-
09-07-2006, 07:27 PM #16
Re: PoE2 Concerns
if you intend to lead a squad, i'd suggest naming it something like "TG", "Tactical", "Tactics", "Defense", "FastAttack", or something... anything...
I know personally, if I see a name I'm not familiar with in a one man squad called "Echo", I'm unlikely to join.... kinda figuring they just did it to avoid the auto-kick. Prolly not fair, but...
anwyay, if I see you on Czol, I'll squad up

|TG-12th|WhiskeySix
-
09-07-2006, 08:00 PM #17
Re: PoE2 Concerns
I don't know if I was in the same squad as evo, but I encountered a really tedious situation yesterday. We wer spawning, a whole squad, james was leading I think, in a barn on a farm flag. We were close the the opfor ucb. We were attacked most of the time by multiple enemies, but then the mobile AA set himself up on the hill, and kept shooting the house where we all spawned in. At the same time IMO a sniper and other stuff was attacking imo. What that guy did was not I believe against any rules, but it was violating the spirit of the TG primer and all that.
It seemed impossible for us to exit the house. The artillery often hits you in the house as well. Due to the elevation (it was on a slope between two very high hills so you could only run straight into it) it was a very hard target and kept getting repaired.
In the BF2 arty, you could die every -what is it- 2 minutes from arty? Now you can "spawndie" for minutes n a row, a whole squad.... No-no good for me.What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
-
09-07-2006, 08:35 PM #18
Re: PoE2 Concerns
The arty piece is so easy to take down and works so poorly at close ranges that I don't think it's really an issue requiring admin decision.
-
09-07-2006, 08:46 PM #19
Re: PoE2 Concerns
@Al.
Yeah, that Ukraine AA vehicle is sick nasty. The splash damage is sick awsome.
I Do think it is bad form to get up on a hill and Rape a CB, but war is cheap.
For this reason, the CO is so important. Letting the CO know your problem will get the ball running. Sometimes u have no Idea were that and other is coming from. Stay down and let the CO handle it. If no CO, try to type a message to the Gunship squad. If no gunship squad, simply bend forward and put your head between your legs and kiss your #^& good by cause your done for.
Yeah, any mobile arty driver that gets within 150 meters is just asking to be wasted. Plus this takes a way their rainbow arcs, so it is easier to find cover.(PO3) Marcinko_R. (BF2 PR .509) Squad Member
(CPO) Marcinko_R. (BF2 PR .509) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .509) Commander
Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html
-
09-07-2006, 09:42 PM #20
Re: PoE2 Concerns
It's conversations like the one we are having here that make me worry about TG game play. These forums seem to be a haven for "I had a bad round, I kept spawning and getting killed, it wasn't fair, etc" whines.
First off, like Bleak said, the arty is NOT difficult to take down.
Second off, it can't rapid fire. It's splash damage is big, but not THAT big. It CANNOT cover every spawn at a CP with every shot. It just can't. You can certainly get unlucky and spawn 3 or 4 times to instant death, but you WILL get away at some point.
Third, aren't we talking about the flag that is RIGHT next to the enemy UCB? Didn't UKR have EVERY SINGLE other flag on the map? What the hell was the arty guy supposed to do? You were the very first flag he encountered out of the UCB. There was literally nothing else for him to do. I believe I know which round we are referring to and I was on the Ukraine side. We were completely dominating them and every squad was pushed up against the first CP's as we literally had all the others. We were a mass of targets. We were bunched up. He had almost nowhere else to fire, and even if he did, why the hell would he? Half our team was hanging around 1 CP. A perfect situation for arty to demolish it. Their team was getting obliterated, they were hugely down on tickets, they were fighting TO GET OUT OF THEIR UCB, yet we are complainging about spawning into his arty fire? Why didn't you spawn at the back base as spec ops, get the transport chopper, drop on him, c4 him and call it a day? What would you have done if you were him? Back away? stop fighting to get out of your UCB?
OR, would you have felt better if he just backed up into his UCB so he couldn't "0 degree" shoot down on you and instead just arced his shells onto your head? What's the difference? You'd insta die the same way. Once he had the coordinates he wouldn't even need a spot.
I find this ridiculous because PoE makes the "frustrating" deaths of BF2 a much less occuring event. It adds skill and removes much of the "death spamming" that was possible in vanilla, yet we still find something to complain about. Sure the tanks have big guns but at least you aren't dying constantly from obliterating bombing runs, commander's random artillery of death, noob tubes, grenade spamming, etc.
I can't tell you how many times I've spawned and died instantly. Not a chance to even move. Do I think "gosh, what a jerk! That wasn't very 'TG' of him!" No, of course not, I spawned at a flag under attack and took a risk of dying extremely fast because of it. IT'S PART OF THE GAME.
-
09-07-2006, 09:54 PM #21
Re: PoE2 Concerns
The only thing i have against frontline artillery is that it first of all doesnt make any sense, and secondly i think the artillery helps your team much more if its in the back helping all of the squads. It just seems like the improper use of an asset at the expense of your team.
