+ Reply to Thread
Page 2 of 3
FirstFirst 1 2 3 LastLast
Results 16 to 30 of 31
  1. #16

    Join Date
    Aug 2006
    Age
    32
    Posts
    12

    Re: POE2 version 1.1.0 Changelog

    *Sounds**

    _removed beep sound from standart radio traffic (still present in nuke messages to underline importance)


    YEEEEEEEES!!!!!!!!!!!!!!


  2. #17
    Shafik's Avatar
    Join Date
    Nov 2005
    Location
    Israel
    Age
    29
    Posts
    1,576

    Re: POE2 version 1.1.0 Changelog

    Quote Originally Posted by steelo View Post
    *Sounds**

    _removed beep sound from standart radio traffic (still present in nuke messages to underline importance)


    YEEEEEEEES!!!!!!!!!!!!!!
    I havent heard these in a while... maybe i'm used to it, but I do remember when it was quite annoying, i just dont remember hearing that beep anymore.





  3. #18

    Join Date
    Sep 2006
    Posts
    15

    Re: POE2 version 1.1.0 Changelog

    _Commander no longer able to use player controlled artillery (wont be able to turn the turret or fire the gun)
    awww, that was really usefull when your team wont give you spots :[ (usually happens to me whenever not in a TG server)


    oh well...
    Last edited by saintnicks; 09-18-2006 at 06:15 AM. Reason: put a wrong reason
    skeet skeet skeet



  4.  
  5. #19
    BHack's Avatar
    Join Date
    Aug 2005
    Location
    Orlando, FL
    Age
    28
    Posts
    1,632

    Re: POE2 version 1.1.0 Changelog

    no more commander arty as well.

    Worthwhile changes these are.


  6. #20

    Join Date
    Jul 2005
    Posts
    4,492

    Re: POE2 version 1.1.0 Changelog

    They've posted a demo of the smoke burst and wire-guided missle on the IFVs, as well as previews of a new map.

    http://pointofexistence.com/forums/?showtopic=10375
    Battlefield Admin(BF2 Rules) (BF2142 Rules)
    [volun2][medic][defense3][eng2][support]
    [sg-c1][gchq-c1][tog-c1][ma-c1][taw-c1][tg-c2]
    Support TG | Write for TacticalWiki | BF2 Sig. Generator | TS Help


  7. #21


    WhiskeySix's Avatar
    Join Date
    Oct 2005
    Posts
    11,068

    Re: POE2 version 1.1.0 Changelog

    wwwwwwwoah. that smoke? i can hear my framerate hitting the ground....

    "...a lot of "cover" is only "concealment" when the right ordinance is applied." - Draeh



  8.  
  9. #22
    PhoenixxFire's Avatar
    Join Date
    Jul 2005
    Location
    Moron Valley, Southern California
    Age
    24
    Posts
    509

    Re: POE2 version 1.1.0 Changelog

    Holy Smokes!............


    Sounds like some good changes are coming, and that map actually looks like a sort of Objective oriented map. Controlling that whole compound from the assault of the other team. It actually reminds me, a lot, of Warlord (for SF).
    Focused


  10. #23
    Registered User Santa's Avatar
    Join Date
    Jul 2005
    Age
    20
    Posts
    3,353

    Re: POE2 version 1.1.0 Changelog

    The smoke artillery will be insane in maps like orel and especcialy fallen. A good CO could poise 2 squads to attack, say, crash site. Smoke the area, defenders crap their pants, flag is yours.


  11. #24
    Battlefield Officer

    FBmantis's Avatar
    Join Date
    Aug 2005
    Posts
    5,297

    Re: POE2 version 1.1.0 Changelog

    As commander it will make for great diversions. I just hope the reload time is pretty high...I would hate to see smoke all over the place once every minute....
    |TG-12th|mantis



  12.  
  13. #25
    Paperchase
    Guest

    Re: POE2 version 1.1.0 Changelog

    All good on the patch it really fixes some of the problems, but they could have added pilot-controlled weapons on the Hip.

    If Operation Flashpoint could have Hips with 30mm cannons and rockets, why not in PoE? Will it make it too overpowered?


  14. #26
    Lekdevil.NL's Avatar
    Join Date
    Sep 2005
    Age
    40
    Posts
    90

    Re: POE2 version 1.1.0 Changelog

    The wire-guided missle is actually trailing a wire. The geek part of me finds that extremely cool. The other part too, by the way.
    <insert signature spam here>


  15. #27
    Registered User Santa's Avatar
    Join Date
    Jul 2005
    Age
    20
    Posts
    3,353

    Re: POE2 version 1.1.0 Changelog

    http://en.wikipedia.org/wiki/Olesko_Castle thats the actual castle in reality. Looks more like a mansion in the in-games screenshots.



  16.  
  17. #28
    icky's Avatar
    Join Date
    Jul 2005
    Location
    Ottawa Valley
    Posts
    6,153

    Re: POE2 version 1.1.0 Changelog

    Quote Originally Posted by Santa View Post
    The smoke artillery will be insane in maps like orel and especcialy fallen. A good CO could poise 2 squads to attack, say, crash site. Smoke the area, defenders crap their pants, flag is yours.
    But the smell would be horrible.
    Quote Originally Posted by FBmantis View Post
    As commander it will make for great diversions. I just hope the reload time is pretty high...I would hate to see smoke all over the place once every minute....
    It should be fun. I can't wait to see a smoke + 6 katana-wielding attackers.

    Seriously, it should make for some interesting attacks. Smoke over the road and 3 tanks roll in. Or defensive smoke, to let defenders circle the attackers.
    Peace through fear... since 1947!


  18. #29

    Join Date
    Jul 2005
    Posts
    54

    Re: POE2 version 1.1.0 Changelog

    Quote Originally Posted by WhiskeySix View Post
    wwwwwwwoah. that smoke? i can hear my framerate hitting the ground....
    Yeah man. I get decent performance with most settings to Medium... but when I'm in smoke I get under ~10fps or so :/. Waiting on DX10 to come out to buy a new rig. Transitional periods are no fun .

    Let's hope it can't be spammed otherwise I'll become useless.


  19. #30
    Shafik's Avatar
    Join Date
    Nov 2005
    Location
    Israel
    Age
    29
    Posts
    1,576

    Re: POE2 version 1.1.0 Changelog

    Video of Smoke Barrage: http://www.pointofexistence.com/news...smokeburst.zip

    Looks intense. I just hope low-end pc's will have no trouble with that.






  20.  
  

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts