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09-01-2007, 03:22 AM #1
Veteran bailers
Well, I've held my tongue about this one for quite awhile because I've not been sure how to handle it. But, what the heck.
On many occasions now I have been on the losing team, sucking it up in the face of utter a$$-beatings, spawning/dying/spawning/dying and hoping to make a break out, trying to come in for the big win.
And tonight it happened yet again. And it drove me to this post: Veteran TG'ers whining on mic about getting slammed and then quitting. Bailing on the game.
These are vets who I see regularly get massive kill ratios, yet when they encounter a *single* map on which they get blasted they whine and quit.
That sucks.
Boo frickin' hoo.
Sorry, but I feel that I've sucked it up enough to slap that one out there.
I suck at it but I play this game hard to win and it really blows to see such... such... poonany.
Feh.Last edited by UndeadSoldier; 09-01-2007 at 04:02 AM.
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09-01-2007, 04:07 AM #2
Re: Veteran bailers
My complaint would be more with the evening of the teams. This map is one in which that US already has a noticeable advantage due to the helicopter and the artillery. What is wrong with the following picture?
Last edited by gator skywalker; 09-23-2007 at 01:35 PM.
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09-01-2007, 04:40 AM #3
Re: Veteran bailers
Main issue I saw was lack of coordination with the Ukraine team on defense. It did not look like the chopper was being hunted either. The teams did seem a bit off and I kept getting disconnected due to stupid PB issues.
A solid Ukraine team can hold them at the beach with ease. The biggest mistake I always see is that Ukraine just allows the US to sneak around back and grab their back flags with little resistence. I am always open to suggestions for the next verison but that should be a different topic.
On topic, I think it is lame when people bail from a game because they are losing. One side wins, one side loses and that is just how it is. I play to have a good time and work hard for my team to win but if we dont then oh well... I will get them next time!
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09-01-2007, 04:47 AM #4
Re: Veteran bailers
That would be the end of the round gator....after people did what the topic starter is talking about.
|TG-12th|mantis


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09-01-2007, 05:11 AM #5
Re: Veteran bailers
*Hears his name mentioned over comms*
*Pokes head out to look around*
*Bullets zinging past from all directions*
*Dives back into armored hull and Slams hatch shut*
"Range: 593 meters! Evelvation: 43 degrees! Bearing: 295 degrees, north by north west!"
"FIRE!!"
On a more serious note, I sympathize with those on either side of the fence. Playing through a round where everyone seems to be doing their own thing is no fun at all. On the other hand, losing quality players due to frustration only encourages this behavior.
I too figure that the arty on that map should have a more viable counter. I’m not sure how that might work without landbridges connecting the USMC island, granting the arty access to the back flags, but a person can go a full round with no deaths as it is now. Not the most fair set of circumstances, to be sure.
But by the same token, unless I miss my guess, the bleed logic favors a Ukraine victory if they play defensively on that map. Also, the arty cannot reach the back flags at all and they are easily fortified with the right amount of teamwork.
We've all seen that map go both ways where either the Germans never get off the beach or the Ukraine get pushed to the 2 back flags. The real problem is the mindset that most people have when playing this game. Zerging everywhere they go is not going to result in an easy victory for either team, especially on that map.
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09-01-2007, 05:48 AM #6
Re: Veteran bailers
The most enjoyable games are the ones that end very close, not the 400-0 blowouts or the 250 shellacking's. What your addressing sounds like the cause and not the symptom. When one side continues to get pounded, TGers should start switching to the losing team to keep it balanced or what happens is a never ending cycle of players quitting on the losing team. We started teamswapping teams at the end of the rounds, perhaps we should also randomize it so that we can split up the players more evenly.
Lucky Shot
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09-01-2007, 07:11 AM #7
Re: Veteran bailers
Yes, close games are the best. Being on either end of a schelacking is not fun, at least for me. In BF2/POE2 I have been on the receiving end mostly, but in other games I have lived on the other side. And it is boring as poop. Fun for awhile, but inevitably dull.
I have thought that randomizing teams would be good, but that makes it tough for the times when TG'ers want to get together at least for a short time on the pubs. Iunno.
My gripe is really with the elite vets who can't handle getting beat. Suck it up.
Anh, maybe I'm just asking too much for a stupid game.
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09-01-2007, 01:07 PM #8
Re: Veteran bailers
I actually have never lost playing as Ukraine on that map. I guess that would mainly be because I always run a rear defense squad. The key to winning that map as Ukraine is to hold both rear flags and never lose them. You can basically keep the Cobra in check and it is effectively out of range of the arty. Then hold on to Church using the high ground above it to repel attacks.
I think playing as US on that map is much harder unless the other team is basically trying to lose.|TG-12th| Sawviper

