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Old 11-14-2006, 06:16 PM   #1 (permalink)
 
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Push Map and Flags

At one time I had the Forgotten Hope Modification on my computer for Battlefield 1942 before I had to erase my hard drive. As I can recall, they had a map that was between the British and Germans. It was a June 1944 Normandy map and you entered on the beach. Your goal was to advance northward through a small corridor and attack flags. While doing this a timer would be displayed as usual and a team (British) would have to travel north and capture flags in order. Once a flag was captured it could no longer be recaptured by the Germans. It brought a different gameplay and I was wondering,

1. Could this be developed for POE?

2. Could the current maps be used and eliminate on some maps the number of vehicles and/or spawn time?


thanks
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Old 11-14-2006, 07:01 PM   #2 (permalink)
 
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Re: Push Map and Flags

I'm not sure if the first one could be done just in a map, it would probably require a server-side or client-side mod for the capture logic. It would be seemingly simple to implement: all flags start out owned by a team (one UCB for British, all the rest cappable German flags), then when a flag was turned and capped by British, it would turn into a UCB.

For the second question, vehicles and spawn times for them can be changed server-side (remember the icky experiment?).
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Old 11-14-2006, 08:05 PM   #3 (permalink)
 
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Re: Push Map and Flags

Well, there's POE2 frontline mode. Played it once on MnM.

«- FrontLine – Frontline mode is exactly as it sounds… fights are at the front line. Players must capture flags in order to advance. Once a flag is taken that becomes the teams only flag that they can spawn at or that spawns equipment.
Win the round by pushing farther into the enemy territory which will cause them to bleed. “We recommend this mode be played with 32 players MAX.”»

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Old 11-14-2006, 08:29 PM   #4 (permalink)
 
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Re: Push Map and Flags

I just looked in the editor and it might be possible to do what you're talking about. There's a tweak value for control points called 'OnlyTakeableByTeam'. It's possible that you could give the flag to one team at the start, but only have the other team capable of taking it. If the first team losses it, they wouldn't be able to get it back. I haven't tested this though; it's might work differently, or not at all.
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Old 11-14-2006, 09:45 PM   #5 (permalink)



 
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Re: Push Map and Flags

Quote:
Originally Posted by Barracuda_Magoo View Post
I just looked in the editor and it might be possible to do what you're talking about. There's a tweak value for control points called 'OnlyTakeableByTeam'. It's possible that you could give the flag to one team at the start, but only have the other team capable of taking it. If the first team losses it, they wouldn't be able to get it back. I haven't tested this though; it's might work differently, or not at all.
The OnlyTakeableByTeam parameter is left over from BF1942 and does not work. It would still take a modification to do what is being asked.
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Old 11-15-2006, 11:38 AM   #6 (permalink)
 
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Re: Push Map and Flags

They created this kind of map in Desert Combat... I can't remember the name of the map.

The "back" flags had cages around them and couldn't be taken if they were out of order.
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Old 11-15-2006, 01:38 PM   #7 (permalink)
 
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Re: Push Map and Flags

dc_First Light i think it was...

Omaha was like this too, after the Allies got the beach, it was theirs for the rest of the map
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Old 11-15-2006, 04:25 PM   #8 (permalink)
 
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Re: Push Map and Flags

thanks guys for the responses Hey Cuervo!!! Hi
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Old 11-18-2006, 09:12 AM   #9 (permalink)
 
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Re: Push Map and Flags

The new Project Reality mod release for BF2 has maps where the advancing team takes flags and they can't be re-taken by the defending team, pushing them back further into the map.
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Old 11-18-2006, 10:21 AM   #10 (permalink)



 
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Re: Push Map and Flags

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The new Project Reality mod release for BF2 has maps where the advancing team takes flags and they can't be re-taken by the defending team, pushing them back further into the map.
Which game mode is that? The PR default AAS mode you have to take them in order, but you can take them back in reverse order.
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