View Poll Results: Which choice best describes your 1.8 experience?

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  • There is a problem with this map? - my rig rocks!

    5 17.24%
  • No issues outside the occasional stutter or instance of low fps in the heart of the city

    1 3.45%
  • FPS is a bit low compared to every other map but I find it completely playable

    8 27.59%
  • Playable - heart of the city or being in the air is really rough though

    7 24.14%
  • Unbearable in 1.7 but I'll play it in 1.8. Would prefer not to though.

    3 10.34%
  • Unplayable for me still - I have to disconnect when this map loads

    5 17.24%
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  1. #1
    Battlefield Officer

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    Odessa 1.8 lag report

    1.8 reduced the draw distance some and did some optimizations. You should find your FPS have improved a bit(about 5FPS on my end) and the memory usage has seen a solid drop.(less stuttering) With that in mind...how are things on your end? Is this map playable for you?
    |TG-12th|mantis


  2. #2
    kilevvri1's Avatar
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    Re: Odessa 1.8 lag report

    It's playable for me now, but going over to the US side of the map as I did last night, I was getting alot of chugging. It made flying the littlebird particularly hard, and using the rockets in the helos makes things slow to a screeching halt also.

    I can see the improvements, I just think there is room for more, a pity because I love the setup of the map.

    I must say I am missing my un-gimped Sokol though, too many hind pilots out there now.


  3. #3
    DaV
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    Re: Odessa 1.8 lag report

    Unfortunately, this map is barely playable for me. Then again, I didn't yet delete some of the unnecessary files on my computer (shader cache etc).
    I'll try to clean and return with a report...but if others also have problems on this map...please report



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  5. #4
    Braidedheadman's Avatar
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    Re: Odessa 1.8 lag report

    I chose, "FPS is a bit low compared to every other map but I find it completely playable," but I would amend the word "completely" with "reasonably" to better differentiate it from the second option. In the air, I still get the odd stutter passing over the heart of the city, especially when there's lots of smoke pops. It often doesn't leave much room for error; annoying but not necessarily as map-breaking as it was before. Things usually clear up after a couple of minutes and the odd faux pas here and there.


  6. #5
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    Re: Odessa 1.8 lag report

    please make a post like this on the poe forums Mantis
    thx
    Point Existence:2 Lead Tester of Mod Developement


  7. #6
    ikill4aliving's Avatar
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    Re: Odessa 1.8 lag report

    My computer always resets itself randomly whenever I play this map.
    |TG-Irr|

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  9. #7
    Mr.McFeelme's Avatar
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    Re: Odessa 1.8 lag report

    Voted:
    FPS is a bit low compared to every other map but I find it completely playable

    this is with a low-to-mid level computer. I had to turn down my video settings when I started playing POE, but I havent had to do anything else because of this map or the latest patches


  10. #8

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    Re: Odessa 1.8 lag report

    It's still choppy as hell for me and depending on how much I move around I tend to get at least three 1 second-long freeze ups every minute or so.


  11. #9
    Snail88's Avatar
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    Re: Odessa 1.8 lag report

    i just played on it and have to say its much better for me. I still have to play on med settings or its lag (graphical) city. In 1.7 i played on med and studdered quite a bit in the city, but in 1.8 lag-free for me.



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  13. #10
    Axis of Eeevil's Avatar
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    Re: Odessa 1.8 lag report

    Quote Originally Posted by xanathemax View Post
    It's still choppy as hell for me and depending on how much I move around I tend to get at least three 1 second-long freeze ups every minute or so.
    Dang. I thought I was actually killing you because I was getting better. I should have known.
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  14. #11
    ikonic's Avatar
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    Re: Odessa 1.8 lag report

    I dont have any problems running this on high video settings with a GF8600GT


  15. #12
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    Re: Odessa 1.8 lag report

    reduce the map size to 32 and 16 players. I am curious as to what happens when this occurs also.
    Point Existence:2 Lead Tester of Mod Developement



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