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Discussion: Battlefield 2 / Battlefield 2 - Point of Existence Discussion - I am a claymore whore. - Originally Posted by delphi00 C4 - you can easily getting blown up by quickly running
  1. #16

    Rick_Slick's Avatar

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    Re: I am a claymore whore.

    Quote Originally Posted by delphi00 View Post
    C4 - you can easily getting blown up by quickly running away once the flag turns gray. It works and I've survived them before by doing that.

    AT Mines - get an engineer to disable them.

    Claymores - the medic you have in the squad you are operating with runs up and revives you. They are only effective in weeding out lone wolves and squads who are not properly spread out.
    Fixed it for ya.

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  3. #17

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    Re: I am a claymore whore.

    Rick, they were all medics. I doubled up claymores at the entrances, or dropped a fresh one down on the body so the reviving medic would get blown up.

    I was a true whore.

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  5. #18

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    Re: I am a claymore whore.

    My issue is when people have their 3d icons turned off. If you don't see the skull, your problem.
    |TG-12th|Undead


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  7. #19

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    Re: I am a claymore whore.

    I hate when someone announces on VOIP that they have laid down a claymore a split second after I've been blown up by it.

    Please, for the sake of your squad, announce where your going to put a claymore before you put it down. Thanks.



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  9. #20


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    Re: I am a claymore whore.

    Quote Originally Posted by Rick_Slick View Post
    Fixed it for ya.
    When you are trying to defend a flag and you see snipers up on the roof defending it, you just go on your own to try to clear them out, you won't necessarily say, "Medic, come with me, I'm about to be blown up by a claymore!"





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  11. #21

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    Re: I am a claymore whore.

    Quote Originally Posted by [tR]Greasy_mullet View Post
    Claymores are different from mines in that you have to actually run over a mine to make it take you out. With claymores, you just have to be in the general area and it takes you out. With a mine you can tend to see them and avoid them but with claymores by the time you see them... you go boom. I for one dislike them a lot but can see their place in the mod.
    I had an idea Greasy...how about in the next update you give different colors to different sides of the claymores. This way, friendly players would know which side to run on when passing claymores...just a thought...maybe orange for the good side, blue for the bad side...

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  13. #22

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    Re: I am a claymore whore.

    Quote Originally Posted by delphi00 View Post
    When you are trying to defend a flag and you see snipers up on the roof defending it, you just go on your own to try to clear them out, you won't necessarily say, "Medic, come with me, I'm about to be blown up by a claymore!"
    If your squad's medic can't get to you in time to revive you before you respawn, I would say that you were operating too far away from the rest of your squad and therefore deserve to die by the claymore. Actually, I would even go so far to say that if you know there are snipers up on the roof defending a flag, then you probably know there is a high probability that there is a claymore at or around the ladder or stairwell leading up to the roof, so not having a medic standing by as you attempt to take the sniper out is probably a bit short-sighted, and asking to be killed by a claymore. Which, there's nothing wrong with that... I'm just saying that the only reason claymores are effective are because there are too many people running around outside the range of a squad/team medic, or worse yet, squads without medics in them.
    Last edited by Rick_Slick; 10-02-2007 at 07:10 AM. Reason: Added stuff

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  15. #23
    jb4
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    Re: I am a claymore whore.

    Quote Originally Posted by Rick_Slick View Post
    If your squad's medic can't get to you in time to revive you before you respawn, I would say that you were operating too far away from the rest of your squad and therefore deserve to die by the claymore.

    ... I'm just saying that the only reason claymores are effective are because there are too many people running around outside the range of a squad/team medic, or worse yet, squads without medics in them.
    Excellent point Rick. Generally speaking, this seems to apply to newer players on the server who are getting used to true squad play and the SL has us in a defensive position. I play Medic most often as kits go. It doesn't matter how you got killed, if you are running around far beyond the perimeter the SL set up, then I am not coming out there to save you when I have 4 other people counting on me just meters away. The only reason I would go out there on a sniper-hunt as delphi00 described would be if the SL directed a fireteam to take care of it.
    |TG-12th| jb4

    "Improvise, adapt and overcome"

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