Welcome to Tactical Gamer

+ Reply to Thread
Page 2 of 2 FirstFirst 12
Results 16 to 30 of 30
Discussion: Battlefield 2 / Battlefield 2 - Point of Existence Discussion - why not turn of FF on mines - Most of us hate to see any tanks drive over mines without blowing up. It
  1. #16

    icky's Avatar

    Join Date
    Jul 2005
    Location
    Ottawa Valley
    Posts
    6,152

    Re: why not turn of FF on mines

    Most of us hate to see any tanks drive over mines without blowing up. It doesn't make sense. It's too bad that EA thought it did make sense, but I guess they had to do it to make the game more newbie-proof.

    FF off also means that 50% of the players play sniper and there are claymores everywhere. It must be absolutely horrible to play like that on Orel and Fallen.

    It doesn't take long to learn, and we survive the mistakes made by new players just fine.
    Peace through fear... since 1947!

  2.  
  3. #17

    B. Clawhammer's Avatar

    Join Date
    Aug 2005
    Location
    Central Valley, CA
    Age
    33
    Posts
    1,839

    Re: why not turn of FF on mines

    lol Bom. Problem solved right there!

    People need to be aware of there environments around CPs. Aside from the FF is on!! message and the red skull and crossbones, I'm not sure how much more clear it can be made. It's also a good idea to tell your SL where you're placing the mines etc. if he's not telling you where to put them.
    |TG-33rd|Clawhammer
    [squadl] [sniper][unit]


    BF2 Rules & SOPs

  4.  
  5. #18

    disfigured's Avatar

    Join Date
    Apr 2006
    Location
    Lowell MA U.S.A
    Age
    48
    Posts
    34

    Re: why not turn of FF on mines

    There's the skulls, and also there's a rule of thumb I've been using since '42.

    Put them outbound where you can see, but yet inbound where you cannot.

    If there's a hill in a road, place them so that outbound freindly vehicels can see them easily (just before the crest). Conversly inbound vehicles will have the least chance of seeing them.

    Of course sometimes you do get the occasion inbound freindly but that's not very often.

  6.  

     
  7. #19

    icky's Avatar

    Join Date
    Jul 2005
    Location
    Ottawa Valley
    Posts
    6,152

    Re: why not turn of FF on mines

    I try to make sure they are very obvious to people on my team, with obvious ways to get around them. That only seems to make it easier for them to swerve into them.

    The night I got kicked, I had 3 mines down. 1 was in the middle of the road and blatently obvious to anyone from any direction. The other two were deep in the grass on either side.

    10 seconds after I deployed them, a jeep with 2 passengers came ripping out of the base down the middle of the road and took out the middle mine. Another 10 seconds after that, a tank rolled down the middle of the road. Just to make sure he didn't have any offroading thoughts, I stood on the side of the road, so that there was no way he could drive over the mine without taking a path directly toward me. He veered off of the road and straight toward me and my mine, killing himself, me, and causing my disconnection from the server.
    Peace through fear... since 1947!

  8.  
  9. #20


    Join Date
    Apr 2005
    Location
    MA
    Posts
    3,571

    Re: why not turn of FF on mines

    Why did he try and run you over? Couldn't that be considered TKing?

  10.  
  11. #21

    asch's Avatar

    Join Date
    Oct 2003
    Location
    Lake Wylie, SC
    Age
    36
    Posts
    11,578

    Re: why not turn of FF on mines

    One thing to note about the skull & crossbones is that not every teammate will see them. I often turn off the positioning icons (default key = ALT) because I don't want all of the icons on my screen. This also removes the mine / c4 / claymore indicators.

    So when we think that everyone will see them, it's not always the case.

  12.  

     
  13. #22

    Nitecrawler's Avatar

    Join Date
    Mar 2006
    Location
    NY / Toronto
    Posts
    71

    Re: why not turn of FF on mines

    If people would leave there 3D map on they would see that line where friendly land mines are planted. (Toggle the Alt Key). Save for mistakes, why would someone want to barrel full speed into a row of friendly mines. Don't turn off friendly fire, we all just need to be more aware of our surroundings.

  14.  
  15. #23

    Gahlas's Avatar

    Join Date
    Aug 2005
    Location
    Crawling Under My Skin
    Posts
    442

    Re: why not turn of FF on mines

    I think a lot of people are missing the problem here. Like I said in the tread I started, people see the red warning symbol but since almost every other server has mine FF off, they drive right over them. They don't expect to be killed by them so they don't bother avoiding them. I think a server message (one you see before actually joining the game) would save at least a few lives. I doubt that there are a lot of people who don't read the server messages. Maybe if we had a warning, subconsciously something would click when they see the red symbol, and they would avoid the mines.

