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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) |
![]() Join Date: Sep 2007
Location: Ottawa, Canada
Age: 21
Posts: 169
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Re: Would be a interesting addition especially for large kashan like maps
Ah mortars are all well and good for a small map where you don't want massive collateral damage. But in a big open landscape such as Kashan... It's well within reason to have larger long range weapons systems. Look at it this way. No matter how big the PR map it's still shrunken reality. You would not be within reasonable driving or running distance of enemy airstrips, helicopter staging areas, or an armor depot in reality. PR is shrunken reality. You don't need the 155 shell to have real life blast radius or power, it needs to fit within the reality of PR which scales everything back while keeping it within the realm of being believable. Tactically speaking aritllery is an aspect of the battlefield that's really missing or half arsed into the game as it stands.
To put it philosophically: "If a 155mm shell falls in the desert, does anybody not find it cool?" |
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#17 (permalink) | |
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Join Date: Oct 2006
Location: Manchester, England
Age: 28
Posts: 310
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Re: Would be a interesting addition especially for large kashan like maps
A tourney I play in which compiles its own mod for each campaign uses two types of mobile arty (TOS-1 and MRLS on T-72 Chassis), both with a simple point and fire action, hitting F11 to get a TV view of rocket on route (non guided)... limited rockets per "magazine" and long "magazine" reload and unit respawn time keeps it from being overpowering. If a large 64P map is being played, thats what is used and it works very nicely indeed. We've also used mortars, fully working, very nice as pickup kits for use on smaller maps where there may be no arty... Oh and just for good measure, the BF2 version of the Javelin AT launcher that I have tried is a pretty sweet bit of kit aswell
![]() It's hard wishing things like this to make it into your favourite mods, especially when you know they have been done, work fine and worst still... you've tried them out :P
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#18 (permalink) |
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Join Date: Nov 2006
Location: Canada
Posts: 579
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Re: Would be a interesting addition especially for large kashan like maps
we tried both MLRS and javelin AT but they had various bugs and issues when trying to make them realistic that we have been yet able to resolve...
eventually PR will have an artillery system and a few other long range surprises ![]()
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#20 (permalink) | |
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Join Date: Jun 2007
Posts: 49
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Re: Would be a interesting addition especially for large kashan like maps
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#21 (permalink) |
![]() ![]() Join Date: Nov 2006
Location: Colorado Springs, CO
Posts: 1,056
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Re: Would be a interesting addition especially for large kashan like maps
The MLRS? Please. May as well mod in tactical ICBMs while you're at it for all the unbalancing such a weapon system would bring.
If the MLRS is shooting the standard M26 rockets (which have a range of about 20 miles), then expect a rain of about 650 little anti-personnel/anti-armor bomblets which scatter upon the warhead detonating in mid-air. An MLRS's full payload is designed to neutralize a grid square. ...I think a 60mm (81mm, tops) mortar would be a lot more balanced. Add in a mortarman kit and you're good to go. For that matter... add in some semi-realistic heavy machine guns. I loved how Red Orchestra implemented the machine guns, complete with barrel changes. Think about it. You could have the machine gunner and an assistant machine gunner. The AG can deploy a tripod in strategic locations to allow the machine gunner to mount the gun and have extremely accurate long-range fire. |
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#23 (permalink) |
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Join Date: May 2007
Location: England
Age: 15
Posts: 1,368
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Re: Would be a interesting addition especially for large kashan like maps
Would that be the EBC tournament? I recognise your name from the forums there...
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#25 (permalink) | ||
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Join Date: Oct 2006
Location: Manchester, England
Age: 28
Posts: 310
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Re: Would be a interesting addition especially for large kashan like maps
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