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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) | ||
![]() Join Date: Apr 2007
Location: NY
Posts: 2,974
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Gentleman's Agreements
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There are more than rules and regulations on gameplay on our PR server. There is proper etiquette that alot of us follow. For example...We don't talk alot of trash, or go out of our way to annoy the other team. We expect that if there is a squad specifically for armor, that they receive how ever much armor is allotted to them by the CO. But what other "Gentleman's Agreements" do you guys think exist on the server? I have a lot, but I'd like to see what you guys have stocked up in you first.
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|TG-6th|Skud, NA Deputy Lead Tester To Hell and Back: The untold story of having your Dick Blonov ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#2 (permalink) |
![]() Join Date: Mar 2007
Location: Canada
Posts: 1,302
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Re: Gentleman's Agreements
Im really glad that you brought this up because there has been a major decrease in the ammount of people following the gentlemens code. I think that this is an issue that needs to be enforced on the server, maybe no punishment but definitley enforce the following of the gentlemens code.
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#3 (permalink) |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,541
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Re: Gentleman's Agreements
I posted this in the other thread, but I just spotted this one so here goes:
One of the biggest problems with these agreements is new people joining the server. Back in the day when we'd have to seed our bf servers and there would be only 4-10 people on for an entire map, most of the time we would opt for no vehicles or snipers, etc. When new people joined in, however, they didn't know about the agreement and hopped in a tank. The same applies with our PR server There are some gentleman's agreements which I believe should be enforced. The biggest one I feel is vehicle squads. If you have a helo squad, have been sitting around for ten minutes and some douche bag takes your helo, he deserves to be kicked not only for being disrespectful, but also being detrimental to our team. He may even be a good pilot, but he's still causing our team to have one or two less players who are still sitting on the helipad instead of doing their jobs. The same goes for tanks. If we are playing an armor heavy map like Kufrah and some guy decides to be Ahnuld and take off by himself in a tank he should be warned. If he persists, he should be kicked. People like this can cause the enemy armor squad to decimate entire rounds. The tanks should be worried about enemy tanks, not take out a wave of single-manned tanks at the beginning and proceed to wipe the enemy infantry off the map.
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lTG-6thl TheGreatNardini ![]() |
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#4 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,319
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Re: Gentleman's Agreements
War is chaos so I think special agreements especially on a public server is too tenuious or subtle to work.
Either its a rule or not and hopefully that rule is clear to all and easy to enforce. Theres nothing to stop you acting like a gentleman of course even when its not agreed. Like I wont do that 1st flag attack. I dont do the HAT from a heli attack. I dont attack UCB on a grey/before AAS. I may refuse to transport or help others in doing those things. In a scrim I would follow orders but on a pub server I'd leave the squad. Maybe this thread is for stuff considered bad gameplay? For example I will use LAT & GL on any target and any distance & I would repeatedly throw grenades. I dont see those actions as overly easy or overpowered like HAT is. m203/GL has been balanced now, it requires a pause before firing to be accurate. In game solutions are allways better then agreements, ideally Rather then vehicle squads, maybe it could be restricted by kits. If there is only 1 aircraft then there is only 1 pilot kit. Same for crewman etc |
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#5 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 2,974
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Re: Gentleman's Agreements
If they do that to kits, what would stop the same person that nardini listed from taking one and saying "well I have the kit!"?
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|TG-6th|Skud, NA Deputy Lead Tester To Hell and Back: The untold story of having your Dick Blonov ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,319
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Re: Gentleman's Agreements
Your right he would be the pilot, end of argument? Its a bit like this now for APC and tanks away from base, no kit no play.
It might be best combined with stricter penalties for people who use assets badly. Grtz on your badge btw ![]() |
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#7 (permalink) |
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Join Date: Mar 2007
Posts: 18
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Re: Gentleman's Agreements
I personally don't care for smacktard gameplay, it's childish and degrades the gameplay of others. I also don't care for players who are arguementative or resistant when confronted about their gameplay or attitudes. These things degrade the server environment, cause good players that frequent the server to leave, and are basically an attempt for everyone one on the server to conform to the way these retards want the game to be played.
The environment has become very lax lately concerning peoples language, taunts, teabagging, misuse of the rules, breaking of the rules, etc... I think it's bad for the oriented individuals who have made PR popular, and have made TG a great place to play. Of course you are going to have hackers and the like visit the server and try to take advantage of the atmosphere for their own enjoyment. The solution is simple in my opinion, kick them, and if they continue, ban them, permanantly. Who cares about the loss of a crappy player, but noone wants to lose a good player. Even password night is getting out of control lately. $0.02 |
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#8 (permalink) | |
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Join Date: May 2007
Posts: 33
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Re: Gentleman's Agreements
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1. you only get 1 shot with the Anti-tank, Over kill for 1 guy Especially when in the open. 2. You have anti-Personnel Rifle, and your squadies should be watching your back 3. Only use I see for LAT vs Personnel is vs a Squad (3+) moving in a tight pack and can not grenade them and Vs a Hardened target (Specifically in a Bunker / Sandbags) |
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#9 (permalink) | |
![]() Join Date: Jan 2007
Location: London, England
Posts: 283
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Re: Gentleman's Agreements
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#10 (permalink) | |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 892
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Re: Gentleman's Agreements
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As mentioned in the other thread, I would like to see an agreement disallowing forward attacks. The maps weren't designed for them and they tend to make gameplay very poor. |
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#11 (permalink) |
![]() Join Date: Jan 2007
Location: London, England
Posts: 283
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Re: Gentleman's Agreements
Make it a rule and show a warning in the server loading screen.
People who don't like the rule have two choices:- 1. Accept it and play on. 2. Ignore it and get banned. It might be because I'm an old fart, but I can usually obey rules and can take it on the chin when I'm punished for breaking one. |
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#12 (permalink) | |
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Join Date: May 2007
Location: England
Posts: 1,339
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Re: Gentleman's Agreements
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Also, what street map is it that Skud mentioned in the first post? Is that the one with the crashed Blackhawk, or a new one?
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|TG-irr| westyfield ![]() Thanks Oldirti for this sig! Xfire: westyfield Ikariam- Westopia, Quosios [18:35] (S). Colonies: Westyville, Nytios [18:29] (M), Westropolis, Tasetia [15:33] (CG). Irregular since Sept 15th, 2007 |
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#13 (permalink) |
![]() Join Date: Mar 2007
Location: Canada
Posts: 1,302
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Re: Gentleman's Agreements
I think that teabagging is kind of a disrespect thing and some thing to be concerned about but kind of not. Lets say that if two people were having a friendly competition, then maybe, teabagging after you kill the other person may be OK. but if you dont know the person and you are in a frustrated mood, then it wouldnt be ok to teabag the person because they might take it offensive or a hostile act toward them.
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