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Discussion: Battlefield 2 / Battlefield 2 - Point of Existence Discussion - CO smoke tactics and feedback - I'll go ahead and start this thread. With the following: .added smoke arty asset to
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    Rick_the_new_guy's Avatar

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    Post CO smoke tactics and feedback

    I'll go ahead and start this thread.

    With the following: .added smoke arty asset to com rose for commander, squad leader and squad members.

    Without the scan and uav the CO will need good squad leader intell on enemy movement and enemy defense.


    I know there are numerious ways for this to be used well, I'll put down four ways.

    1. Allowing the defending party to dig in before enemy assault begins.

    A. The CO will need to put this down inbetween the flag and the enemy, not directly on the enemy. It needs to be at least 125 meters away.

    This will allow the Defenders to set up defensive positions while the enemy is making their way TOWARD a cloud of smoke. Ideally the enemy will come out of the smoke with about 100 meters to the flag. Meanwhile the defenders were able to set up in positions while the enemy was temporally blinded. If the enemy needs to flank the smoke, so be it, that makes them zig zag a little further giving the defenders some time.

    The CO will need to make sure the smoke is put down far from the flag and inbetween the enemy and the defenders.
    If the Defending party CO puts it down too close they will actaully help the enemy move under cover to the flag.

    So this method will not be used often.
    Only when:

    The Defenders need more time to dig in.
    The enemy has been spotted far from the flag. and the smoke lands in front of them, slowing their movment and taking away their moderate and long range sighting.

    2. Another way would be to smoke a well hidden and deadly enemy sniper/s to take way their visibility and to provide cover for an assaulting force.

    3. CO could use the smoke to put down for a kill zone marker for a gunship.
    The Gunship can harvest the area while the enemy lacks the visibility to defend themselves.

    4. Squads who need a little cover when they are taking a moderate suppresive fire. The CO can put the smoke on the enemy nest or tank or what ever.
    Good communication will need to be used here.

    O.k. those are 4. I'll try to check this new CO asset out sometime Sat.

    Have a good'n
    Last edited by Rick_the_new_guy; 10-13-2006 at 10:51 PM.
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    Rick_the_new_guy's Avatar

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    Re: CO smoke tactics and feedback

    Well if finally tried it out.

    not on very many maps.

    I was not very impressed. However, I am grateful that Division H.Q. has improved CO assets.

    As a CO i would only use it if a SL requested if their squad were near by. Would not won't to blow their cover.

    The new patch looks good.
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    boudreux's Avatar

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    Re: CO smoke tactics and feedback

    Those are some damn good ideas. I like the idea of using it to cover a nasty sniper area, or heavily defended timber.

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    Re: CO smoke tactics and feedback

    You can also use it as a distraction to enemy forces, or once your forces make it onto the flag to give them cover while they cap it.

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    Re: CO smoke tactics and feedback

    Unlike in real life, the abilty to put down this smoke assets is sick sick accurate.
    Add the fact the CO can zoom in and it has a lot of potintial.

    It reloads quickly, and it blinds the enemy o.k.

    Good post acid.

    The distraction smoke would be great. A top five thing an assaulting force wants to do is reset the enemy defense. Meaning, the defending squad leader does not know were all his/her rifles are pointing. The smoke should help out with causeing the enemy defense to shift their rifles to a postion the enemy is not coming form.

    Smoke on the flag would work well for crashing the flag.
    There are two options were.

    1. The assaulting force is taking fire. CO puts smoke down so that it hits when they get on the orb.

    2. The assaulting force is not taking fire and is going in unnoticed. CO puts smoke down so that it hits right when the flag goes neutral. This will allow the assaulting force some good cover just in case the enemy is close by and is reacting to the flag going neutral on their H.U.D.
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    Re: CO smoke tactics and feedback

    It also has that physilogical effect because it sounds exactly like the BF2 arty, so some people try and run out of the way because they think its real arty .

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    Re: CO smoke tactics and feedback

    Another good point Acid.

    Another tight thing would be to put down smoke for Chopper drop off or extraction.

    Although not done very often, this has potintial to give the Chopper some cover. Due to the fact that the Chopper is not very loud in the game, enemy combatants my miss the pick up all together!!
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    Re: CO smoke tactics and feedback

    1) it can mask the approach to flags also. the smoke seems to be available on the maps with the open fields. its hard for troops to cross these areas without being picked off by someone in a building or a tank.

    2) it makes good cover for medics to revive fallen comrads. the medic will be able to see the icon on his hud to tell where the person is but the enemy wont be able to target him.

