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10-17-2007 06:29 PM #31
Re: The straight dope on HATs, LATs, and GLs
Well in our situation, we were crossing the river, and we were attacked in a non-bunkered situation with a AT rocket. I may be wrong even, and the Chinese AT was trying to hit any vehicles behind us or fortified positions. Though we got hit directly and I was with my SL, reviving him back and trying to get cover behind a rock. Just before we crossed a river, the bunker where the chinese AT was hiding was hit back with a rocket from someone else behind us... not from our squad.
That is my situation report on that. Maybe that is why the arguments started running.
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10-17-2007 07:12 PM #32
Re: The straight dope on HATs, LATs, and GLs
Whoever fired the AT rocket was in a very grey area. First, it depends on if it were light or heavy. Heavy is almost always a no no for infantry. Light is permitted but generally frowned upon if there is no cover.
Nuking a Bunker that is destructable or indestructable with a LAT is a viable tactic. HAT...well...Grey area
|TG-6th|Skud . . .about having a lot of fun while doing everything we can to help our team win!


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10-18-2007 02:35 AM #33
Re: The straight dope on HATs, LATs, and GLs
Imo the rules should be simplified to:
- LAT, allowed on infantry, no matter what the situation is.
- HAT, vehicles only, no bunkers, no full squad, nothing.
The rules are too complicated the way they are now, especially for none regulars. As mentioned before, rules need to be clear and simple for a public server. I 'd rather see AT on infantry completely disallowed but I know some of you wouldn't like that. The reasoning is quite simple: LAT is pretty much useless against armoured vehicles while HAT is too important to waste on infantry...
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10-18-2007 05:46 AM #34
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10-18-2007 07:06 AM #35
Re: The straight dope on HATs, LATs, and GLs
What about if we go on it like that:
Light AT: Have a rifle, so they can defend themselves with their rifles, their LAT is only used exclusevly against armored vehicles.
Heavy AT: Since they only have a sidearm for a defensive weapon, they could use one Rocket from their HAT as a defensive measure against infantry. The second rocket must be reserved for armored vehicles.
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10-18-2007 08:28 AM #36
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- Apr 2007
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- 72
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10-18-2007 10:34 AM #37
Re: The straight dope on HATs, LATs, and GLs
I third it!
The only minor change I would make is to reword the HAT rule to allow its use against any non-infantry item that can be destroyed. This would include bunkers built by commanders.
The LAT usage on the server right now is wide open anyways so I don't think it would change much.
Bernout
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10-18-2007 10:35 AM #38
Re: The straight dope on HATs, LATs, and GLs
Lets...not. Both are kinda opposite of what TG tries to emulate with this game. We try to provide a NEAR simulation enviroment. therefore, making the LAT so black and white would further make problems for our admins.
Yes. A mod should make this a poll, please.Last edited by TheSkudDestroyer; 10-18-2007 at 01:26 PM.
|TG-6th|Skud . . .about having a lot of fun while doing everything we can to help our team win!


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10-18-2007 10:46 AM #39
Re: The straight dope on HATs, LATs, and GLs
Another problem I was yesterday was the TOW missile. On 7 Gates someone was constantly firing it and killing Brits. I know technically this isn't against the rules, but in my opinion it's very cheap and unsportsmanlike. Just cause it's allowed doesn't mean you should spam rockets for twenty minutes, especially since it doesn't run out of ammo. That goes for grenades, LAT, grenadier, anything for that matter.
lTG-6thl NardDawg
The sound of capturing a piece of the triforce is more glorious than the first time I took a girl's panty's off.
Kicked? Banned? Click here!!! | Everything you Need to Know About the PR Server | Need an admin? PM me | XFire

