Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Point of Existence Discussion


Battlefield 2 - Point of Existence Discussion General discussion for Point of Existence

Reply
 
Thread Tools
Old 09-08-2006, 06:16 PM   #31 (permalink)
 
BigGaayAl's Avatar
 
Join Date: Jul 2005
Location: gent, belgium
Posts: 1,440
Re: Is x too powerful?

Abra has said more eloquently what I think about this topic. All these counters exist in the game, but just try it in european hours on the poe server with 3 TG on each side. It's not going to happen.
__________________
Support your right to arm bears. ~Cleveland Amory
BigGaayAl is online now   Reply With Quote
Old 09-08-2006, 06:17 PM   #32 (permalink)
 
TheFatKidDeath's Avatar
 
Join Date: Jun 2005
Location: Santa Monica, CA
Age: 39
Posts: 2,649
Re: Is x too powerful?

Quote:
Originally Posted by xTYBALTx View Post
I literally could not disagree more.

Using AA against infantry does not in any way preclude its use against air power. Example: I am driving the AA gun as part of an armor column which is assaulting a flag. I am in the back, where AA should be. The armor column gets wiped out, as happens very frequently while assaulting a flag, and I am left all alone in my AA vehicle. What now? Well, I can still see little people running around near the CP, so I shoot at them while waiting for my squad's armor column to respawn at a nearby CP and make a second attempt on the flag. I see an enemy helo spotted over to my right, glance over, but it's out of range. Back to gunning down those little dots running around by the CP. Every dot I kill is -1 ticket for the opposing team assuming he's not revived. It's positive suppression while I wait for my armor column to reform and meet me. Someone spotted that chopper again, and it's coming near me this time - I look over, see him before he enters weapon range, and start firing just at the right moment. He's smoking pretty good by the time he figures out where he's getting hit from and runs back to base for repairs.

Oops, I see the tank spawned at that CP. I focus fire on it, hoping to deter or kill anyone wanting to hop in, but they make it in anyways (must have approached from behind it!). I immediately break contact and pull back, knowing that I am an easy kill for that tank. I meet up with the armor column and we prepare for another push.

So I've killed perhaps a half dozen or more infantry on the flag with no intention of capping it myself, used zero degree direct fire from an AA gun on a flag, succesfully damaged an enemy helicopter (damaging is more effective than outright killing, in my opinion, as the chopper must go back to base, repair, and fly back, all of which taken together takes more time than respawning and flying back). If any other enemy aircraft had flown near me, they, too, would've been suppressed.

I simply can not understand why anyone here would want to micromanage my game to such an extent that this use of AA becomes unacceptable. It is extremely lethal, but so is everything in this game. Play around with any of the tank's HEAP rounds against infantry and I think you'll be surprised. The blast is massive. It makes the AA's spash damage look weak in comparison. That's the way POE2 is, and I embrace it.

Finally, if you're getting killed over and over again while trying to spawn in, please take the initiative to concede the flag and spawn somewhere else. Both teams in POE2 have UCB's, the UCB's have domes of death, and if anyone infringes on your dome you'd best believe they will be kicked in short order. Take advantage of your safe haven and don't complain about being dominated on the field of battle by weapon systems which your team has in equal number.
Here, here!
TheFatKidDeath is online now   Reply With Quote
Sponsored links
Old 09-08-2006, 06:33 PM   #33 (permalink)
 
Beatnik's Avatar
 
Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,312
Re: Is x too powerful?

Quote:
Originally Posted by xTYBALTx View Post
I literally could not disagree more.

Using AA against infantry does not in any way preclude its use against air power. Example: I am driving the AA gun as part of an armor column which is assaulting a flag. I am in the back, where AA should be. The armor column gets wiped out, as happens very frequently while assaulting a flag, and I am left all alone in my AA vehicle. What now? Well, I can still see little people running around near the CP, so I shoot at them while waiting for my squad's armor column to respawn at a nearby CP and make a second attempt on the flag. I see an enemy helo spotted over to my right, glance over, but it's out of range. Back to gunning down those little dots running around by the CP. Every dot I kill is -1 ticket for the opposing team assuming he's not revived. It's positive suppression while I wait for my armor column to reform and meet me. Someone spotted that chopper again, and it's coming near me this time - I look over, see him before he enters weapon range, and start firing just at the right moment. He's smoking pretty good by the time he figures out where he's getting hit from and runs back to base for repairs.

Oops, I see the tank spawned at that CP. I focus fire on it, hoping to deter or kill anyone wanting to hop in, but they make it in anyways (must have approached from behind it!). I immediately break contact and pull back, knowing that I am an easy kill for that tank. I meet up with the armor column and we prepare for another push.

So I've killed perhaps a half dozen or more infantry on the flag with no intention of capping it myself, used zero degree direct fire from an AA gun on a flag, succesfully damaged an enemy helicopter (damaging is more effective than outright killing, in my opinion, as the chopper must go back to base, repair, and fly back, all of which taken together takes more time than respawning and flying back). If any other enemy aircraft had flown near me, they, too, would've been suppressed.

