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Discussion: Battlefield 2 / Battlefield 2 - Point of Existence Discussion - Reviving SL's.... Very important - I think Medics should get extra points for reviving SL's. Regardless of extra points, reviving
  1. #1

    MoreGooder's Avatar

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    Reviving SL's.... Very important

    I think Medics should get extra points for reviving SL's. Regardless of extra points, reviving any squad leader should be a high priority.

    There are occasions, however, when a SL may not want to be revived due to tactical reasons. What would be the best way to communicate that to other players? Not all of them are in TS, and the medic who is doing the reviving may not be in the same squad.

    Perhaps the best approach should be that medics should only revive their own SL.

    Alternatively, perhaps the name of the squad should have a prefix like "Echo-NR", NR meaning No SL Revives please.

    Just thinkin.....


    Sometimes I feel like 2/3'rds Rice Krispies. Past "Snap" and "Crackle" but just shy of "Pop"!

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    Re: Reviving SL's.... Very important

    As a medic, if it doesn't hurt my own squad I cam going to revive everybody I can get too. Also knowing whose body is on the ground and matching them up to a NR squad would be nigh impossible.

    Az

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    Lucky Shot's Avatar

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    Re: Reviving SL's.... Very important

    I would say revive everybody you can within reason. If someone doesn't want to be revived, then they can hit the suicide button which makes them unrevivable. Otherwise, save that ticket.

    Lucky Shot

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    RocketPunch's Avatar

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    Re: Reviving SL's.... Very important

    Reviving Your own squad leader should be the top priority (regardless of points), next would be other squads SL within reason. I wouldn't worry about reviving SL that don't want to be revived (as it is very rare, but do happens), error on the safe side.
    Slow is Smooth. Smooth is Fast!

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    B. Clawhammer's Avatar

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    Re: Reviving SL's.... Very important

    Your SL should be top priority and you should be pretty close to him(her) just in case. As reviving others who may not want to be revived, I think it's pretty rare and I wouldn't worry about it too much. but throw some smoke when you revive people if you got it.
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    [TG] IronClaw's Avatar

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    Re: Reviving SL's.... Very important

    MooreGooder

    I`d say the general rule is to revive unless told otherwise.
    That is keeping in mind the tactical situation as you will do no good to anyone dead.
    By the way good play the other day.

    IronClaw

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    Re: Reviving SL's.... Very important

    When I play medic...which is a lot...I shadow my SL at all times unless order to do otherwise.
    |TG-1st|Grunt

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    Re: Reviving SL's.... Very important

    It's also important for the SL (and everyone in the squad for that matter), to use VOIP to announce that they're down - tell your medic where you are and how many seconds he has before you go from critically wounded to dead. Of course the medic shoudl be there anyway, but as the say, the squeaky wheel gets the grease.

    |TG-12th|WhiskeySix

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    Re: Reviving SL's.... Very important

    I find the best solution is to play medic yourself as the SL. Not only do you get immediate minimap indicators of fallen friendlies(very helpful for seeing directions of attacks on fallen with friendly squads on your flanks), but when you go down you can have ANY squad member kit switch and revive you. In a reliable squad this frees up the medic from babysitting the SL who is often unengaged himself. In such a way a squad with only 4 true aggressive attackers can effectively increase their attack strength by 25%.

    That being said, I think the SL is about the worst person in the world to play a medic kit like a medic should. Perspective medics shouldn't count the medic slot filled if only the SL is filling it.
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    Re: Reviving SL's.... Very important

    Quote Originally Posted by ABRA View Post
    I find the best solution is to play medic yourself as the SL. Not only do you get immediate minimap indicators of fallen friendlies(very helpful for seeing directions of attacks on fallen with friendly squads on your flanks), but when you go down you can have ANY squad member kit switch and revive you. In a reliable squad this frees up the medic from babysitting the SL who is often unengaged himself. In such a way a squad with only 4 true aggressive attackers can effectively increase their attack strength by 25%.

    That being said, I think the SL is about the worst person in the world to play a medic kit like a medic should. Perspective medics shouldn't count the medic slot filled if only the SL is filling it.

    I agree 100% Abra. Medic kit is what I typically play when SL. I make judgement calls on the fly as to whether or not I expose myself to revive fallen SL members. Totally depends on the situation, but having the luxury to do so is an added bonus.

    There have also been numerous occasions when I was shot and a Squad member picked up my kit and revived me. Works out well, so long as there is time for all of those events to take place.


    Also, LuckyShot, I didn't know you could press Suicide to prevent an unwanted revive. Does it hit your score negatively?


    Sometimes I feel like 2/3'rds Rice Krispies. Past "Snap" and "Crackle" but just shy of "Pop"!

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  21. #11

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    Re: Reviving SL's.... Very important

    I see alot of "Always revive!"

    Please don't, if the body is in a position where they will be shot to pieces you are only increasing the spawn counter. Revive those fallen in cover, and those who are in an area that has been made safe.

    I can't count the times I've had a 40 second spawn time because someone decided to do the flying medic hero while I was under cover from a sniper....or a machine gun....or my body was covered in a half dozen c4 packs. Of course the medic always seems to make it back to safety while I watch my timer reset.

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    Re: Reviving SL's.... Very important

    Quote Originally Posted by MoreGooder View Post

    Also, LuckyShot, I didn't know you could press Suicide to prevent an unwanted revive. Does it hit your score negatively?
    Yes, it does. However, if you are so certain that you don't want to be revived, that's the way to do it. Guess you have to weight the cost/benefit. The only time I will suicide, and it is very rare, is when I am going on defense on a flag we just capped and it's currently not under even the throught of threat.

    Lucky Shot

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    Re: Reviving SL's.... Very important

    While were talking about medics.

    If there are two medics, give them names.
    Bravo medic and Alpha medic

    if Bravo medic says he/she is down, then Alpha will know they are the squads last hope.

    IF both medics are up, be sure to call revives. Having one person down, and two medics running to him will take away 50% of your squads force.

    For this reason have a Alpha leader and Alpha Two. Like wise with Bravo leader and Bravo two. This when someone says: "Alpha Two down" the Alpha medic will go to him if it is not too riskey. The bravo medic should stay their course cause Bravo leader and Bravo two are cool.

    I can not argue with going medic as SL, it is very wise. However, i choose not to do this. I go with a kit that meets the demands of the circumstances. So medic and support i seldom go as, unless amo or health is needed, which it should'nt be cause usaully Alpha two and Alpha medic are playing those kits.


    I learned this set-up from E-Male some time ago and its "Gold, Jerry! Gold

    Cheers
    (PO3) Marcinko_R. (BF2 PR .509) Squad Member
    (CPO) Marcinko_R. (BF2 PR .509) Squad Leader
    (LCDR) Marcinko_R. (BF2 PR .509) Commander

    Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
    Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
    Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html

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  27. #14

    thebleakaffinity's Avatar

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    Re: Reviving SL's.... Very important

    Reviving is so much easier than people make it out to be. Basically, you can be five feet away from your patient's foot and revive him, and then both of you should be up and running within about .25 secs. It's all about speed. Unless you yourself are being engaged by multiple enemies or there's heavy armor in the area, things like latency and large amounts of recoil tend to make a medic fairly invincible when running at full speed.

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    Re: Reviving SL's.... Very important

    When medicing just remember Smoke may take an extra 3 seconds to use but it often prevents both the medic and dead person from dying a second time.

    Az

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