But thats all it is. If i see an enemy artillery within 50 meters of my base and tanking me, i first of all respect its firepower. I hide. Then i formulate a way to attack it knowing its weakness (slow moving) and then take it out with ease. Thats not to say i agree with it at all though, as it is artillery. You have the satellite views and what not for a reason.
-
09-08-2006, 04:56 AM #22
Re: PoE2 Concerns
Don't write me off. Did you even read my post? Lets just forget I said anything about the spawn raping thing, we all know that's generally unacceptable. I was just using it to frame the conversation. Aside from that, getting shot at spawn is just part of BF2, sometimes it just happens even when it's not a blatantly cheap situation like the one I described.It's conversations like the one we are having here that make me worry about TG game play. These forums seem to be a haven for "I had a bad round, I kept spawning and getting killed, it wasn't fair, etc" whines.
Like I said, this isn't about sour grapes. I just noticed this tactic and made me thing about what I would do if I found myself controlling an artillery unit, and what's considered acceptable. I just found it to be a bit weird that the mobile artillery was being used this way since it seemed exactly the opposite of what I'd consider the traditional role of artillery. Hell, it wasn't even that big of a deal to us as a squad (and yes, I think you were there Al). We tried 3 or 4 times to neutralize it various different ways, and nothing worked, so we just spawned at a flag to the rear. A single unit isn't worth that many lost tickets.
It's just something to talk about folks, I wanted to what peoples thoughts are. That's the point of these forums, right? We got a new toy, and there's a boatload of conversation on spotting/firing tactics so far, but nothing on zero degree frontline tactics. You may think "it's part of the game" or "war is cheap". It's funny, because there are a couple thousand pubs out there with the same mentality. Its these kinds of conversations that make TG different from all those. So please don't be so quick to discredit the entire thread because you think it's whining.Last edited by Evo<^|SiNz|^>; 09-08-2006 at 05:12 AM. Reason: Elaboration
"No bastard ever won a war by dying for his country.
He won it by making the other poor dumb bastard die for his country."
- Attributed to General George Patton, Jr.
-
09-08-2006, 05:42 AM #23
- Join Date
- Aug 2006
- Age
- 34
- Posts
- 12
Re: PoE2 Concerns
A couple things i have been seeing the last few days on the server is the lack of consoldating squads. Im seeing squads of a few people only 1's ands 2s. Secondly im seeing alot of people without mics. This makes it very difficult for teamplay to be effective. I know if im squading up and more than half of them don't have mics, it sort of irritates me and i look to switch to a squad with mics. Its very hard to communicate without mics and makes it more difficult to teamplay. Also i have noticed, especially on fallen/orel alot of 'sheephearding' going on. And you may be asking what the heck is 'sheephearding'. its when most of the squads just move flag to flag together in one big group. i dont see any defense going on. squads acting like squads and defending/some attacking etc.. this may be due to not many CO's lately in the server. anyway.. just wanted to speak out a bit.
-
09-08-2006, 05:52 AM #24
-
09-08-2006, 06:24 AM #25
Re: PoE2 Concerns
Depends when you play. US evening primetime is still when the majority of our userbase is on. The more you vary off that TG primetime period the less you will see the TG style of play. Like thurs night I know you were on with me and tybalt in the really late hours...its usually a bit rough there. Its just part of the growing pains unfortunately. Hopefully over time we will continue to grab more and more new regulars and the primetime period will slowly expand.
|TG-12th|mantis


-
09-08-2006, 06:29 AM #26
-
09-08-2006, 09:57 AM #27
Re: PoE2 Concerns
I wasn't attacking you personally and I'm sorry if I came off that way. You have every right to post your frustrations at the situation. I was simply responding to that post with my own thoughts, thus supporting the 'forum' environment. I'm not discrediting the thread, and I did read your entire post thoroughly.
I'm a bit sensitive to the subject of things being called cheap, as can be seen in other threads on this forum, so my reaction was partly due to that. I still stand by what I said though.
I disagree with the theme of your post, I don't find anything wrong with what the arty piece did. Alot of this, for me, has to do with the fact that we had every flag on the map, and he was just trying to get out of his UCB. It'd be different if he had driven the arty to our UCB, where we were backed up, and just launched point blank shells onto the road leading out.
Also, the fact that you could actually see the arty piece firing at you seems to be the point you're trying to make. I would have MUCH PREFERRED to be in that position than the alternative. Which is, for him to have stayed in his UCB raining down the exact same death without you even having the opportunity to fire an AT missle at him. I actually think this was not a very tactical move on his part.
I highly doubt the admins are going to make any rules against "0 degree frontline tactics" with the arty. Mostly because it really doesn't give you any sort of big advantage. If anything, you're better off staying back in your UCB where the relatively defenseless artillery piece can rain its death from afar.
