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Old 10-12-2006, 08:06 PM   #1 (permalink)
 
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Blind rush or slow advance?

Well from playing with the 33rd I've found out that I am WAY low on the totem pole as far as skills go. So I've been trying different approach methods to better my contribution to the squad. The one thing that I can't do well is rush into a contested area and maim all who dwell there. From watching Bane and those guys do this I thought it would be easier.... nope. I then tried the slow advance method. Well that works great but I tend to show up too late to be of any help or I get cut down by a reinforcement squad coming from behind me.

Where is the balance point? Is it blind rush until you take fire? Slow advance until you inflict 50% casualties on the enemies side?

I guess I just asking what the rest of ya'll have found that works well. Which tactics work best for you.... etc.....
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Old 10-12-2006, 08:59 PM   #2 (permalink)



 
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Re: Blind rush or slow advance?

It's all about situational awareness: not putting yourself in situations where you're likely to be shot-at. (If people are shooting AT you, there's a good chance they'll shoot you.)

Keep an eye on your minimap, spot profusely, and call out over VOIP any contacts you see...

oh... and as far as flag-capping... just follow SL orders... when SL says "on the flag", get on the flag.
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Old 10-12-2006, 09:31 PM   #3 (permalink)
 
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Re: Blind rush or slow advance?

Good thread Backlash

Like The Dude said, situational awarness. Or perhaps Conditional awarness.

clicke here for details:

http://www.youtube.com/watch?v=7Z423wD7c8g
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Old 10-12-2006, 10:01 PM   #4 (permalink)
 
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Re: Blind rush or slow advance?

I don't know if I would call my style Blind Rush because when I move quick, hopefully it's not blind. I do them both. Back flag, it's a rush. Frontline flag, it's a rush to get to the flag, set up at the perimeter, spot a couple guys then hit 'em. If it's well defended, it's slow rush and more likely than not it's probe and then try to stretch the defense.

Examples, tonight on Highway to Hell, attacks on the town against Ironclaw's squad, we made our way to the town quickly. After that, we identified enemy positions and moved to overrun. It took several pushes but we were able to stay in the area long enough to be successful. For the rush, tonight on Highway to Hell, we went to a backline flag, Lumbermill, where we found it to be defended by 1 tank. We rushed to make the flag, set up on the perimeter, identified the tank as the sole enemy. Elminated and snagged the flag.

It's totally case by case.

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Old 10-12-2006, 11:42 PM   #5 (permalink)
 
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Re: Blind rush or slow advance?

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It's totally case by case.
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... that being said, the case you seem to describe is primarily heavy-weight infantry battles toe-to-toe with an unsecured approach(reinforcements unimpeded), am I right?

The common idea I stick with is this in almost all senerios. First kill a couple of guys in quick succession. Then rush to secure a close perimeter on the flag in 20 seconds during the roughly 6-4 advantage before those guys respawn. During the advantge kill a couple more guys while defending your neutralization of the flag(they'll come to you). This sustains the advantge for another 20 seconds or so(all these times are relative to when the kills occur and bearing unforeseen revives). If you can neutralize in short order you should be able to complete the entire engagement with a 30% force superiority.All it takes an initially strong first strike and keeping the pressure on.

Tactically I like to snipe with the nade launcher. Have a lone pointman wait until two defenders wander within one nade's kill radius of each other before shooting. Rest of the squad creeps in and wait for the shot before engaging. Same effect can be accomplished with two sharpshooters using any kind of rifle. That latter dual gunman strike just takes more coordination.

Then the rest is really quite simply a matter of maintaining pressure which is bound to happen as long as you can occupy the flag radius.

The trick is really just to control the the beginning of the engagement. If you can't make the cap radius in the initial push then the defenders have the advantage. Then you can have a tough time successfully breaking off the attack and reorchestrating a similar strike(often do to friendly reinforcements, which in turn often attract more enemy reinforements and the flag just becomes a bloodbath) Then you will rarely get the same opportunity to take out multiple defenders in quick succession AND be in a poised position to take advantge.

