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Discussion: Battlefield 2 / Battlefield 2 - Point of Existence Discussion - PoE:2 News #109 - 1.8 Release Friday @ 7PMEST - Welcome to our 109th newspost. POE has been hard at work over the last couple
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    FBmantis's Avatar

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    PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

    Welcome to our 109th newspost.

    POE has been hard at work over the last couple weeks, compiling and implementing the suggestions we received after our 1.7 release. We appreciate all of the feedback our fans have provided to help us make this mod even better. We are now ready to unveil our 1.8 patch. This release includes hundreds of tweaks to weapon systems, vehicle handling suggestions, drastically improved map load times, and some new coop support.
    We invite you to our client file release Friday August 10th at 7PM EST,
    this release will include a 80mb 1.7-1.8 patch and a full new 1.8 version!

    Our server release will come in two flavors this time. With and without our statistics package ( http://www.poestats.com ).
    Please be advised that this is a full server release.

    poe2_v1.8_windows_server
    poe2_v1.8_windows_server_stat_tracked
    poe2_v1.8_linux_server
    poe2_v1.8_linux_server_stat_tracked



    This release includes two new coop and singleplayer maps,
    (singleplayer work by dorayacoop and coldfussion)
    bringing the total to 5 maps now supported:
    Highway to Hell
    Fallen
    Blue Nile
    Risen
    Berezan Island

    We hope to see you tommorrow for our client release,
    POE Team Signing off...
    |TG-12th|mantis

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  3. #2

    Daarken's Avatar

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    Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

    Thanks to TG for the final testing of 1.8!!!
    Point Existence:2 Lead Tester of Mod Developement

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  5. #3


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    Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

    ================================================== ===================
    Point of Existence Changelog version 1.8.0 07-31-2007
    ================================================== ===================

    **Vehicles**

    Ger Boxer
    .increased Low end torque

    Ger Dingo
    .added Zoom to the remote Mg *RMB/Secondary Fire
    .removed ScanLines from remote MG Hud

    Ger Ef2000
    .increased cannon tracer size
    .increased cannon velocity
    .increased cannon damage on air assets
    .lowered cannon damage to armor assets

    Ger Tornado
    .increased cannon tracer size
    .increased cannon velocity
    .increased cannon damage on air assets
    .lowered cannon damage to armor assets
    .increased track and lock distance on ATGM's
    .decreased lock delay

    Ger NH90
    .Adjusted passenger ai temps

    Ukr Dozer
    .added Zoom to the remote Mg *RMB/Secondary Fire
    .removed ScanLines from remote MG Hud

    Ukr SU-27b
    .increased cannon tracer size
    .increased cannon velocity
    .increased cannon damage on air assets
    .lowered cannon damage to armor assets

    Ukr Mig-25
    .increased cannon tracer size
    .increased cannon velocity
    .increased cannon damage on air assets
    .lowered cannon damage to armor assets

    Ukr Hind
    .increased ability to pull out of steep dives
    .Adjusted passenger ai temps
    .equiped Co-pilot With TV Guided ATGM's

    Ukr FrogFoot
    .increased bomb tracking distence

    US F22
    .increased cannon tracer size
    .increased cannon velocity
    .increased cannon damage on air assets
    .lowered cannon damage to armor assets
    .increased AB speed and usabilty
    .fixed target lockbox reading german

    US F18
    .increased cannon tracer size
    .increased cannon velocity
    .increased cannon damage on air assets
    .lowered cannon damage to armor assets
    .fixed target lockbox reading german

    US Cobra
    .fixed spelling in localization files
    .increased ability to pull out of steep dives
    .increased spring strength
    .increased cannon elevation

    US BlackHawk
    .added Zoom to the miniguns *RMB/Secondary Fire


    Ger pzh2000
    .removed camera recoil

    Ukr m1974
    .removed camera recoil

    ukraav_shilka_sp (singleplayer/coop version)
    .added to python scripts for end of round stats


    **Handweapons**

    ukrLmg_rpk74
    .Slight damage boost

    ukrRif_pp2000
    .Increased accuracy while on the move

    ukrRif_vepr
    .Slight reduction of recoil
    .slightly lowered front iron sights from aim point

    ukrrif_svd
    .Increased damage a tad


    **Stationary Weapons**

    Ukr Zu23
    .added Zoom *RMB/Secondary Fire
    .lowered hp

    Ger Fk20
    .added Zoom *RMB/Secondary Fire
    .fixed not able to kill player seated
    .lowered hp

    Ass_Phalanx
    .Adjusted hud
    .Adjusted projectile settings
    .added Zoom *RMB/Secondary Fire
    .Poe coded it

    Aas_Seasparrow
    .Adjusted progectile
    .Adjusted Lock-on range
    .Poe coded it

    **Armament**

    _at6_missile_tv
    .added

    _amraam120_missile
    .increased damage *1 hit causes criticalHP to be reached on aircraft

    _R27T1_missile
    .increased damage *1 hit causes criticalHP to be reached on aircraft


    **Sounds**
    _Fixed losing music not playing


    **Menu**
    _Commander menu
    .changed color on arty icon

    _SquadLeader menu
    .added smoke request


    **Game Modes**
    _Incursion
    .removed DoD
    .made info messages to players appear every spawn

    _Frontline
    .added different message when last controlpoint in line is lost/captured

