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09-17-2006, 11:32 PM #1
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POE2 version 1.1.0 Changelog
http://www.pointofexistence.com/foru...howtopic=10338
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09-17-2006, 11:48 PM #2
Re: POE2 version 1.1.0 Changelog
CO smoke barrage sounds very interesting. I like to see how they implement that. It's a good idea especially since you cant depend on using the grass for cover.
-33rd- BaneII
Smokers & Jokers
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09-17-2006, 11:59 PM #3
Re: POE2 version 1.1.0 Changelog
Hell yes.
Originally Posted by link
Beatnik

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09-18-2006, 12:11 AM #4
Re: POE2 version 1.1.0 Changelog
Smoke artillery? Now that would be pretty cool to see. Good to see these guys are up to speed on the community's reactions and concerns.
|TG-12th| jmaker

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09-18-2006, 12:17 AM #5
Re: POE2 version 1.1.0 Changelog
Transport Choppers
_ukrhe_m17
.Imporved flight physics (speed/agility increase)
_civstr
.fixed dedicated server CTD problem
Good for the deticated Transport Chopper squads.
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Sounds
_PZH2000
.added sound to projectile
_M1974
.added sound to projectile
Good for the infantry on the other side of hitting stick.
__________________
_all RPG's
.centered projectile to prevent people from killing themself when close to wall
.increased velocity
.decreased time to live on projectile
.increased drop to match up with new velocity
_panzerfaust3(t) & bunkerfaust
.centered projectile to prevent people from killing themself when close to wall
.increased velocity
.decreased time to live on projectile
.increased drop to match up with new velocity
Good to see more top speed here.
_________________
Like how the Commander now can only spot in 3x zoom. No more phantom spots.
One thing. Did they do anything about the tanks taking hits and you not knowing it? You know, your driving a long, and the next thing you know the thing is in the red and smoking?(PO3) Marcinko_R. (BF2 PR .509) Squad Member
(CPO) Marcinko_R. (BF2 PR .509) Squad Leader
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09-18-2006, 12:46 AM #6
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09-18-2006, 12:53 AM #7
Re: POE2 version 1.1.0 Changelog
what i was trying to say is that unlike in vanillia when you hear the enemy tank/RPG round hit; you do not hear a thing when in PoE2. The only indication your taking fire is if your glancing at your armor hit point gauge.
(PO3) Marcinko_R. (BF2 PR .509) Squad Member
(CPO) Marcinko_R. (BF2 PR .509) Squad Leader
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Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
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09-18-2006, 12:54 AM #8
Re: POE2 version 1.1.0 Changelog
I understand what your saying. Most of the time I can hear when I get hit by a rocket. From time to time, the sound gets lost due to lag.
Lucky Shot
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09-18-2006, 01:02 AM #9
Re: POE2 version 1.1.0 Changelog
The smoke barrage does seem great. They allso balance out the choppers a bit by improving planes' amraam missiles if I'm correct. Also the ukraine chopper has shorter lock on ground targets I believe.
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09-18-2006, 01:04 AM #10
Re: POE2 version 1.1.0 Changelog
I hope they fix the hit detection on tanks. There's something really screwy about it, I'll shoot a tank head on at point blank range and it won't take any damage at all.
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09-18-2006, 01:10 AM #11
Re: POE2 version 1.1.0 Changelog
Smoke arti? I wonder how that works.
Last edited by RocketPunch; 09-18-2006 at 03:13 AM.
Slow is Smooth. Smooth is Fast!
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09-18-2006, 01:11 AM #12
Re: POE2 version 1.1.0 Changelog
I am hoping that they fix the Pain noises that you go through anytime you walk down stairs. AAAGGGHHHH a step... AAAGGHHHH another step...
Lucky Shot
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09-18-2006, 01:27 AM #13
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09-18-2006, 01:28 AM #14
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09-18-2006, 02:04 AM #15
Re: POE2 version 1.1.0 Changelog
Probably would've been a good idea to actually read the log
thanks bom.
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