Best to break off and find another flag to re-attempt a clean assualt if you have the proper mobility or if you're on a small map with short foot travel times. No need to force a bad situation, just chaulk it up as a misdirection strike to draw forces off your new target.

Unfortunately this answer is really a squad-level solution to what I now realize is probably a individual-level question. But really those individual fundamentals just take practice and an intuitive understanding of how to improve after your mistakes. But short of that look for a TGU event soon that will be dealing with individual techniques.
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Old 10-13-2006, 02:12 PM   #6 (permalink)
 
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Re: Blind rush or slow advance?

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Well from playing with the 33rd I've found out that I am WAY low on the totem pole as far as skills go.
What?!?! You mean the 33rd has skills?
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Old 10-13-2006, 03:11 PM   #7 (permalink)



 
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Re: Blind rush or slow advance?

psh. yahhhhh... You know, like numchuck skills, bow hunting skills, computer hacking skills. Girls only want boyfriends who have great skills.
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Old 10-13-2006, 03:17 PM   #8 (permalink)
 
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Re: Blind rush or slow advance?

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psh. yahhhhh... You know, like numchuck skills, bow hunting skills, computer hacking skills. Girls only want boyfriends who have great skills.


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Old 10-13-2006, 03:32 PM   #9 (permalink)
 
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Re: Blind rush or slow advance?

Being one of slow trigger finger myself, I focus on the things I can do to help the squad. I approach from different angles to try to draw enemy attention, I spot everyone I can, I get in position to flank and spot counter-attacks. Overall, I find my best contribution to the squad is in taking away enemy options while staying alive.

So I move in quickly on attack, but I carefully avoid getting in over my head. There are usually guys with much better aim in my squad to take care of the killing part.
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Old 10-13-2006, 05:17 PM   #10 (permalink)
 
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Re: Blind rush or slow advance?

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What?!?! You mean the 33rd has skills?
Get back in line medic and pipe down!
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Old 10-13-2006, 05:28 PM   #11 (permalink)
 
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Re: Blind rush or slow advance?

Just do what I do Backlash run in there die in about a second or two then hope you get a good spawn so you can shoot someone in the back
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Old 10-16-2006, 12:13 PM   #12 (permalink)

 
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Re: Blind rush or slow advance?

I think what you are calling a blind rush really isn't blind. When you rush you've usually scouted first. By scouting you have an idea of the number of enemy and where they are located. The idea then is to move in fast to gain suprise and mow down the enemy. Most people look before they shoot so if you successfully take out one enemy and start shooting at another. They may assume they have a friendly in the area and hesitate. That's the time you need to kill. It's not so much a blind rush, as it is a suprise rush.
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Old 10-18-2006, 04:25 PM   #13 (permalink)
 
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Re: Blind rush or slow advance?

Neither. Both will get you killed since they both make the mistake of letting the other guy know where you are. If the other guy knows where you are it is at best a fair fight, and if you're trying to tactically approach an objective, you want to make sure you have the advantage in any ensuing firefight.

Rule #1. Make sure you aren't going to be spotted when you move. Move around obstacles slowly to give you enough time to process what you see; it's a lot easier to spot someone moving around a corner than to move around a corner and spot someone guarding it.

Rule #2. When you do move, move quickly, and move to cover.

Rule #3. If you think someone knows where you are, don't engage them. GO. Go somewhere else. Back off a little and find another route. And then find them again quickly, because they will be looking for you.

Rule #4. Unless you know you are very good with your rifle and can win standoffs most of the time, don't engage if you can break off and go somewhere else. Pick your battles. Preferably ones that start with the other guy's back turned.

Rule #5. If someone doesn't know where you are and you kill him, his teammates still don't know where you are.

Rule #6. Be patient. If you see people moving and you haven't been spotted, take your time to find a good place to start fighting. Preferably from right behind, with a shotgun.

Rule #7. Sometimes it's best to just drive the tank.
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