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| Battlefield 2 - Point of Existence Discussion General discussion for Point of Existence |
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#1 (permalink) | ||
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,252
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Changes are coming for the artillery
Quote:
Quote:
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#2 (permalink) |
![]() Join Date: Jan 2006
Location: United states, TN
Age: 36
Posts: 2,988
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Re: Changes are coming for the artillery
And the reply from the admins of the Forum:
"This is not how we intended the artillery to be used and we will take steps to stop this in the next version." |
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#3 (permalink) | |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: Changes are coming for the artillery
I'm glad they are going to fix this. It'll keep the CO seat open for those who want to CO.
I'm glad we don't have to put up with stuff like what is below in the TG forums. Quote:
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Peace through fear... since 1947! Last edited by icky; 09-06-2006 at 12:37 AM. |
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#4 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: Changes are coming for the artillery
As Kilrogg said some time ago, The arty will be sick deadly with time.
I am interested in 86ing the zoom function of the commander. This will allow the CO to focus more on the battle instead of looking over the battlefield view satelitte with an overcast from clouds and such. lol. Plus, u can hear what is going around. lol. greatly reducing the reload times and amo of the mobile arty is enough for me. Right now the thing can shoot out rounds like every three seconds ( my guess). PLus it carries 30 rounds max! /Hoping for the best Have a good'n.
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(PO3) Marcinko_R. (BF2 PR .509) Squad Member (CPO) Marcinko_R. (BF2 PR .509) Squad Leader (LCDR) Marcinko_R. (BF2 PR .509) Commander Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html |
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#6 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 19
Posts: 3,355
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Re: Changes are coming for the artillery
Good that theyre doing that. The thing id like to see less of is some guy using the artillery at 50 meters on purpose. I can understand if people come onto you at close range unexpectedly (happened to me tonight) but the artillery should be looking for long range targets, not close range ones.
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#7 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,500
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Re: Changes are coming for the artillery
I have to say I do not like the new arty system at all. Sure it's fun to try at the start, and I laughed when I got a first kill. Now all it seems to be for it spamming a base that no one is attacking. Seems utterly useless to me and does really nothing to promote teamplay and fun (except for the person harvesting kills). I say axe it as in tacmod.
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Support your right to arm bears. ~Cleveland Amory I am a kind of paranoiac in reverse. I suspect people of plotting to make me happy. ~J.D. Salinger |
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#8 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,969
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Re: Changes are coming for the artillery
Quote:
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#9 (permalink) |
![]() ![]() Join Date: Aug 2005
Location: By the PC
Age: 35
Posts: 2,262
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Re: Changes are coming for the artillery
Right now the Arty is buggy and problematic. It does not work well due to bugs in placing markers and I believe it adds a significant amount of lag when the shell travels trough the map(unconfirmed as far as I know).
The marker bug is the biggest problem of getting the arty to work as intended. Not much use in it if you take your time to spot a flag / area and the marker ends up at a completely different position. When they iron out those errors I think it will be easier to test out different strategies of how to use this properly. If all this was working I see nothing wrong with having a dedicated squad in charge of the artillery (perhaps a gunner and a driver - although the driver would have a rather boring job....). Spotters should not be needed in this dedicated squad I would think as they could be better utilized otherwere.
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#10 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,525
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Re: Changes are coming for the artillery
fwiw, artillery tactics discussion here: http://www.tacticalgamer.com/battlef...tml#post559688
edit.. uh something dumb is going on with the link, but it's here: http://www.tacticalgamer.com/battlefield-2-point-existence-discussion/78709-artillary-squad.html#post559688 |
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#11 (permalink) | |
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Registered User
Join Date: Jul 2005
Age: 19
Posts: 3,355
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Re: Changes are coming for the artillery
Quote:
Personally, if i dont have a CO then i just arty the CP thats closest to a friendly one, or i arty a road inbetween. |
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#12 (permalink) | |
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Join Date: Aug 2005
Location: NORTH ATLANTIC (offline)
Posts: 584
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Re: Changes are coming for the artillery
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The common tactic of setting up camp on the CP for a long time often unattacked is a terrible waste of finite resources. From a military history standpoint such static defenses unwilling to advance to meet the enemy and then form a defense in depth fell out of fashion at the end of WWI and certainly after Blitzkreig tactics put the final nails in their coffin in WWII. If arty bombarding a CP long before any reasonable assualt could be made forces our defenders to modernize their tactical mindset into the 21st century I see that as a good thing. The spawnkilling effect that doesn't let them leave their spawns at all is a problem(which I have rarely seen as gunners often cease fire unnecessarily between arty spots or just move on to juicier targets). For that I wish the MBT's had a targetting radar that calculated the trajectory of incoming projectiles and thus was able to calculate where on the map they were coming from and accurately return fire over the horizon. This technology has been in existence at least since Vietnam and it is the counter modern units have I think. Be cool as a secondary tracking radar firemode for the gunner #2 position in tanks similar to the toggle radar in the AA units. If you poiint the search radar in vaguely the right direction, and an arty round or even perhaps a tank round enters your view, then perhaps a hud icon could appear showing you precisely when the main gun should point to hit the location those projectiles were fired from.
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#13 (permalink) |
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Join Date: Aug 2005
Posts: 3,919
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Re: Changes are coming for the artillery
I have a difficult time believing that players defending an uncontested CP are unable to run clear of the spawn zones. The time honored anti-artillery tactics of dispersing and finding cover would make things much more difficult for an arty gunner. In all likelihood the arty gunner would lose interest and look for better targets.
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Last edited by xTYBALTx; 09-06-2006 at 02:39 PM. |
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#15 (permalink) | |
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Join Date: Aug 2005
Posts: 4,639
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Re: Changes are coming for the artillery
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I like the idea, I just think it would dramatically change the gameplay. Lucky Shot |
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