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  1. #1

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    PoE2 version 1.1.5 releasing Oct 13

    Topic on POE IRC channel:
    Topic for #pointofexistencemod: **Welcome to the Official Point
    of Existence Mod Channel - PM Hathcock for Public Relations - visit
    our site at http://www.pointofexistence.com - Patch 1.1.5 Releasing
    Friday 10/13/06 -Server files will release on Thursday 10/12/06**
    Battlefield Admin(BF2 Rules) (BF2142 Rules)
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  2. #2
    RocketPunch's Avatar
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    Re: PoE2 version 1.1.5 releasing Oct 13

    hmm. Interesting. Thanks for info perry.
    Slow is Smooth. Smooth is Fast!


  3. #3
    Shafik's Avatar
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    Re: PoE2 version 1.1.5 releasing Oct 13

    Awesome.






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  5. #4

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    Re: PoE2 version 1.1.5 releasing Oct 13

    Now on their website: http://www.pointofexistence.com/foru...howtopic=11009

    Change long pending..
    Battlefield Admin(BF2 Rules) (BF2142 Rules)
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  6. #5
    [TG] IronClaw's Avatar
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    Re: PoE2 version 1.1.5 releasing Oct 13

    Pure gold

    Looking forward to the improved scope on the g36 as well as the wire guided missiles.


  7. #6
    BigGaayAl's Avatar
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    Re: PoE2 version 1.1.5 releasing Oct 13

    Sure hope for a better infantry experience!

    Ah I see now this is not the more infantry orientated version yet, patience. Co smoke is great though. Finally a smal incentive to have more CO's
    ****** Fabulous under Fire ******


    I want to be more like a gay butterfly. http://www.youtube.com/watch?v=q8kgu6rf0Ek



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  9. #7

    tHa_KhAn's Avatar
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    Re: PoE2 version 1.1.5 releasing Oct 13

    At first I was going to disagree with Al, however outside of Fallen and Orel the game is vehicle/aircraft oriented. Even on small maps. I do think that the game gives a great experience compared to Vanilla BF2 for infantry though. I can't wait for the improvments and the smoke barrages should be interesting.


  10. #8
    B. Clawhammer's Avatar
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    Re: PoE2 version 1.1.5 releasing Oct 13

    New maps?
    |TG-33rd|Clawhammer
    [squadl] [sniper][unit]


    BF2 Rules & SOPs


  11. #9
    Shafik's Avatar
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    Re: PoE2 version 1.1.5 releasing Oct 13

    Quote Originally Posted by B. Clawhammer View Post
    New maps?
    Nope.






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  13. #10
    Battlefield Officer

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    Re: PoE2 version 1.1.5 releasing Oct 13

    Patch is out....just not officially and only at one site. Grab the torrent here:

    http://pointofexistence2.hypernia.net/

    Apparently a new map!
    |TG-12th|mantis


  14. #11
    RocketPunch's Avatar
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    Re: PoE2 version 1.1.5 releasing Oct 13

    Quote Originally Posted by FBmantis View Post
    Patch is out....just not officially and only at one site. Grab the torrent here:

    http://pointofexistence2.hypernia.net/

    Apparently a new map!
    oh, nice!!
    Slow is Smooth. Smooth is Fast!


  15. #12
    On Vacation

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    Re: PoE2 version 1.1.5 releasing Oct 13

    PointofExistence
    version 1.1.5
    9-28-2006
    ------------------

    **Vehicles**

    *****************
    ** Artillery **
    *****************

    _Commander no longer able to use player controlled artillery
    (wont be able to turn the turret or fire the gun)

    _gerartil_pzh2000
    .fixed high firerate glitch (added delay to use on firearms)
    .decreased speed slightly
    .decreased hp by 200

    _ukrartil_m1974
    .fixed high firerate glitch (added delay to use on firearms)
    .decreased speed slightly
    .decreased hp by 200


    ***********
    ** IFV **
    ***********

    _gerapc_marder1a5
    .added new AT-missile system to Milan (Wire Guided)

    _ukrapc_bmp2
    .added new AT-missile system to Kornet (Wire Guided)


    ***********
    ** APC **
    ***********

    _gerjeep_dingo
    .added 3p front chase cam
    .tweaked cams position
    .adjusted MG turret speed

