Thread: POE2 version 1.1.0 Changelog
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09-18-2006 02:21 AM #16
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Re: POE2 version 1.1.0 Changelog
*Sounds**
_removed beep sound from standart radio traffic (still present in nuke messages to underline importance)
YEEEEEEEES!!!!!!!!!!!!!!
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09-18-2006 05:10 AM #17
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09-18-2006 06:14 AM #18
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Re: POE2 version 1.1.0 Changelog
awww, that was really usefull when your team wont give you spots :[ (usually happens to me whenever not in a TG server)_Commander no longer able to use player controlled artillery (wont be able to turn the turret or fire the gun)
oh well...Last edited by saintnicks; 09-18-2006 at 06:15 AM. Reason: put a wrong reason
skeet skeet skeet
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09-18-2006 08:22 AM #19
Re: POE2 version 1.1.0 Changelog
no more commander arty as well.
Worthwhile changes these are.
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09-18-2006 07:37 PM #20
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Re: POE2 version 1.1.0 Changelog
They've posted a demo of the smoke burst and wire-guided missle on the IFVs, as well as previews of a new map.
http://pointofexistence.com/forums/?showtopic=10375Battlefield Admin(BF2 Rules) (BF2142 Rules)
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09-18-2006 07:44 PM #21
Re: POE2 version 1.1.0 Changelog
wwwwwwwoah. that smoke? i can hear my framerate hitting the ground....
"...a lot of "cover" is only "concealment" when the right ordinance is applied." - Draeh
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09-18-2006 07:59 PM #22
Re: POE2 version 1.1.0 Changelog
Holy Smokes!............

Sounds like some good changes are coming, and that map actually looks like a sort of Objective oriented map. Controlling that whole compound from the assault of the other team. It actually reminds me, a lot, of Warlord (for SF).Focused
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09-18-2006 08:31 PM #23
Re: POE2 version 1.1.0 Changelog
The smoke artillery will be insane in maps like orel and especcialy fallen. A good CO could poise 2 squads to attack, say, crash site. Smoke the area, defenders crap their pants, flag is yours.
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09-18-2006 08:38 PM #24
Re: POE2 version 1.1.0 Changelog
As commander it will make for great diversions.
I just hope the reload time is pretty high...I would hate to see smoke all over the place once every minute....
|TG-12th|mantis


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09-18-2006 09:25 PM #25PaperchaseGuest
Re: POE2 version 1.1.0 Changelog
All good on the patch it really fixes some of the problems, but they could have added pilot-controlled weapons on the Hip.
If Operation Flashpoint could have Hips with 30mm cannons and rockets, why not in PoE? Will it make it too overpowered?
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09-18-2006 10:30 PM #26
Re: POE2 version 1.1.0 Changelog
The wire-guided missle is actually trailing a wire. The geek part of me finds that extremely cool. The other part too, by the way.
<insert signature spam here>
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09-18-2006 11:49 PM #27
Re: POE2 version 1.1.0 Changelog
http://en.wikipedia.org/wiki/Olesko_Castle thats the actual castle in reality. Looks more like a mansion in the in-games screenshots.
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09-18-2006 11:55 PM #28
Re: POE2 version 1.1.0 Changelog
But the smell would be horrible.
It should be fun. I can't wait to see a smoke + 6 katana-wielding attackers.
Seriously, it should make for some interesting attacks. Smoke over the road and 3 tanks roll in. Or defensive smoke, to let defenders circle the attackers.Peace through fear... since 1947!
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09-19-2006 06:49 PM #29
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Re: POE2 version 1.1.0 Changelog
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09-20-2006 05:35 AM #30
Re: POE2 version 1.1.0 Changelog
Video of Smoke Barrage: http://www.pointofexistence.com/news...smokeburst.zip
Looks intense. I just hope low-end pc's will have no trouble with that.



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