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08-19-2007, 07:11 PM #16
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08-19-2007, 07:27 PM #17
Re: AA pickup kit
But that's just it... I watch bombers come walking in at amazingly low speeds, plink out flares, drop bombs, then walk off WITHOUT taking any evasive maneuvers. That is never right and I'll never change my thinking on that. I have flown extensively in other games and I do see it from both sides, and air that is untouchable from the ground is never a good thing.
Now, after all these replies it seems that I should always fire when getting a lock, and maybe w/o one. That may be the difference. If that is the case then I may come to a different appreciation of the G2A pickup.
Like I said before: well executed tactics should be well rewarded, hence kudos to the pilot/bomber combos who work in tandem. I'm just worried about general balance. For noobs w/o skills things like this are never a problem, but the pilots in this mod are mostly highly skilled, veteran FPSers. But it is still mostly a struggle to get ground pounders to work together on such a dedicated mission as G2A defense.
Does that contradict Lucky's statements here or am I missing something?
You're sharing because deep down you feel guilty about exploiting an "I win" asset
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08-19-2007, 07:29 PM #18
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08-19-2007, 07:30 PM #19
Re: AA pickup kit
Fire when you get a lock on the air vehicle. If you don't, hold fire until you get a lock on the vehicle. It's as simple as that.
Lucky Shot
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08-19-2007, 08:22 PM #20
Re: AA pickup kit
I wouldn't be so quick to categorize me as strictly a jet jockey; I enjoy the ground fight just as much as the next guy. Fallen is my all time favorite map followed by Orel and Carpathian. Nor am I trying to convince anyone that my point of view is the correct one. I only offer my comments as a dissenting opinion in order that the whole story might be told lest the devs make poor decisions. "He who is silent is given to consent when he could speak and had opportunity to do so," is a fine maxim to live by, IMHO
.
Let the devs sift through what's right and wrong here. It's their mod and so far I feel that they've been able to take feedback in threads like these and make positive changes to their project overall - in stark contrast to what EA/Dice were able to deliver.
That being said, I try to carry a balanced opinion about what is effective and what's not; about what is fair play and what's not. I was all for the Frog's beating with the nerf stick and all about seeing improvements on the MANPADs. I wouldn’t be piping up and telling people on public channels how best to intercept jets if I weren't. Keeping quite would have been the best choice if I were interested in maintaining my status quo as a pilot.
I can say this, however, the pain that PoE aircraft bring to ground forces is nothing compared to what I could deliver with vanilla’s aircraft (before the J10 got ubered), and I’ve yet to see them deliver the kind of pain that guys like Santa and Mantis consistently dish out after 1.70 (Mantis in a tank = run away).
That’s probably small consolation but perhaps it might put things in perspective a little.
In discussing similar issues in the 5th's private channels, I've commented on how the data on the PoE warboard reflected that these PU kits were not being used and that, according to their recorded stats, people were being killed by "Parachutes" (yes, you read that right, by parachutes!) at a better KDR than MANPAD could deliver on its own.
Have a look at this table I whipped up at the time and compare the SA7 and Fliegerfaust to Parachutes down below. Parachutes had a KDR of 1.4, tying the SA7 while the Fliegerfaust fell behind at 1.3, lol.

While the sample size is relatively small, I just about fell off my chair when I first saw that little nugget. I didn't even know "parachutes" were recorded as being something people could die upon let alone that they credited a kill to somebody, lol.
I expect that now if people work in teams and with the buffs that MANPAD received, we should see a vast improvement over what was recorded pre-1.70. I mean, they were clearly effective in tandem before hand. They can only be better now. Besides that, people only need a handful of kills to realize that a MANPAD squad is a heck of a lot of fun and that they are having a significant impact on the map's topography. Also, if you look at the warboard now, the MANPAD kits have increased in KDR since my last snapshot... Now if only the PoE Devs would reset the warboard with the new patch so that we could see exactly how the new data compares against the old. =\
And regarding Lucky's observations against my own, I can only say that the view from the ground is different from the view of your jet's tail. However, I think that we are both agreed that a MANPAD with a lock tone on a jet is a dangerous thing. It's very hard, if not all but impossible, to shake once the missile sees the jet and acquires its tail.
