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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
![]() Join Date: Aug 2007
Location: Iceland
Age: 34
Posts: 279
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Black ops
Since TG server has been have beeen having problems I have tried a few other servers. On one of them they where plaing the night map and it was real fun.
Is there any chance we can have that map running once in a while? |
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#2 (permalink) |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,643
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Re: Black ops
We don't play bi ming here because of all the problems the map had. Not sure why, but it crashes while loading for allot of people (including myself).
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lTG-6thl TheGreatNardini ![]() "Dave: I'll have plenty of time to play next month after my foot surgery.
Wickens: They removing it from your mouth?" |
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#4 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,203
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Re: Black ops
Bi ming just wasnt much fun for alot of players anyway. It was *too* dark.
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|TG-6th|Skud 6.5 weeks Lackland AFB 8 months Keesler AFB, 1W0X1 - Weather The 6th Devils - Now with MORE Air Force! "...I simply stated "Video Games". They thought I was joking..." |
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#7 (permalink) |
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Join Date: May 2007
Location: England
Age: 15
Posts: 1,366
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Re: Black ops
I personally hate that map as for some reason, the NVGs on BF2 give me a real headache. I could handle it on BF2 SpecOps because there were lots of buildings and lights, but that map just makes me feel ill. it's weird cause that never happens on any other game (Rainbow 6 vegas, ArmA, CoD4 demo etc)
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|TG-Irr| westyfield ![]() Thanks Oldirti for this sig! Irregular since Sept 15th, 2007 I'll procrastinate... later. |
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#8 (permalink) |
![]() ![]() Join Date: Mar 2007
Location: So. California
Posts: 590
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Re: Black ops
When I saw the thread title I thought I was in for a little bashing...
I really, really, really dig that map. Wish the Devs could come up with a quick fix for .7
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|TG-X| Portable.Cougar |
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#9 (permalink) |
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Join Date: Nov 2006
Location: Canada
Posts: 579
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Re: Black ops
i like the map too, its got good layout and design, which most people dont notice cause its so dark...
light levels: it actually IS that dark at night without a moon.... i like what dr rank did, he didnt pussify night time combat. nighttime+forest = FREAKING DARK!!!
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#11 (permalink) |
![]() Join Date: Sep 2006
Location: Canada
Age: 23
Posts: 376
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Re: Black ops
It looked lighter in .6 from the screenshots I saw.... I still find it fishy that there is not a single light / lamp / lightpost / lightsource in the entire map.. The biggest source I found was some dang fireflys
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#13 (permalink) | |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,488
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Re: Black ops
Quote:
In fact, while I did kind of like the map at the start, playing it for half an hour does actually make me feel physically unwell. I'm not sure how this comes because it is the only map I've ever experienced this in. I can have fun on the map, until it makes me feel sick. The map is certainly well designed, and it is a commendable attempt at making a night map. Still I can't possibly play it. The BF2 engine simply does not do night well I think, SF night-maps didn't work well either imo.
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Support your right to arm bears. ~Cleveland Amory I am a kind of paranoiac in reverse. I suspect people of plotting to make me happy. ~J.D. Salinger |
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#15 (permalink) |
![]() ![]() ![]() Join Date: Dec 2005
Location: Las Vegas!
Age: 24
Posts: 3,178
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Re: Black ops
I agree with Al.
This map makes me physically sick. I start getting tunnel vision and start feeling a little car sick for some reason. I also feel the same way wearing NVG's IRL also ![]()
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