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09-08-2006, 07:16 PM #31
Re: Is x too powerful?
Abra has said more eloquently what I think about this topic. All these counters exist in the game, but just try it in european hours on the poe server with 3 TG on each side. It's not going to happen.
What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
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09-08-2006, 07:17 PM #32
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09-08-2006, 07:33 PM #33
Re: Is x too powerful?
This in my eyes could be a valid tactic, but I'd separate this use from occassionally seeing people simply light up a CP with the AA's massive splash damage for very extended periods of time, which I view more as spawn camping than anything else. The notion to 'simply spawn somewhere else' can also conflict with orders to defend that CP.
It's certainly a pet peeve of mine, but I've had very limited experience in POE2 (due to RL conflicts) in which what I perceived as abused AA almost exclusively on infantry played a large role decimating my squads in the few games I've played.Last edited by Beatnik; 09-09-2006 at 12:04 AM.
Beatnik

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09-08-2006, 07:43 PM #34
Re: Is x too powerful?
This can happen with any unit though... For a while on one map we had a lone tank sitting outside of a CP (far outside, across a river) just spamming rounds into it.
Obviously, that's just spawn camping as he was the only tank in sight and the unguided AT rounds made fighting back pretty bleh."No bastard ever won a war by dying for his country.
He won it by making the other poor dumb bastard die for his country."
- Attributed to General George Patton, Jr.
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09-08-2006, 10:22 PM #35
Re: Is x too powerful?
Good thread.
Good post Beatnik.
There are some variables we need to keep in mind.
1. A lot of players on the server. This will lead to rule breaking by pubs. Plus if the teams are unbalnced u really can't change them if the sever is full.
Example, your team is really weak in the chopper and jets. this will lead to being flanked by armor and gettng owned by enemy vehicles. Don't fret, that is life.
2. The mod is really differnt from vanilla. Many people, including myself are slow learners. The geography is very large, back up is not going to arive in less than a minute like in vanillia.
3. Communication is not were it needs to be.
In tac mod we would do a lot of typing to each other about situations.
Also, SL to CO communications are lacking. Reporting major causlalites to the CO is high priority big time. If the CO is micked, and u have a o.k. jet or chopper squad, the enemy vehicle will be most likley be found by the CO and most likly destroyed by air support.
When the mod first came out their was a lot of talking about balance issues. But I think time is showing that more more people are joing the xTYBALTx team, who has said from the get go that the game is well balanced. I have joined his ranks also, though I am low on seniority, lol.
Sure I have said that mobile AA spawn camping is cheap. U won't see me complaining on teamspeak cause I'll be too busy thinking about how the Squad i am in or leading is going to utiliaze the rest of the team to destroy it.
I have also said the game really puts the infantry throw the ringer.
Well I am trying to find ways to make the Infantry faster at getting to objectives and more protected with the Squad formation thread i started in tactics. MY idea is the Infantry assault squad thats moves about by means of transport choppers: MI17, Hind-D or NH90
After time i have adapted a new apprach to capping and defending a flag, the forums have helped out. I also plan on starting a infantry flag defense thread for grunts to post ideas for flag defense.
And as i said, it is tuff for a grunt, but hell it always has been, lol. We just need to find more tricks to get the job done.
P.S. the Irregs are brainstorming over a practice later this month.
Please stop by the forum and post some ideas. Also, if your interesting in going to the practice or wanting to help and be a Drill Instructor feel free to post.
Have a good'n.
4.(PO3) Marcinko_R. (BF2 PR .509) Squad Member
(CPO) Marcinko_R. (BF2 PR .509) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .509) Commander
Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html
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