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09-01-2007, 01:16 PM #9
Re: Veteran bailers
That has been my experience as well. Playing for or against, the Ukraine have bleed advantage so long as they've kept their rear flags and can pressure either Church or... err... that other one... with the big houses... and stuff. Yeah. =\
I really need to commit that stuff to memory.
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09-01-2007, 02:26 PM #10
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09-01-2007, 02:28 PM #11
Re: Veteran bailers
I have been playing here long enough now to recognize a "gaming cycle" after a new mod, update or release comes out. I think we are still working through one with the POE update. The updates draw new players to the server and I have noticed an very significant wave of new players over the last month. Sometimes that can create an unintentional imbalance.
I have had a chance to squad up with most POE TG players and while there can be occaisional frustration from lack of teamwork during an influx of new players, I don't think there is a chronic problem with bailing. In the past when there has been a big influx of players, SL's lead the way, teach the rules, the good players stay and the rest move on. In almost every wood shed beating I have received over the last month, it has been due to a severe lack of teamwork. I think it is a natural reflex to squad up with other people you know because you want to play the TG way. The larger issue is that we need more people (I will count myself) to step up as SL's to promote the TG way and assist the guys who have always done it. I have found that if the teamplay is there, then all of the core players spread out on both sides and we have more natural balance. The server needs new supporting members to survive and grow. I think your frustration shows we have an opportunity to change the current situation collectively by educating the new players to the TG style. I think the rest will take care of itself after that.
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09-01-2007, 02:42 PM #12
Re: Veteran bailers
-33rd- BaneII
Smokers & Jokers
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09-01-2007, 03:31 PM #13
- Join Date
- Aug 2005
- Age
- 24
- Posts
- 29
Re: Veteran bailers
For last night (8/31), sure for some rounds there were more TG on one side than the other but I dont think the teams were terribly unbalanced; there weren't any huge blowouts (fallen, odessa, berezan, spies); there were many times when I noticed tie tickets last night, with one team only pulling away w/ a lead in the last 5-10 minutes of the game. The only round where I felt kinda bad was odessa, but even with that round I had a lot of intense fights near our flag. Luuser and I switched over for the next round (Berezan) and had a fun fun time defending camp. Sometimes what happens to me is that I'll have a great time in a squad with exciting firefights where we switch between defending or attacking a flag cause we lose it, but at the end of the round I'm surprised to see that the tickets show a big win or loss, because from my end of things I thought the battle was pretty even. Also, huge K
s are part of the fun of the game to some people, but playing with good leadership and organization is one of the big reasons many TGers enjoy the game too (at least, for me XD).
I think the screenshot posted is of crimea? I know I dropped out early that round cause of a connection problem and was too tired to go back. I'm sure it happens to a lot of people too; sometimes not all drops/disconnects are voluntary.
Like bane said, I'll admit I voluntarily drop out of a game when the map is one of the less enjoyable ones, where the rest of the team goes off sniping, when we can't hold flags because there's only 1 or 2 full squads on the ground, etc. *cough*dnister*cough*
I mean sure, I'll try for a bit, but if it looks like it's not going anywhere, I'd rather NOT spend 30-45 minutes playing something I'd rather not be playing, especially if I've been playing for a while already, or know I'll be on for a while later. None of us are obliged to stick it out; I mean, nobody likes to sit through something unenjoyable for half an hour. but to the ones that do, trust me you'll get your respect and gratitude from those regulars who you help out by staying with/switching to the team getting pounded, even if they don't say it.
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09-01-2007, 06:38 PM #14
Re: Veteran bailers
I might be alone on this, but I generally play for fun. If a game ceases to be fun and turns into a chore, I don't really feel obligated to hang around and waste my time. I personally think you are forgetting this is a game, enjoyment should be paramount. If the teams are unbalanced and nobody feels like switching to help me out, don't expect me to hang around for an hour staring at the sky waiting for a timer to tick down so I can do it all over again.


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TG-Irr BetterDeadThanRe(D)
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09-01-2007, 09:04 PM #15
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