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10-18-2007 01:08 PM #40
- Join Date
- Mar 2007
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- 54
Re: The straight dope on HATs, LATs, and GLs
Thats a suicide tactic, which means that unless youre insurgent its invalid.
Technically, even if it wont be a violation of AT weaponry use its still a violation of TG rules IIRC.
That and killing yourself earns you an extra 30 seconds spawn time so i cant see many players doing it.
Great suggestion!
Only that has a few small issues :
1) Both MEC and PLA have nothing that can be used for the same purpose.
2) Considering how the lock-on of the AA missiles currently works...I honestly cant wait to TK my own tanks because the damn thing just had to lose its lock and hit a friendly tank that is actually farther away than the locked target.
3) Presuming that the Javelin is in full use from what youre suggesting, that would probably mean that the AT-4 would be replaced by the SRAW considering that the SRAW is designed to act as a medium-short range AT solution to fill the gap that is created by the javelin's minimum range requirement.
So really, realistically speaking, what problem you would solve other than make the life of an armor user a living hell? The only possible balance would be that the USMC armor is total crap compared to the rest so they get better AT kits, but thats about all there is to it.
4) It would make the game simply ridiculous in many cases, you wouldnt even need to see the enemy vehicle properly to target it. Sure the smoke in PR isnt near as effective as it would be IRL (Considering that IRL tanks do have smoke deployment options that would effectively make laser guidance on some ATGMs completely messed up, which drastically decreases the chance of getting hit.) but the Javelin would just make it completely useless.
5) It would be almost completely useless on maps such as Qwai River where the amount of things that would block the sight would leave very few places where the missile can be properly launched from so it will hit its target, and you can bet your ass those are the exact spots that players will camp with tanks so its effectively useless.
Anyway...
IMO, its best to have the rules as:
L-AT : Everything.
H-AT : Vehicles mostly but can be used against infantry if its used for indirect fire rather than direct fire. Shooting it on the ground near an enemy is quite obviously direct fire as you were aiming right at him, not the ground near him. Shooting at the ground near a wall for example to kill an enemy that you couldnt see (Behind cover...) would be fine.
One thing that should be noted though is that smoke should be considered cover since it means that while firing through it youre basically blind firing, which means that any damage or kill gained from said action is more of an indirect hit than a direct hit.
Overall, the entire issue can be often solved with finding better cover that offers less areas to allow splash damage to reflect off of and using smoke better. Sure theres no smoke artillery, but the grenadier kit has smoke nades that can be used over a distance and nothing is preventing you from asking a tank to quickly move in a line while constantly popping smoke to create a smoke screen.
Because i honestly cant help but be a prick about this :
Ladders, grappling hooks, stationary MGs and stationary ATGM launchers are counted as vehicles by the BF2 engine. For the same reason you can shoot a civilian on a ladder or a rope without any penalty, it counts as a vehicle and the civilian counts as being in a vehicle.
Sure you might think that im being an idiot for noting this out, but im quite sure that if a rule was put that stated that H-AT is against vehicles only players would use those excuses to fire at the mentioned "vehicles".
Whats not to like about about being forced to attack fortified positions with tactics that are hardly any more advanced than basic WW1 tactics?
So, if you would like to see AT on infantry disallowed, what the hell is the L-AT for? I presume that its possible that it has a use since it has a nice, round, long, smooth tube, but i also doubt thats the intended use of said tube...
As for H-AT being too important to waste on infantry, i would say that depends on the map. Take Seven Gates for example, presuming that the british are using ATGMs, care to explain what else they would use it for other than infantry?
What about Qwai River? The PLA side has absolutely no reason to bother fielding many if any ATGMs for infantry that arent for AP/DP purposes, this would mean that the H-AT kit for the PLA on that side is obviously with the intended purpose of both taking out APCs and assaulting fortified positions. The USMC on the other hand has armor that can hardly be considered much, meaning that the majority of its ATGMs would be for AT/DP purposes rather than AP purposes.
Etc.
As you said, the rules should be simple, but the closest thing to a simple rule set is that the H-AT is only for indirect fire against infantry and obviously direct fire against vehicles.
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10-18-2007 01:26 PM #41
Re: The straight dope on HATs, LATs, and GLs
LAT works great on tanks, if you can get 2 of them and some ammo.
Takes out APC's in 1 good hit from behind...
Takes out light vehicles.
|TG-6th|Skud . . .about having a lot of fun while doing everything we can to help our team win!


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10-18-2007 01:41 PM #42
- Join Date
- Mar 2007
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- 54
Re: The straight dope on HATs, LATs, and GLs
Tanks are armored vehicles, APCs are armored vehicles, both Humvee and Vodnik are considered armored vehicles (Not sure about the version of the PLA car currently in PR.), the only vehicles that arent considered armored are the FAVs and DPVs. He clearly stated that L-AT isnt effective against armored vehicles, as a result im presuming he means that L-AT is only good for attacking FAVs and DPVs since that in the same block of text he also mentions that he would rather have AT use against infantry disallowed entirely.
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10-18-2007 02:48 PM #43
Re: The straight dope on HATs, LATs, and GLs
So, if you would like to see AT on infantry disallowed, what the hell is the L-AT for? I presume that its possible that it has a use since it has a nice, round, long, smooth tube, but i also doubt thats the intended use of said tube...
That's what she said!!!!
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10-18-2007 02:56 PM #44
Re: The straight dope on HATs, LATs, and GLs
I really just cant agree with LAT being "useless"
|TG-6th|Skud . . .about having a lot of fun while doing everything we can to help our team win!


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10-18-2007 03:05 PM #45
Re: The straight dope on HATs, LATs, and GLs
Choppers, bunkers, jeeps, APC's, making tank drivers change their pants, LAT has many uses and is far from useless
lTG-6thl NardDawg
The sound of capturing a piece of the triforce is more glorious than the first time I took a girl's panty's off.
Kicked? Banned? Click here!!! | Everything you Need to Know About the PR Server | Need an admin? PM me | XFire

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