In any event, I think I've delivered my point as clearly as I can and I don't want this to turn into an argument about who likes what and why he wants it improved/nerfed/whatever. I'm agreed to disagree at this point.
Cheers.
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08-19-2007, 09:18 PM #21
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08-19-2007, 10:01 PM #22
Re: AA pickup kit
So, after using one again I can see it being more effective if you just shoot immediately on lock. The only problem now is that I run out of ammo way faster
This weapon needs a dedicated squad with ammo to be truly effective.
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08-19-2007, 11:28 PM #23
Re: AA pickup kit
It takes 2 AA's to kill a jet or most choppers. But you hit them with one and they fly away. To truly be effective, you need AA's and one support if you are into specialty squads.
Lucky Shot
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08-20-2007, 12:03 AM #24
Re: AA pickup kit
Every year here in NYC, some guys get together and decide how much the landlords can raise rents on one-year, leases, two-year leases, etc.
Every year after this meeting, the tenants groups say "we can't afford the rent anymore!" and the landlords say "we can't afford to run these buildings anymore!"
Every year after this meeting, the presiding mayor (whoever he is) shrugs his shoulders and says, "if both sides hate the arrangement, I suppose it's a good arrangement."
After this thread, I think what Rick is saying is "I hope to roll AA with Lucky while flying with Braided." I think.OPS, the bacon is on you.
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08-20-2007, 12:34 AM #25
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08-20-2007, 12:40 AM #26
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08-20-2007, 09:28 AM #27
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08-20-2007, 09:59 AM #28
Re: AA pickup kit
I never have issue using this weapon. You do need a crate or dedicated support person to hang out near you. Personally my style if to keep the guy constantly locked and not fire, after a bit the pilot tends to let his guard down and that is when you ram you MANPAD up his ...
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08-20-2007, 12:20 PM #29
Re: AA pickup kit
It takes skill to use the AA whether pickup or mobile. It's no different from any other weapon in the game, just because you use it, doesn't mean you'll get a kill with it. The first thing you have to realize is positioning is very important. Having the high ground is optimal because you don't want obstructions for the lock and missile, this includes flares as well as trees, hills, and buildings. Being behind your target is the worst place to be (unless you have higher elevation) because the flares will come between you and your target. My experience has been that a missile will track the nearest heat source regardless of lock. Think of lock as being the direction in which the missile will go when fired, only hitting it's locked target if something doesn't distract it (not uncommon for the distraction to be a friendly vehicle). Locking and firing is optimal when the target is directly approaching you (because flares fall from the rear) and when the target moving perpendicular to you (unlike firing with rifles) because the flares and target will all be equidistant from you (in other words, not blocking your lock). Be aware, this is a contest of skill between the pilot and the AA operator. If your AA skill is lacking, you won't be effective at suppressing enemy aircraft.
The AA missiles in the game are more effective on the jets, Eurochopter, and Little Bird since they normally go down in two hits. Transport helos and the Hind take about 4 missile hits to down. Keep this in mind as it will help you know when you can kill a target versus damaging it enough hopefully to make it retreat. Flak AA guns are the most effective on choppers, least effective on the faster jets, and that will be a better defense than the pickup kit if it is available nearby.
Good luck because one thing that is lacking on the server is effective ground AA use. While it's not always possible to rack up kills using AA if the pilots are decent, the lack of air defense can be felt pretty heavily on a team. Unfortunately, most folks rather complain about a problem than do something about it.
P.S. If the pilots begin to fly low through the landscape to avoid missile lock, then you are doing your job. Being that low makes jets less effective at destroying targets and makes helicopters more vulnerable to ground fire.-33rd- BaneII
Smokers & Jokers
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08-20-2007, 08:32 PM #30
Re: AA pickup kit
Oh, I have every intention of using it more and getting better at it
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