    3) if you have a full squad ready to cap a flag, lay smoke at the flag, have the squad rush the flag and its capped before the smoke clears. once the smoke clears, open fire.

    4) ive noticed that this asset goes unused too often. even when not being used for a tactical advantage, you can smoke an enemy air strip to cause confusion and slow them down a little.

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    Re: CO smoke tactics and feedback

    Greetings Green Player. Judgeing from the fact that you have two posts, you appear to be... uh Green. Any way, dig the first sig to better understand the TG way of playing on the server.

    Orginaly posted by Green Player: "4) ive noticed that this asset goes unused too often. even when not being used for a tactical advantage, you can smoke an enemy air strip to cause confusion and slow them down a little."

    With PoE2 most of the maps played on the server have UCBs. The air strip is considered off limits if on the UCB.
    However, this sounds like a good idea for CBs were the enemy needs to attack from.

    Your idea gives me a good one. The CO puts down smoke on a mine field. The enemy is somewhat blind and they do not see the mines at all as they drive toward them.

    Another good one would be a tank ambush. This would be sick scary to be in a tank when this goes down. More parctical than the last and will most likely be done soon if not already.

    Have a good'n
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    Re: CO smoke tactics and feedback

    One cool habit we can get into is for the CO to drop the smoke on his/her favorite squad at the end of the match right before it ends.

    This will sort of look like a celebration. For good measure, the CO can click on the praise the squad option.

    Here is how.

    with 20-25 seconds left drop the smoke. By the time the smoke almost clears the game will stop.

    If you really wanted to shine them on. Find the spot on the map were when the game ends the camera looks at this position. Drop some on this position 18 seconds before the match ends and everyone will see this as they see the final ticket score.
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    Re: CO smoke tactics and feedback

    This can't be repeated enough, smoke works both ways. Not just CO smoke, but smoke nades too. Often it is advisable to not smoke your squad, but smoke the area between or the enemy themselves. Happend alot in AA people would drop smoke on friendlies. I would hate this. Try to hide the friendlies by impariing the enemy. Not by imparing the friendlies. I prefer to stop and setup when I see smoke and wait for it to clear since I know exactly where the smoke is and the enemy doesn't know where I am if they try to hide. However if I can clearly tell it was put in between then I move locations.

    People get too wrapped up in hiding in the smoke, instead of hiding behind the smoke. Once everyone understands that principle things will be better. The exception to this is CQB. For example rushing to a flag not knowing where the enemy will spawn. Then it would be perfectly exceptable to hide in the smoke because taking the flag is priority not moving or shooting and the enemy more than likely will be on all sides so they will move in, instead of blind spamming.

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    Re: CO smoke tactics and feedback

    good points tHa KhAn.

    A tight thing a CO can do is also drop the smoke on a friendly tank or infantry detail if they are taking too much fire. This will aid in their retreat.

    Like before with the infantry a CO can drop smoke on a enemy tank detail approaching a poorly defended flag. This will slow the tanks down helping the defenders to better set up their postions.
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    Re: CO smoke tactics and feedback

    Tha Kahn says something pretty insightful there... The impact of smoke placement is huge...

    Attaker is on the left and he smokes directly infront of him. He loses surprise and the attackers should know exactly where he is.



    Whereas if he throws his smoke onto the defenders, it totally blocks their view and gives the attacker almost complete ability to move around.



    This works very well on assaulting a flag, and if your enemy is concentrated. It is more effective to smoke close to you if the enemy is spread out allowing them to easily see around your smoke or if you are moving in for a revive.

    Lucky Shot

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    Re: CO smoke tactics and feedback

    Thanx for the Illustration Lucky. It's so simple it's often overlooked. Like I mentioned before, this drove me insane in America's Army. It's not as bad in this game because u can respawn, but it is still annoying. To take it one step further, pretend ur smoke is a real blanket. If you wanted to hide from someone, u wouldn't put the blanket on you or just in your way. You'd put it on top the enemy or in their way to impede them most. Think of smoke as a real cloth blanket and the simplicity of use becomes apparent.

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    Re: CO smoke tactics and feedback

    I love the smoke, it looks so real. Smoke isn't for every situation, so think carefully about the effects of dropping smoke. If the enemy sees smoke falling on their flag, they will probably think someone is attacking, and the attacking squad will lose the element of suprise, although you could just drop it on a back flag with one guy attacking it and make it seem like an entire squad is attacking.

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