    _ukrjeep_dozer
    .added 3p front chase cam
    .tweaked cams position
    .fixed spelling in localization files (Dozor-B)
    .adjusted MG turret speed

    _ukraav_mtlb
    .adjusted MG turret speed

    _gerapc_boxergtk
    .adjusted MG turret speed


    ****************
    ** Anti-Air **
    ****************

    _geraa_Gepard
    .centered crosshair
    .lowered splash damage to inf
    .lowered splash damage radius
    .fixed A2A missiles (bouncing off glitch)

    _ukraav_shilka
    .fixed lod1 tracks
    .lowered splash damage to inf
    .lowered splash damage radius

    _ukraav_mtlb_sa13_v2
    .added sa13_missile to launcher
    .adjusted MG turret speed
    .fixed A2A missiles (bouncing off glitch)


    *************
    ** Jeeps **
    *************

    _gerjeep_wolf
    .added vehiclehud to mg pco
    .removed 3p cam views on mg pco
    .repositioned exit points
    .adjusted camera positions
    .added 3p front chase cam
    .optimized LOD's
    .fixed missing floor
    .fixed texture on wreck
    .tweaked physics
    .improved collision physics

    _gerjeep_wolfsoft
    .fixed collision on wreck
    .fixed texture on wreck
    .repositioned exit points
    .adjusted camera positions
    .added 3p front chase cam
    .optimized LOD's
    .fixed missing floor
    .improved collision physics
    .tweaked driving physics

    _ukrjeep_uaz
    .repositioned exit points
    .adjusted camera positions
    .added 3p front chase cam
    .optimized LOD's
    .improved collision physics


    ***********
    ** MBT **
    ***********

    _gertnk_leopard
    .fixed Damage system (hit with no damage)
    .fixed MuzzleFlash Efx location
    .fixed Ground efx location
    .centered crosshair
    .adjusted MG turret speed

    _ukrtnk_oplot
    .fixed Damage system (hit with no damage)
    .fixed MuzzleFlash Efx location
    .fixed Ground efx location
    .centered crosshair
    .adjusted MG turret speed

    _ukrtnk_T55
    .fixed Damage system (hit with no damage)
    .fixed MuzzleFlash Efx location
    .fixed Ground efx location
    .centered crosshair


    ***************
    ** Aircraft **
    ***************

    _All Air Assets
    .Decrease flare reload times
    .Given the ability to fire one or all (tap for single flare release or press and hold to release all)

    _gerair_tornado
    .fixed A2A missiles (bouncing off glitch)
    .equipped Iris_t missiles (Short range missile)
    .Improved flight physics
    .removed fly-by camera
    .added freelook to pilot camera
    .adjusted Co-pilot AGM lock physics (slightly slower time to lock)

    _gerair_Ef2000
    .fixed A2A missiles (bouncing off glitch)
    .equipped AMRRAM missiles (Long range missile)
    .inverted pitch on freelook camera


    *****************
    ** Helicopters **
    *****************

    _ukrhe_mi24p
    .fixed AGM missile (spam glitch)
    .Imporved flight physics (speed/agility increase)
    .adjusted entry points
    .added freelook to pilot camera
    .fixed co-pilot A2A missiles (bouncing off glitch)
    .added 1 mag to AA missiles

    _gerhe_eurotigerARH
    .fixed AGM missile (spam glitch)
    .tweaked co-pilot camera pivot to stop clipping into model on rotation
    .added 1 mag to AA missiles

    _gerhe_nh90
    .Imporved flight physics (speed/agility increase)
    .inverted pitch on pilot camera

    _ukrhe_m17
    .Imporved flight physics (speed/agility increase)

    _civstr
    .fixed dedicated server CTD problem


    ***********************
    ** Strategic Objects **
    ***********************

    _ukrartil_msta
    .added into mod/Smoke Barrage (commander Asset)

    _gerartil_fh70
    .added into mod/Smoke Barrage (commander Asset)


    **********
    ** Misc **
    **********

    ************************
    ** Armament**
    ************************

    _added amrram_missile
    _added iris_t_misssie

    _agm_hot3
    .added new model

    _milan_missile
    .added correct model
    .added Wire guidence version


    ************************
    ** Stationary Weapons**
    ************************

    _remote_kord
    .changed muzzleflash effect (this one shows up on all settings ingame)
    .added AI

