #5
Re: To patch or not to patch
So POE2 is compatible with 1.4 then?
A policy of freedom for the individual is the only truly progressive policy. -F.A. Hayek
"$250,000 a year won't get me to Central Park West."
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09-05-2006, 05:27 PM #6
Re: To patch or not to patch
Let's hope so
|TG-Irr|TychoCelchuuu

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09-05-2006, 05:27 PM #7
Re: To patch or not to patch
It is on the client side. Servers need a small patch.




-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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09-05-2006, 05:46 PM #8
Re: To patch or not to patch
Cool. Thanks for letting us know how it's gonna be so fast Tempus so we have time to patch before PW night.
Xbox Live Gamertag: TG ABRA
live.xbox.com/member/TG ABRA
Friend me!
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09-05-2006, 05:59 PM #9
Re: To patch or not to patch
BTW, about what time is the server passworded?
Xbox Live Gamertag: TG ABRA
live.xbox.com/member/TG ABRA
Friend me!
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09-05-2006, 06:00 PM #10
Re: To patch or not to patch
Around 8 EST.




-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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09-05-2006, 06:34 PM #11
- Join Date
- Jul 2005
- Age
- 25
- Posts
- 371
Re: To patch or not to patch
patch is up in the downloads section, btw.
i'm getting it now at 500k+/sec. =O
hope everybody's on the same page, tonight- looking foward to some good games.
[TG]epheneh
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09-05-2006, 08:20 PM #12
Re: To patch or not to patch
So since the server is patched, we will also need to do the patch to play I recon.
Slow is Smooth. Smooth is Fast!
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09-05-2006, 08:21 PM #13
Re: To patch or not to patch
Yes sir.




-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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