    _Nuke Objective
    .removed wrench from engineer kits

    **AI**
    _New bot names added.

    **Misc**
    _Fixed 'tank bug' (driver getting killed before tank)

    _Fixed up on textures for low end users (should get better performance now)

    _Dome of Doom
    .if inside DoD with a vehicle, the vehicle will now blow up to kill player
    (this due to anim seats causing 'tank bug')



    ** Python **
    _Fixed up on locking of arty code


    **Fixed Mantis Reports**
    - 0000753: [Vehicle] uh60_v2 pilot position allows user to cycle through kit weapons (Seigman)
    - 0000783: [Vehicle] GER fk20 has incorrect kill message (Seigman)
    - 0000781: [Vehicle] Cobra kill message (Seigman)


    **Maps**
    _Battle_of_Sambir
    .removed old arty objects
    .increased respawn time on mobile arty
    .added sokol rocket only variant

    _Berezan_Island:
    .updated singleplayer code
    .switched to woodland skins
    .added extra plane repair object to carrier
    .adjusted fog settings
    .increased DoD radius on carrier
    .added sokol MG only variant

    _Blue_Nile
    .removed old arty objects
    .increased respawn time on mobile arty
    .increased respawn time on the Cobra

    _Crimea
    .Added Zu23 to Farm flag on - 64p
    .Moved Sa7 from Lumber yard to Ukraine main - 64p
    .Decreased Sa7 respawn time - 64
    .Slight increase spawn time for Cobra - 64p/32p
    .repositioned Sa7 - 32

    _Dnipro_Sunrise
    .removed old arty objects
    .increased respawn time on mobile arty

    _Dnister_River_Valley
    .removed old arty objects
    .increased respawn time on mobile arty

    _Fallen
    .added singleplayer mode
    .removed old arty objects

    _First_Snow
    .removed old arty objects
    .increased respawn time on mobile arty
    .added sokol rocket only variant

    _Guardian
    .removed old arty objects
    .increased respawn time on mobile arty

    _Highway_to_Hell
    .added singleplayer mode
    .removed old arty objects
    .increased respawn time on mobile arty

    _Lutsk
    .added singleplayer mode
    .removed old arty objects
    .increased respawn time on mobile arty
    .added sokol MG only variant

    _Odessa
    .increased respawn time on mobile arty
    .reduced view distance by 50m
    .fixed apc spawning on a rock at lighthouse
    .added sokol MG only variant

    _olesko_keep
    .fixed spelling error in map description

    _Operation_Acorn
    .fixed map description
    .adjusted ticket bleed for all sizes
    .added flag names to localization

    _Orel
    .added stationary supply/repair objects

    _Red_Dawn
    .fixed floating turret
    .fixed ladder in old barn
    .added back the antennas on all roofs

    _Rivne
    .removed old arty objects
    .increased respawn time on mobile arty

    _Rolling_Thunder
    .removed old arty objects
    .increased respawn time on mobile arty
    .increased fog distance

    _Spies_Like_Us
    .added singleplayer mode
    .reverted to original sky settings

    _Zhytomyr
    .removed old arty objects



    ============================
    Point of Existence Copyright
    ============================

    Copyright © 2007 Point of Existence.
    Point of Existence is a modification of the retail game Battlefield2. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team
    ALL RIGHTS RESERVED.


    --------------------------------------


    Mantis notes:

    - The server lag hopefully will be fixed. This is why all the "removed old arty objects " was there...leftover code was believe to be causing trouble.
    - Odessa will be more playable. Expect low fps still but hopefully not much stuttering.
    - Operation Acorn is brighter now.
    - Note the Spies Like Us change. Hopefully third time is the charm for this map.
    - Note the increase AA on Crimea.
    |TG-12th|mantis

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  7. #4

    PhoenixxFire's Avatar

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    Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

    Looks like an incredible patch. Thank you, to all the Devs and the testers.
    Focused

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  9. #5



    Iamthefallen's Avatar

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    Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

    Good stuff guys, I'm really impressed with the turnaround time.
    |TG-12th| fallen

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    Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

    Nice work, no wrench on nuke objective, about time, and the FK20 is'nt going to be the uber helo destroyer anymore

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    Daarken's Avatar

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    Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

    the patch was ready 2 weeks ago.. just we had problems with the install builder..
    Point Existence:2 Lead Tester of Mod Developement

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    Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

    Huzzah. Great work devs and testers.
    Beatnik

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  17. #9


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    Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

    EST, so in GMT that will be early hours of Saturday morning?

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    Daarken's Avatar

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    Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

    If your a Supporting Memeber, look for a special post in the private forums.
    Point Existence:2 Lead Tester of Mod Developement

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    Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

    Quote Originally Posted by Daarken View Post
    If your a Supporting Memeber, look for a special post in the private forums.
    nothing yet

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  23. #12


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    Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

    Patience Cappy.

    I'm betting they have provided us with the patch files and when the patch is officially released in ~30 minutes it will immediately be available via the Member Downloads.

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  25. #13


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    Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

    lol i know just alittle eager

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  27. #14

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    Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST


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  29. #15

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    Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

    So I see they are nerfing the Sokol, I'd like to think I had something to do with that.
    All in all I have loved the 1.7 update and looking at these changes I look forward to 1.8 as well. Time to adapt.

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