    _mg3_coax
    .added AI

    _remote_mg3
    .added AI

    _aa_zu23
    .changed spotted message from soldier to AA


    *****************
    ** Handweapons **
    *****************

    _all Suppressed Weapons
    .removed muzzleflash

    _gerRoc_fliegerfaust2
    .fixed projectile not tracking properly
    .tweaked the tracking distance and angle

    _ukrRoc_sa7
    .fixed projectile not tracking properly
    .tweaked the tracking distance and angle

    _all RPG's
    .centered projectile to prevent people from killing themself when close to wall
    .increased velocity
    .decreased time to live on projectile

    _panzerfaust3(t) & bunkerfaust
    .centered projectile to prevent people from killing themself when close to wall
    .increased velocity
    .decreased time to live on projectile

    _usaSht_m1014
    .changed aim to red dot

    _gerGrl_ag36
    .mag count changed to 4

    _ukrGrl_gp25
    .mag count changed to 4

    _reduced velocity of c4 projectile to limit throwing distance
    _removed 1st zoom mode from German and Ukrainian binocs

    _all smokegrenades
    .added new smoke efx

    _ukrRif_vepr
    .added new red dot

    _gerrif_g36c
    .added new red dot

    _usaSht_m1014
    .changed aim to red dot

    _gerKni_km2000
    .increased velocity due to time to live on projectile

    _rusKni_expKnife
    .increased velocity due to time to live on projectile

    _G82
    .cleaned crosshair texture now 1 pixel

    _G36
    .cleaned crosshair texture now 1 pixel


    *****************
    **Kits**
    *****************

    _spwn_ger_sniper
    .added binoculars and taccom

    _spwn_ukr_sniper
    .added binoculars and taccom


    *****************
    **Statics**
    *****************


    _fixed col2 (player physics) on winhse2
    _fixed shader used on sandbags (was causing some gfx cards to render incorrectly)



    *****************
    **Sounds**
    *****************

    _changed missle sound on SA13 MTLB back
    _removed beep sound from standart radio traffic (still present in nuke messages to underline importance)
    _changed a few die-sounds
    _added deploy sound to AKS74U
    _Tiger helicopter:
    .added custom critical damage snd to Copilot (matchs Pilot now)
    .added custom launch snd to Tiger's AA missles
    .removed "eurotigerarh_Rotor_RotationRpm" (redundant entry)
    _Mi24 Hind:
    .added custom launch snd to gunners AA and ATG missles

    _PZH2000
    .added sound to projectile

    _M1974
    .added sound to projectile


    *****************
    **Menu**
    *****************

    .added smoke arty asset to com rose for commander, squad leader and squad members


    *****************
    **GameModes**
    *****************

    _Frontline
    .made it so that if a team loses their main base the ticket bleed is set to 2 per second for losing team


    *****************
    **Levels**
    *****************

    *****************
    **Misc**
    *****************

    _Commander
    .spotting only available in 3x zoom mode
    .added smoke arty asset

    _added new spotted sound and message when players spot artillery



    -- Suits are what you wear when doing things you shouldn’t want to do anyway.

    FROM THE TACTICAL GAMER PRIMER.
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.



  16.  
  17. #13
    Drizzid's Avatar
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    Re: PoE2 version 1.1.5 releasing Oct 13

    Is there a date set for the server to be updated with this new version?


  18. #14
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    Re: PoE2 version 1.1.5 releasing Oct 13

    Quote Originally Posted by Drizzid View Post
    Is there a date set for the server to be updated with this new version?
    My guess would be Oct. 13.
    Peace through fear... since 1947!


  19. #15
    Exploding_Silver's Avatar
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    Re: PoE2 version 1.1.5 releasing Oct 13

    Client is out (52Mb)
    http://pointofexistence.com/poe2clientpatch.php

    EDIT
    time now is 18.51 BST or 13.51 eastern time
    TG server not patched and filter in browser for 'same version'' does nothing
    so finding a patched server is difficult

    2nd Edit
    then i did the obvious thing of searching for the new map....and its really good
    different dynamics, more mid range infantry shoot outs
    Last edited by Exploding_Silver; 10-13-2006 at 02:31 PM.




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