Here's why:
1. Artillery is relatively slow, it would normally take a while to drive it to a contested flag (that isn't right outside of the UCB).
2. As mentioned above, the arty is a relatively easily killed piece. Drive outside of your UCB, why? No coaxial machine gun against infantry, you greatly up your risk of being attacked by air power, and your armor is pretty damn weak.
3. There is only one artillery piece per side, on a map. Destroying it means it's out of commission for a while (if the user attempts to drive it back up again). If he was thinking about the situation logically, he'd realize his weapon can reach 800m. Meaning, the whole time he spends driving around - he could have been firing helping out his team.
I think you just got caught in a bad situation caused by a new player to the artillery and the fact that you were so close to its spawn.
-
09-08-2006, 10:32 AM #28
Re: PoE2 Concerns
Ok, sorry for getting all defensive. I just got worked up when I woke up and read your post, I thought it was an attack on me. No harm no foul though.
I disagree with the theme of your post, I don't find anything wrong with what the arty piece did. Alot of this, for me, has to do with the fact that we had every flag on the map, and he was just trying to get out of his UCB. It'd be different if he had driven the arty to our UCB, where we were backed up, and just launched point blank shells onto the road leading out.
Also, the fact that you could actually see the arty piece firing at you seems to be the point you're trying to make. I would have MUCH PREFERRED to be in that position than the alternative. Which is, for him to have stayed in his UCB raining down the exact same death without you even having the opportunity to fire an AT missle at him. I actually think this was not a very tactical move on his part.
I highly doubt the admins are going to make any rules against "0 degree frontline tactics" with the arty. Mostly because it really doesn't give you any sort of big advantage. If anything, you're better off staying back in your UCB where the relatively defenseless artillery piece can rain its death from afar.
Here's why:
1. Artillery is relatively slow, it would normally take a while to drive it to a contested flag (that isn't right outside of the UCB).
2. As mentioned above, the arty is a relatively easily killed piece. Drive outside of your UCB, why? No coaxial machine gun against infantry, you greatly up your risk of being attacked by air power, and your armor is pretty damn weak.
3. There is only one artillery piece per side, on a map. Destroying it means it's out of commission for a while (if the user attempts to drive it back up again). If he was thinking about the situation logically, he'd realize his weapon can reach 800m. Meaning, the whole time he spends driving around - he could have been firing helping out his team.
I think you just got caught in a bad situation caused by a new player to the artillery and the fact that you were so close to its spawn.
That's fine, that's why I started the thread, to see what people think. I already know there'd never be a "rule" against something like that. I had my own opinion, and I'm open to changing my mind. It was just an afterthought a couple days after playing, and wondered how others felt about how this new unit could be put to use.
BTW, we didn't have every flag on the map at that point. We had flanked to the foreward-most CP. The Germans held the middle of the map, where they had a stronghold."No bastard ever won a war by dying for his country.
He won it by making the other poor dumb bastard die for his country."
- Attributed to General George Patton, Jr.
-
09-08-2006, 10:33 AM #29
Re: PoE2 Concerns
@Evo.
I understand. As a grunt it is really frustrating sometimes.
We have people using the Mobile AA camping spawn points. And like I said, without a CO or good Air force your done for.
In vanillia the biggest thing we had to worry about with regards to being raped was the gunship orbiting a CB and lighting us up, cause sometimes u would spawn in and die. And thanks to the Admins taking that out sometimes, even this was uncommon. Also, thanks to the Admins taking out the bomber lead to better game play. Granted I am pro bomber, put if you do not have a good air force taking it down, your done for.
In PoE2, there is just so many deadly things out there to kill u.
Plus the geography of the maps makes it even worse for a grunt defend a flag.
Plus, with the server being full, it is not possible for an admin to do some team switching. So sometimes your team is not going to be as balanced as the other whick leads to big losses.
I agree with Al, it is against the TG spirit to collect 20+ kills by setting up an AA vehicle that has sick splash damage. Man it is hard to hide from that thing. Plus a lot of people, including myself, are new to the concept of leaving a base that is not being assaulted by infantry.
Folks, when several pieces of armor have u pinned down, and u can't spawn to save your life, and your armor gets destroyed when it spawns in, it is time to leave their kill zone. When u can't stick your head around a corner to get off a AT, its time to leave.
I am confident the PoE2 team will make changes for everyones betterment on their impressive mod
I know with time the admins will make their own adjustments to the game so that game play is improved and the TG spirit is intact.
In the meantime we need to keep playing, and learn the style of game play needed to be succesful but fair, and most importantly bring up issues in the forums that will lead to keeping the game enjoyable.(PO3) Marcinko_R. (BF2 PR .509) Squad Member
(CPO) Marcinko_R. (BF2 PR .509) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .509) Commander
Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html
-
09-08-2006, 02:00 PM #30
- Join Date
- Sep 2006
- Age
- 40
- Posts
- 15
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)





Reply With Quote



Bookmarks