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Discussion: Battlefield 2 / Battlefield 2 - Point of Existence Discussion - Feedback 1.7 - Originally Posted by Betterdeadthanred 2.) Increase range at which the box around enemy armor appears
  1. #31

    icky's Avatar

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    Re: Feedback 1.7

    Quote Originally Posted by Betterdeadthanred View Post
    2.) Increase range at which the box around enemy armor appears for bomb mode. At the current version, armor hunting is near impossible without the enemy armor spotted so you can line yourself on it from afar. I'm not sure if this was intentional but it can be frustrating when you need to make several passes on an armor to identify, line up, then attempt to make a kill, and make a second pass if necessary.
    I would throw out all other changes to keep this one. The worst part of the air vs armor match-up has always been the ease with which air vehicles can spot even the most carefully concealed armor.
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  3. #32

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    Re: Feedback 1.7

    I got to agree with Icky here personally. I think the auto target selector is a not cool feature, especially with the long view distances and such.

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  5. #33

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    Re: Feedback 1.7

    Not sure if it is possible but maybe just have the friendly vehicle reticles appear at farther distance? I personnally think that the aircraft should for the most part either use spotting from the ground or visual contact to select targets. I know from flying the Frogfoot in previous versions that myself as a mediocre pilot could easily top the leader boards with little effort mostly due to the wonderful get points here boxes.
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  7. #34

    Greasy Mullet's Avatar

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    Re: Feedback 1.7

    Quote Originally Posted by Sawviper View Post
    Not sure if it is possible but maybe just have the friendly vehicle reticles appear at farther distance? I personnally think that the aircraft should for the most part either use spotting from the ground or visual contact to select targets. I know from flying the Frogfoot in previous versions that myself as a mediocre pilot could easily top the leader boards with little effort mostly due to the wonderful get points here boxes.
    I like this idea. Show up who is a friendly instead of showing who is a target. It helps prevent the TK but still requires you to hunt for your target.

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  9. #35



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    Re: Feedback 1.7

    Quote Originally Posted by WhiskeySix View Post
    I think the TLAM just needs it's turnability turned down... either that, or have it's speed increased...
    First I'd like to see if it really becomes a menace, the minute long reload time makes it hard for me to see how someone can get killed excessively by it in a round.

    If a change is made to reduce overall maneuverability, through speed or turn radius changes, I'd like to see it also have more fuel to give the gunner more time and ability to get around obstacles and attack from any direction. Avoid UCB attacks by having it explode immediately on contact with Dome of Doom.
    |TG-12th| fallen

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  11. #36

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    Re: Feedback 1.7

    Quote Originally Posted by [tR]Greasy_mullet View Post
    I got to agree with Icky here personally. I think the auto target selector is a not cool feature, especially with the long view distances and such.
    Perhaps I've just been flying in Kashan too much but the view distances in PoE are hardly long. I guess I'm just used to having time to align yourself properly with your target.


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  13. #37


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    Re: Feedback 1.7

    before this turns into a flame war, i'd like to advocate for something other than NERFSTICK THIS or that..

    the G36 assault kit.

    the changes are definitely appreciated (the kick on the original one was ridiculous-it's not a horse, it's a late-20th/early 21st century rifle for god's sakes) but not it just feels.... soft. played around with it a while, and found it quite un satisfying-i am a fan of 3rd bursts (no matter what khareus says... he can have his vepr full-time full-auto, i'll just stick to making close-grouped holes in him from 300yds out :P )-now, the M16's 3sb is unbelievable-very few snipers stand a chance against it... if you look at the G36/AG36, it also has a 3sb mode which is.... useless, to say the least- way too slow and the rifle still kicks up a storm. seeing as the G36 is a much more modern rifle than the M16 (oh noes!! i'm about to get flamed with statistics... simple fact is, M16A4's are still based off of a vietnam-era rifle, the mechanism runnign about the same, while the G36 was developed as the 21st century battle rifle), and (from what i remember) does have a higher cyclic rate/actual RPM than the '16, i think it at least deserves a bump in the rounds-per-minute department-if not for full auto, at least for the burst setting (since a 3sb is a mechanically-controlled burst, it is oftentimes allowed to cycle much faster than would be practical for the full-auto mode-don't know if the G36 does it, but it would be a nice addition anyways)

    or, if you don't feel like coding much, at least give it a more threatening sound-my whisper autococker sounds more intimidating...

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  15. #38

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    Re: Feedback 1.7

    The G36 assault kit is awesome now. Im probably going to start dropping VEPRs for the G36 when im UKR. Ill agree that it could sound a little more manly, but dont change it as far as balance goes.

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  17. #39


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    Re: Feedback 1.7

    ^balance-wise, you're probably right, i hadn't had THAT much time with it (less than a week, half the time spent toting VEPRs or M16s around) but it just felt...weak.. to me-not balance-wise, but you gotta remember, especially in a game, that damage per shot/damage per second ain't the only thing on one's mind-the VEPR sounds like a beast (i still drop whenever i hear it firing near me), the m16 sounds good (in so far as i've spent time with it).

    ehh i'll probably revise all of this given a couple weeks/months to play with the weapon.

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  19. #40

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    Re: Feedback 1.7

    Speaking of determining balance issues, are there any plans to reset the PoE2 Warboard's stats to reflect the changes made in 1.70? I'm nor just talking about updated entries for the new weapons/vehicles, but zeroing everything as it's hard to keep track of current trends when stacked on the old numbers.

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  21. #41


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    Re: Feedback 1.7

    Have played Risen several times and really like it. It seems more like real warfare with the trenches and wire all over the place. You do get pinned down alot...but I can live with that. The castle map seems to be shotgun city...dying all the time. I love the idea though...just too small for a full server. Berzen Island is a blast too. The desert looking map (can't remember the name) will hills seems too narrow of a map, everyone funneled into the same areas...too easy to be picked from afar. Overall... I love the maps and appreaciate all the hard work put into them!

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  23. #42


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    Re: Feedback 1.7

    One more additional tidbit regarding the removal of text: the T commo rose "Requesting orders" text does not appear, and even though most TG squadleaders never have to be asked its still a function I see other squadmembers, often without mics, use at times. For those that cannot recognize the ukr or ger voice for 'requesting orders' it can often be overlooked. When I last played I remember hearing the "Requesting orders" command and transferring the request via voice to my SL - its something teamwork-friendly pubplayers without mics will often use but will now be overlooked.

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  25. #43


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    Re: Feedback 1.7

    I'm in favor of bringing back all the text notifications. It never bothered me before, and sometimes it's good to know who's asking for what, who's throwing out ammo, who's asking for orders, who's telling you to move, etc. I really don't understand why this change was implemented to begin with as I'd never really heard anyone complain about it.

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  27. #44


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    Re: Feedback 1.7

    The change took place because you could never chat in game...the second you put down some text it was gone 2 secs later from automated text spam. There are a few like Requesting orders that should come back tho.
    |TG-12th|mantis

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  29. #45

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    Re: Feedback 1.7

    Does the BF engine not allow the chat box to be split in two? Have a portion of it devoted to "go go go", "Roger that" etc, and the other part devoted to actual chat.

    Id still rather have the text come back, because most SLs dont listen and respond to chat anyway.

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