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Discussion: Battlefield 2 / Battlefield 2 - Point of Existence Discussion - Reminder -- Helo squads.. - Seriously? Sounds like you need more RAM... :$02
  1. #31

    Lorian's Avatar

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    Re: Reminder -- Helo squads..

    Seriously? Sounds like you need more RAM... :\
    |TG| Lorian
    Member since 18th February 2006


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  3. #32

    PanzerHans's Avatar

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    Re: Reminder -- Helo squads..

    10 minutes loadtime is indicative of faulty equipment(or lack of Ram as Lorian pointed out). Check out our tech support forums you might get hints there.
    Last edited by PanzerHans; 09-26-2006 at 07:41 AM.
    --
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  5. #33

    ForwardObserver's Avatar

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    Re: Reminder -- Helo squads..

    10 minutes 0_0 , that is euh .... very long :-(

    First time i played i had a long loadtime too , but after testing a bit of different settings it loads pretty fast now.

    For me personaly it helped allot to put out the shadows option.That seemed to be a big resource eater for me.
    I also put out all the progs that running in the background and that are not realy needed to play POE2.You can try make 2 different user accounts on your computer , one for normal surfing , chatting , etc , and one that only will be used to play POE2 our other high demanding games.

    I can not post out of my head how all of this works because i got that info from allot of different places on the net by typing all kinds of combo's in google with the words " performance , bf2 and POE2 our POE" in it ( i am a PC noob so i need to follow all that stuff step by step lol).

    Annyway , good luck with solving your problem.

    Greetz FWO

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  7. #34

    Joebar's Avatar

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    Re: Reminder -- Helo squads..

    Quote Originally Posted by Lekdevil.NL View Post
    Selective quoting doesn't really help things. PanzerHans said that the new members didn't have microphones and were unresponsive. Now, under server rules, he would be fully justified in contacting an admin, which would eventually see these people kicked.

    Let's try a different tack. Given a 6-man helo squad, half of them not responding to commands, with you as squad leader and only two helo seats available: what would you have done?
    No.. my point was he decided there should only be a field of 3 people allowed to fly the chopper and asked them to leave the squad... This was *before* finding out they were unresponsive / non-communicatitive players, which had nothing to do with it.
    Last edited by Joebar; 09-26-2006 at 04:02 PM.

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  9. #35

    Joebar's Avatar

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    Re: Reminder -- Helo squads..

    Quote Originally Posted by BHack View Post
    If the chopper squad is full and they have a good rhythm going, I wish people wouldn't join and force a rotation. If you really want to fly, there usually isn't a problem waiting until the next big air map. The only times it becomes a problem are when the same people fly every single time there is a chopper in a map. I generally will fly for a round, then switch to a ground pounder next. Almost all TG players do this. There are a few regulars (slingblade) who seem to always have to fly no matter what and won't be in an infantry squad if an air asset is available. This is the only type of behavior I've seen that causes a problem.
    Rhythm is great and all, but there has to be a rotation method. It's just not fair to people with slower computers who dont get the jump on creating the "ATKHELO" squad... The same guys get in the helis and hog em all round.

    The constellation prize of "hey you can fly next time" is no fun cause maps go what, 30-45 mins? And then if the next map doesn't have jets/helos, it becomes another 30-45 mins. And even then there's no guarantee they'll be able to get in an air squad.

    Why don't we agree on locking them at 4? That gives ya 2 to fly the helo and two to alternate (at every crash), they can fly around and repair, or man the mobile AA. If people are joing the heli squad with no intention of flying/gunning, they are asked to leave, and then kicked if they dont cooperate. Locking it at 2 and blocking EVERYONE out is just lame and totally not in the TG/Carebears spirit of sharing-is-caring.

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  11. #36

    BaneII's Avatar

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    Re: Reminder -- Helo squads..

    Quote Originally Posted by Joebar View Post
    Why don't we agree on locking them at 4? That gives ya 2 to fly the helo and two to alternate (at every crash), they can fly around and repair, or man the mobile AA. If people are joing the heli squad with no intention of flying/gunning, they are asked to leave, and then kicked if they dont cooperate. Locking it at 2 and blocking EVERYONE out is just lame and totally not in the TG/Carebears spirit of sharing-is-caring.
    Okay, this is starting to go around and around. How many answers do you want? You've gotten:
    1. Ask squad leader of locked helo squad if you can join.
    2. Make your own helo squad.
    3. Contact an admin if there are any problems.
    Everything doesnt need to be written in stone.
    -33rd- BaneII
    Smokers & Jokers

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  13. #37

    BHack's Avatar

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    Re: Reminder -- Helo squads..

    Quote Originally Posted by Joebar View Post
    Rhythm is great and all, but there has to be a rotation method. It's just not fair to people with slower computers who dont get the jump on creating the "ATKHELO" squad... The same guys get in the helis and hog em all round.

    The constellation prize of "hey you can fly next time" is no fun cause maps go what, 30-45 mins? And then if the next map doesn't have jets/helos, it becomes another 30-45 mins. And even then there's no guarantee they'll be able to get in an air squad.

    Why don't we agree on locking them at 4? That gives ya 2 to fly the helo and two to alternate (at every crash), they can fly around and repair, or man the mobile AA. If people are joing the heli squad with no intention of flying/gunning, they are asked to leave, and then kicked if they dont cooperate. Locking it at 2 and blocking EVERYONE out is just lame and totally not in the TG/Carebears spirit of sharing-is-caring.
    Well, I don't ever lock the squad before a round starts, and it isn't usually until several minutes into the round when people continue to fill up the squad.

    You definitely should not lock the chopper squad before the game starts, that will give everyone enough time to get into the squad that wants a chance to fly. If your computer can't get in before the 2 minute timer then I don't know what to tell you. My computer is mid range at best and I usually see 1:15 - 1:30 on the timer by the time I am in and ready.

    Most pub servers show 15 seconds by the time I am loaded. If your computer is just that slow you are going to miss the beginning of the round no matter what and the "it's not fair" thing goes out the window as far as I'm concerned. Short of everyone chipping in to buy you better hardware what do you expect us to do?

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