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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#76 (permalink) | |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,527
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Re: Bring back Kashan 64 for PW night
Great games last night. The round lasted a long time, but I made sure it was last on rotation and I think all and all it was a very good password night. We started with EJOD 16, and in my opinion it was a million times better than street. It's a well thought-out map and works well with a large population, whereas with street if you get more than 20 or so the game-play suffers terribly.
x-cannon great job in the jets, that battle over our airfield was great, us migs and aa were frantically trying to nail you before you shot down Dirtboy in the frogfoot, but you ended up shooting him and crashing into his corpse . We gradually lost pilots until the end of the map when it was just me alone in the air, trying to nail your a10's and f-16s and failing miserably .Quote:
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lTG-6thl TheGreatNardini ![]() |
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#77 (permalink) | |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,498
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Re: Bring back Kashan 64 for PW night
Quote:
Perhaps putting it on in the middle of the day, especially on Sunday only when there is more time for a PW event, makes more sense. There would be a larger population of players, and players might have more time to devote to seeing the game to it's conclusion. It's tough to sit for 3 hours on a Thursday (that's the entire PW night) or Sunday at the end of password night when a lot of players have to leave in the middle for real-world responsibilities. BTW - EJOD 16 was fantastic! Great urban warfare! I just wish it had more tickets, it was over too quickly. Just my $0.02.
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#78 (permalink) |
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Join Date: Sep 2007
Location: NY
Posts: 28
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Re: Bring back Kashan 64 for PW night
Hero: too late for that.
![]() I think I've earned some time to be the whiner when putting into account the years that I was the whinee on the receiving end. Albeit, just not here at TG. |
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