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Discussion: Battlefield 2 / Battlefield 2 - Point of Existence Discussion - POE2 version 1.1.0 Changelog - *Sounds** _removed beep sound from standart radio traffic (still present in nuke messages to underline
  1. #16


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    Re: POE2 version 1.1.0 Changelog

    *Sounds**

    _removed beep sound from standart radio traffic (still present in nuke messages to underline importance)


    YEEEEEEEES!!!!!!!!!!!!!!

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  3. #17

    Shafik's Avatar

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    Re: POE2 version 1.1.0 Changelog

    Quote Originally Posted by steelo View Post
    *Sounds**

    _removed beep sound from standart radio traffic (still present in nuke messages to underline importance)


    YEEEEEEEES!!!!!!!!!!!!!!
    I havent heard these in a while... maybe i'm used to it, but I do remember when it was quite annoying, i just dont remember hearing that beep anymore.




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  5. #18


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    Re: POE2 version 1.1.0 Changelog

    _Commander no longer able to use player controlled artillery (wont be able to turn the turret or fire the gun)
    awww, that was really usefull when your team wont give you spots :[ (usually happens to me whenever not in a TG server)


    oh well...
    Last edited by saintnicks; 09-18-2006 at 07:15 AM. Reason: put a wrong reason
    skeet skeet skeet

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  7. #19

    BHack's Avatar

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    Re: POE2 version 1.1.0 Changelog

    no more commander arty as well.

    Worthwhile changes these are.

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  9. #20


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    Re: POE2 version 1.1.0 Changelog

    They've posted a demo of the smoke burst and wire-guided missle on the IFVs, as well as previews of a new map.

    http://pointofexistence.com/forums/?showtopic=10375
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  11. #21

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    Re: POE2 version 1.1.0 Changelog

    wwwwwwwoah. that smoke? i can hear my framerate hitting the ground....

    |TG-12th|WhiskeySix

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  13. #22

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    Re: POE2 version 1.1.0 Changelog

    Holy Smokes!............


    Sounds like some good changes are coming, and that map actually looks like a sort of Objective oriented map. Controlling that whole compound from the assault of the other team. It actually reminds me, a lot, of Warlord (for SF).
    Focused

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  15. #23

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    Re: POE2 version 1.1.0 Changelog

    The smoke artillery will be insane in maps like orel and especcialy fallen. A good CO could poise 2 squads to attack, say, crash site. Smoke the area, defenders crap their pants, flag is yours.

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  17. #24


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    Re: POE2 version 1.1.0 Changelog

    As commander it will make for great diversions. I just hope the reload time is pretty high...I would hate to see smoke all over the place once every minute....
    |TG-12th|mantis

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  19. #25
    Paperchase
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    Re: POE2 version 1.1.0 Changelog

    All good on the patch it really fixes some of the problems, but they could have added pilot-controlled weapons on the Hip.

    If Operation Flashpoint could have Hips with 30mm cannons and rockets, why not in PoE? Will it make it too overpowered?

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  21. #26

    Lekdevil.NL's Avatar

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    Re: POE2 version 1.1.0 Changelog

    The wire-guided missle is actually trailing a wire. The geek part of me finds that extremely cool. The other part too, by the way.
    <insert signature spam here>

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  23. #27

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    Re: POE2 version 1.1.0 Changelog

    http://en.wikipedia.org/wiki/Olesko_Castle thats the actual castle in reality. Looks more like a mansion in the in-games screenshots.

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  25. #28

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    Re: POE2 version 1.1.0 Changelog

    Quote Originally Posted by Santa View Post
    The smoke artillery will be insane in maps like orel and especcialy fallen. A good CO could poise 2 squads to attack, say, crash site. Smoke the area, defenders crap their pants, flag is yours.
    But the smell would be horrible.
    Quote Originally Posted by FBmantis View Post
    As commander it will make for great diversions. I just hope the reload time is pretty high...I would hate to see smoke all over the place once every minute....
    It should be fun. I can't wait to see a smoke + 6 katana-wielding attackers.

    Seriously, it should make for some interesting attacks. Smoke over the road and 3 tanks roll in. Or defensive smoke, to let defenders circle the attackers.
    Peace through fear... since 1947!

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  27. #29


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    Re: POE2 version 1.1.0 Changelog

    Quote Originally Posted by WhiskeySix View Post
    wwwwwwwoah. that smoke? i can hear my framerate hitting the ground....
    Yeah man. I get decent performance with most settings to Medium... but when I'm in smoke I get under ~10fps or so :/. Waiting on DX10 to come out to buy a new rig. Transitional periods are no fun .

    Let's hope it can't be spammed otherwise I'll become useless.

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  29. #30

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    Re: POE2 version 1.1.0 Changelog

    Video of Smoke Barrage: http://www.pointofexistence.com/news...smokeburst.zip

    Looks intense. I just hope low-end pc's will have no trouble with that.




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