I simply can not understand why anyone here would want to micromanage my game to such an extent that this use of AA becomes unacceptable. It is extremely lethal, but so is everything in this game. Play around with any of the tank's HEAP rounds against infantry and I think you'll be surprised. The blast is massive. It makes the AA's spash damage look weak in comparison. That's the way POE2 is, and I embrace it.

Finally, if you're getting killed over and over again while trying to spawn in, please take the initiative to concede the flag and spawn somewhere else. Both teams in POE2 have UCB's, the UCB's have domes of death, and if anyone infringes on your dome you'd best believe they will be kicked in short order. Take advantage of your safe haven and don't complain about being dominated on the field of battle by weapon systems which your team has in equal number.
This in my eyes could be a valid tactic, but I'd separate this use from occassionally seeing people simply light up a CP with the AA's massive splash damage for very extended periods of time, which I view more as spawn camping than anything else. The notion to 'simply spawn somewhere else' can also conflict with orders to defend that CP.

It's certainly a pet peeve of mine, but I've had very limited experience in POE2 (due to RL conflicts) in which what I perceived as abused AA almost exclusively on infantry played a large role decimating my squads in the few games I've played.
__________________
-F- Beatnik

Last edited by Beatnik; 09-08-2006 at 11:04 PM.
Beatnik is offline   Reply With Quote
Old 09-08-2006, 06:43 PM   #34 (permalink)
 
Evo<^|SiNz|^>'s Avatar
 
Join Date: May 2006
Location: Alexandria, VA
Age: 27
Posts: 1,141
Re: Is x too powerful?

Quote:
Originally Posted by Beatnik View Post
It's certainly a pet peeve of mine, but I've had very limited experience in POE2 due to RL conflicts in which what I perceived as abused AA almost exclusively on infantry played a large role for my squads in those few games I've played.
This can happen with any unit though... For a while on one map we had a lone tank sitting outside of a CP (far outside, across a river) just spamming rounds into it.

Obviously, that's just spawn camping as he was the only tank in sight and the unguided AT rounds made fighting back pretty bleh.
__________________



"No bastard ever won a war by dying for his country.
He won it by making the other poor dumb bastard die for his country."

- Attributed to General George Patton, Jr.
Evo<^|SiNz|^> is offline   Reply With Quote
Old 09-08-2006, 09:22 PM   #35 (permalink)
 
Rick_the_new_guy's Avatar
 
Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
Re: Is x too powerful?

Good thread.
Good post Beatnik.

There are some variables we need to keep in mind.

1. A lot of players on the server. This will lead to rule breaking by pubs. Plus if the teams are unbalnced u really can't change them if the sever is full.
Example, your team is really weak in the chopper and jets. this will lead to being flanked by armor and gettng owned by enemy vehicles. Don't fret, that is life.

2. The mod is really differnt from vanilla. Many people, including myself are slow learners. The geography is very large, back up is not going to arive in less than a minute like in vanillia.

3. Communication is not were it needs to be.
In tac mod we would do a lot of typing to each other about situations.
Also, SL to CO communications are lacking. Reporting major causlalites to the CO is high priority big time. If the CO is micked, and u have a o.k. jet or chopper squad, the enemy vehicle will be most likley be found by the CO and most likly destroyed by air support.

When the mod first came out their was a lot of talking about balance issues. But I think time is showing that more more people are joing the xTYBALTx team, who has said from the get go that the game is well balanced. I have joined his ranks also, though I am low on seniority, lol.

Sure I have said that mobile AA spawn camping is cheap. U won't see me complaining on teamspeak cause I'll be too busy thinking about how the Squad i am in or leading is going to utiliaze the rest of the team to destroy it.

I have also said the game really puts the infantry throw the ringer.
Well I am trying to find ways to make the Infantry faster at getting to objectives and more protected with the Squad formation thread i started in tactics. MY idea is the Infantry assault squad thats moves about by means of transport choppers: MI17, Hind-D or NH90
After time i have adapted a new apprach to capping and defending a flag, the forums have helped out. I also plan on starting a infantry flag defense thread for grunts to post ideas for flag defense.
And as i said, it is tuff for a grunt, but hell it always has been, lol. We just need to find more tricks to get the job done.

P.S. the Irregs are brainstorming over a practice later this month.
Please stop by the forum and post some ideas. Also, if your interesting in going to the practice or wanting to help and be a Drill Instructor feel free to post.

Have a good'n.





4.
__________________
(PO3) Marcinko_R. (BF2 PR .509) Squad Member
(CPO) Marcinko_R. (BF2 PR .509) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .509) Commander

Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html
Rick_the_new_guy is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
The most powerful weapon... MrPaladin-TPF- Battlefield 2 - Tactics and Missions Discussion 16 03-29-2008 05:59 PM
Which CoH side do you favor & is AT gun too powerful? tpg0007 Company of Heroes 14 10-10-2006 02:55 AM
Make the sniper rifle more powerful but limit it in terms of availibility? IRS_Agent Battlefield 2 Tactical Mod - Feedback & Suggestions 4 07-24-2006 09:40 PM
Powerful French Military Graeyg Dungeons & Dragons Online 1 05-18-2006 07:14 PM
Your CS:S Arsenal poe Counter-Strike - General Discussion 14 05-02-2006 04:03 PM


All times are GMT -4. The time now is 04:27 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved