![]() |


|
|||||||
| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
![]() |
|
|
Thread Tools |
|
|
#17 (permalink) |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 877
|
Re: Jihad Cars
Just left click your mouse. If it horns... you got a spawncar, if it plays funky music... start dancing.
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#18 (permalink) |
|
Join Date: Jun 2007
Posts: 49
|
Re: Jihad Cars
that was a blast i believe i was in your squad..........now i look forward to being on the insurgent team everytime on al basrah aka al bashrah. Nothing more fun than blowing up a bridge then running a vehicle into an unsuspecting apc just when troops disembark and then KABOOOOOOOOOOOOM!
|
|
|
|
|
|
#19 (permalink) |
|
Join Date: Jul 2005
Location: Moron Valley, Southern California
Age: 22
Posts: 489
|
Re: Jihad Cars
I really wish I had gotten the BR file for it, but a couple of months ago (at least) I managed to bag a Cobra (this sort of tells you how old it is) in my homemade jihad motorcycle.
I am not at all sure what the circumstance was, but the cobra landed in the middle of the field (possibly for repairs). I was hesitant at first since it was near tons of unfriendlies, but after about 15 seconds of his spooling up the rotors, I told my self "The hell with it" and I gunned the motorcycle across the field. I detonated just as he was taking off. The best moment of my insurgent life. ![]() |
|
|
|
|
|
#20 (permalink) | |
|
Join Date: May 2007
Location: England
Posts: 1,338
|
Re: Jihad Cars
Quote:
![]()
__________________
|TG-irr| westyfield ![]() Thanks Oldirti for this sig! Xfire: westyfield Ikariam- Westopia, Quosios [18:35] (S). Colonies: Westyville, Nytios [18:29] (M), Westropolis, Tasetia [15:33] (CG). Irregular since Sept 15th, 2007 |
|
|
|
|
|
|
#21 (permalink) |
|
Join Date: Apr 2007
Location: Milky Way Galaxy
Posts: 495
|
Re: Jihad Cars
No, thats not the TG way... He used a motorcycle which I have never noticed are packed with IEDs that come with the bike.
__________________
unlocks_r_emo / Pistolfied ![]() ![]() ~ xfire = pistolfied ~ PSN = Pistolfied ~ RED VS BLUE IS BACK. CHECK ROOSTER TEETH. WEWT!!!! ~ MGS 4 FTW |
|
|
|
| Sponsored links | |
|
|
|
|
|
#23 (permalink) |
|
Join Date: Nov 2006
Location: Canada
Posts: 545
|
Re: Jihad Cars
0.7 will concentrate VBIED's to only mapper placed (no more making EVERY insurgents vehicle a bomb car).
the VBIED strength will be increased greatly, as will the IED strength and explosive radius, making roadside IED's finally a useful tactic
__________________
|
|
|
|
|
|
#24 (permalink) |
|
Join Date: Apr 2007
Location: Milky Way Galaxy
Posts: 495
|
Re: Jihad Cars
XDXDXDXDXDXDXDXDXDDXDXDDXDXDXDXDDXDXDXDXDXDDXDXDXD X IS all I have to say about what fuzz said.
__________________
unlocks_r_emo / Pistolfied ![]() ![]() ~ xfire = pistolfied ~ PSN = Pistolfied ~ RED VS BLUE IS BACK. CHECK ROOSTER TEETH. WEWT!!!! ~ MGS 4 FTW |
|
|
|
|
|
#25 (permalink) | |
|
Join Date: Jul 2005
Location: Moron Valley, Southern California
Age: 22
Posts: 489
|
Re: Jihad Cars
Quote:
However, if they are placed with a system not-unlike what is used to spawn the Caches, then I'm all for it. |
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#26 (permalink) | |
|
Join Date: Apr 2007
Location: Long Island, NY
Posts: 280
|
Re: Jihad Cars
Quote:
__________________
![]() Xfire:Gumball
|
|
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