  16.  
  17. #24

    Beatnik's Avatar

    Join Date
    Jun 2005
    Location
    Austin, TX
    Age
    36
    Posts
    4,432

    Re: why not turn of FF on mines

    There's a server message in-game warning that FF is on, but unfortunately our space in the loading screen message is extremely limited, so we put the biggest 'high-value' rules there. A couple other things you can do to educate the n00bs is to announce that you're laying down mines and their location to your squad in VOIP, and tell your team via text chat that they're laid and FF is on.

    I agree it's annoying to get TKs for idiots running over your mines, but it's a much worse situation to have FF off and have noting but mines and claymores (and ATs and Snipers) all over the place. FF on is by far the lesser of two evils.
    Beatnik

  18.  

     
  19. #25

    Maus's Avatar

    Join Date
    Dec 2005
    Location
    Chicago, IL
    Posts
    330

    Re: why not turn of FF on mines

    The bunnyhopping message could be replaced by one telling that FF is on for mines and claymores. One would hope that "no bunnyhopping" would be covered by the "maturity required" bit.
    2142: |TG-Irr| Silverfish
    BF2: |TG-Irr| Maus



  20.  
  21. #26

    Pokerface's Avatar

    Join Date
    May 2003
    Location
    MD, USA
    Age
    33
    Posts
    5,914

    Re: why not turn of FF on mines

    Quote Originally Posted by Gahlas View Post
    I think a lot of people are missing the problem here. Like I said in the tread I started, people see the red warning symbol but since almost every other server has mine FF off, they drive right over them. They don't expect to be killed by them so they don't bother avoiding them. I think a server message (one you see before actually joining the game) would save at least a few lives. I doubt that there are a lot of people who don't read the server messages. Maybe if we had a warning, subconsciously something would click when they see the red symbol, and they would avoid the mines.
    If a lot of people see a red warning symbol and drive over it anyway, friendly fire being on or off is not the problem. It's not a RED WARNING symbol because the intent is purely informational. :-/

    NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
    Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
    <anmuzi> it is not permitted to have privacy or anonymity
    <LazyEye> yeah when I play on TG the server digs though my trash

    Arm yourself with knowledge: TG NS TF2 BF2

  22.  
  23. #27

    Gahlas's Avatar

    Join Date
    Aug 2005
    Location
    Crawling Under My Skin
    Posts
    442

    Re: why not turn of FF on mines

    Isn't that red warning there regardless of whether or not FF is on or off? New players on the server don't think those mines will explode. They need to know that they do explode before they run over them, not after. I see a space on the opening server message where a warning could fit. I say we use it. It surely cannot hurt....

  24.  

     
  25. #28


    Join Date
    Jul 2005
    Posts
    4,492

    Re: why not turn of FF on mines

    Quote Originally Posted by Gahlas View Post
    I see a space on the opening server message where a warning could fit. I say we use it. It surely cannot hurt....
    We are limited by characters, not space.
    Battlefield Admin(BF2 Rules) (BF2142 Rules)
    [volun2][medic][defense3][eng2][support]
    [sg-c1][gchq-c1][tog-c1][ma-c1][taw-c1][tg-c2]
    Support TG | Write for TacticalWiki | BF2 Sig. Generator | TS Help

  26.  
  27. #29

    Gahlas's Avatar

    Join Date
    Aug 2005
    Location
    Crawling Under My Skin
    Posts
    442

    Re: why not turn of FF on mines

    I see. Too bad we can't make it fit. I bet it would have helped, even a little.

  28.  
  29. #30

    Evo<^|SiNz|^>'s Avatar

    Join Date
    May 2006
    Location
    Alexandria, VA
    Age
    31
    Posts
    1,758

    Re: why not turn of FF on mines

    Quote Originally Posted by Gahlas View Post
    I see. Too bad we can't make it fit. I bet it would have helped, even a little.
    I've noticed frequent messages in game though that say Mine FF is ON. They're in the big letters, so they're not hard to miss.
    "No bastard ever won a war by dying for his country.
    He won it by making the other poor dumb bastard die for his country."

    - Attributed to General George Patton, Jr.

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top