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Thread: Hill (WIP name)

  1. #1
    DrunkenPirate's Avatar
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    Hill (WIP name)

    Quote Originally Posted by Ga-Knomboe Boy
    The testers will probably notice this is the same introduction I gave for the playtesting.

    This is a small infantry map based loosely on the CoD 2 level Hill 400. It's basically a destroyed hill and whilst it has been in development for a couple months, it will probably end up more complicated once barbwire statics are ready. I'm pretty set on the type of gameplay for 32, and 64 and whilst obviously alterations will be made based on playtesting I don't intend to change the scheme too much. However, I have still not worked out how 16 players will work, and the current version is just a stop gap.

    The screen shots are from my current version which has been altered a little bit since the news post and since the testers received it.
    You may notice that the trenches, which are really more dug out paths than real trenches are slowly being laced with statics. Additionally smoke has been added, and for the testers - fire has been removed.
    16 (Yet to be determined) -



    32 (King of the Hill) -



    64 (Assault) -



    Screens -










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  2. #2

    tHa_KhAn's Avatar
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    Re: Hill (WIP name)

    I like this idea. Could be very fun. Map looks good too.





  3. #3
    freekyE's Avatar
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    Re: Hill (WIP name)

    Kinda makes me wish we had a "holdout" gametype...where the defending team only had to keep a flag till the end of the round to win



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  5. #4
    Registered User Santa's Avatar
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    Re: Hill (WIP name)

    Looks like a cool idea for a map. Seems like a lot of cover too. My only suggestion would be to have a lot of different spawn zones for the middle Ukrainian CP. Im sure they'll eventually be pinned down to that flag at some point, and ya dont want a spawn camp fest for the rest of the round.


  6. #5
    Lucky Shot's Avatar
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    Re: Hill (WIP name)

    Nice!

    Lucky Shot


  7. #6
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    Re: Hill (WIP name)

    Looks good!

    Thanks for sharing, Drunken!



    -- Suits are what you wear when doing things you shouldn’t want to do anyway.

    FROM THE TACTICAL GAMER PRIMER.
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.



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  9. #7
    Steiner's Avatar
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    Re: Hill (WIP name)

    Ooh! I so want to play that map, it looks great. Given the terrain and layout, I think that it would be a map that is great for teamwork and real tactics in both offence and defence.
    |TG-6th|Steiner

    Can't work out how to have several different images [such as banners and ribbons] in the signature, so I will drop that project for now...

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