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09-19-2006, 11:42 PM #1
Reminder -- Helo squads..
Please no locked 2 man helo [hogging] squads. This is unfair to people who join mid-game and those who have slower computers.

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09-19-2006, 11:57 PM #2
Re: Reminder -- Helo squads..
good call... +rep for you

|TG-12th|WhiskeySix
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09-20-2006, 06:46 AM #3
Re: Reminder -- Helo squads..
Agreed. I often see 2 or 3 locked squads with only 2 guys in them. Granted, they are sometimes clan members wanting to play together, but they should still join others, or at least allow other to join their own squad. Too bad the CO doesnt have a "Join with Squad!" command.




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09-20-2006, 10:06 AM #4
- Join Date
- Apr 2005
- Location
- MA
- Posts
- 3,571
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09-20-2006, 11:26 AM #5
Re: Reminder -- Helo squads..
Just as an FYI, there's also a problem of pubbies joining the HELO squad just to avoid being squad kicked. They have no intention of flying with the helo whatso ever. It isn't uncommon for the squad to fill up completely on a round with only one helo per side. And if its full you obviously can't get in either. I have been known to kick all pubbies out of the squad that have no interest in using the helo and then locking the squad to prevent them from rejoining in and not being in a 'real' squad. This has nothing to do with hogging the resource.
I agree this sucks and I suppose one way around it is to say something to the squad leader over teamspeak...
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09-20-2006, 12:11 PM #6
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09-20-2006, 08:14 PM #7
Re: Reminder -- Helo squads..
Yeah im fairly certain that people mainly lock it because of random pubs using the helo squad as a loophole. As a general rule i lock air squads at one person past the number of seats needed so that there can be a rotation, but there also wont be a loophole for pubbies or those ridiculous 6 man air squads.
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09-20-2006, 11:45 PM #8
Re: Reminder -- Helo squads..
Why can't we apply the same issue reporting procedure used elsewhere? Locking squads isn't the solution to dealing with pubbies -- that hurts gameplay for other good players. If pubbies join a helo/air squad with no intention of using the resources, request they leave, if they don't - kick them out, and if they repeatedly come back, report it to an admin for booting..

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09-21-2006, 12:22 AM #9
Re: Reminder -- Helo squads..
Just ask in the in-game chat to be let in. Pretty much everyone here would oblige I think.
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09-21-2006, 12:23 AM #10
Re: Reminder -- Helo squads..
Or we can go the other way. Request access to the squad and if you are being refused, contact an admin.
I would prefer if they were left unlocked and the SL controlled people, but I understand if it becomes impossible and they need to lock it up.
One way to grab attention is to create your own squad and invite the leader of the squad you are trying to join. Most people get that message.Peace through fear... since 1947!
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09-21-2006, 08:13 AM #11
Re: Reminder -- Helo squads..
What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
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09-22-2006, 11:06 AM #12
Re: Reminder -- Helo squads..
Depending on the team, helo squads could be very different. The Hind is a very powerful tool when used correctly. Have SL be either pilot or gunner and the rest of the squad and spawn in and bail. Very effective way to take flags as the Hind can provide serious close air support. In this case a full squad labled or not would need to use the helo. It's just harder to coordinate if you're not on TS with the Helo squad.
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09-23-2006, 07:58 PM #13
- Join Date
- Sep 2006
- Posts
- 15
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09-25-2006, 03:43 AM #14
Re: Reminder -- Helo squads..
The way i personally see it is that the positives of having a dedicated helo squad makes it problematic to have it open. Most players see the point of not having 6 players in a chopper squad when there is one attack chopper available(several maps has it this way). I had this problem yesterday where I started up a choopersquad and had two more members(3 total) join. That is a good number as we could alternate and keep one in the back for inflight maintenance. Now suddenly the influx of new members poured in over us. I had 6 members and I kindly asked them to join other squads as we already were 3 to many. Of course nothing happens on theese requests(none of the new members had microphones) so I told them I'd lock the squad and start kicking if they didn't move themselves. I also told them I would not be in a choopersquad for the next round so they could feel free to form up one themselves. That worked fairly well, but only because I could lock it. The micromamangement of repeatedly kicking new members as they come in to an open choppersquad is totally going to ruin the awarness you need to have when either flying or gunning.
Last edited by PanzerHans; 09-25-2006 at 05:17 AM.
--
VI VI VI - the number of the beast

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09-25-2006, 01:03 PM #15
Re: Reminder -- Helo squads..
What's wrong with having a full "air" squad including attack heli, fighter, and bomber? That seems to me a fairly decent way of running things, but I rarely fly myself so I have no experience of the problem.
2142: |TG-Irr| Silverfish
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