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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#31 (permalink) | |
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Join Date: May 2007
Location: England
Posts: 1,339
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Re: Advice needed: Shoot/No Shoot decision making
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At that moment he looked up at me and we both realised. He whipped out his pistol and fired, but I was quicker to the trigger with my SAW and emptied about 15 rounds into his head. It happens. ![]()
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|TG-irr| westyfield ![]() Thanks Oldirti for this sig! Xfire: westyfield Ikariam- Westopia, Quosios [18:35] (S). Colonies: Westyville, Nytios [18:29] (M), Westropolis, Tasetia [15:33] (CG). Irregular since Sept 15th, 2007 |
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#32 (permalink) | |
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Join Date: Sep 2007
Location: Boston
Age: 28
Posts: 199
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Re: Advice needed: Shoot/No Shoot decision making
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#33 (permalink) |
![]() Join Date: Apr 2007
Age: 31
Posts: 602
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Re: Advice needed: Shoot/No Shoot decision making
I've heard rumor (just a rumor) that spam-spotting ("Q" + enemy spotted) will eventually be changed so we will have to manually hit "Q" + right click and pick the actual target. Don't know if the target will then still track on our mini-map.
I would love this change, as it would add much more realism to the game...but I think it will slow the pace down significantly.
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In-game squad name: .HOUSE
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#35 (permalink) |
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Join Date: May 2007
Location: England
Posts: 1,339
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Re: Advice needed: Shoot/No Shoot decision making
Depends on whether I'm in a village or something, whether I have it zoomed right in or medium. I don't like the full zoomed out map, it's hard to see landmarks and vehicles properly.
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|TG-irr| westyfield ![]() Thanks Oldirti for this sig! Xfire: westyfield Ikariam- Westopia, Quosios [18:35] (S). Colonies: Westyville, Nytios [18:29] (M), Westropolis, Tasetia [15:33] (CG). Irregular since Sept 15th, 2007 |
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#36 (permalink) |
![]() Join Date: Oct 2007
Location: Petawawa, Canada
Posts: 164
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Re: Advice needed: Shoot/No Shoot decision making
Yep I've been there. I remember running along and hopping into a ditch with what I thought was some of my team. I was wrong but it took all of us about 5 seconds to figure it out.
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#37 (permalink) |
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Join Date: Oct 2007
Location: Behind you.
Posts: 29
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Re: Advice needed: Shoot/No Shoot decision making
Brits can be recognized at range due they peculiar looking somewhat bloated torso and light brown color. MEC have a dark brown torso, lighter limbs, and beard. Chinese are light colored heads and thin, dark mottled green body. USMC have black faces but light scalp and dark green solid uniforms. Militia... well anyone can tell them apart from brits. I always use these characteristics and rarely ever get a tk at ranges>90meters.
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#39 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,319
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Re: Advice needed: Shoot/No Shoot decision making
I try to do the same, if theres no friendlies then you can react quicker and more indiscriminately.
Otherwise you have to recognise by sight and be carefull of the blast radius / indirect fire. Sniper can spot targets onto a map still and I think HAT should be able to as well I think |
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#40 (permalink) |
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Join Date: Jan 2008
Location: Connecticut
Age: 13
Posts: 466
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Re: Advice needed: Shoot/No Shoot decision making
The way i make sure i can distinguish between enemy and freindly, is by hovering my mouse over them. If no name appears, i go to stage 2. I check the map really fast. Stage 3, i line up my shot carefully, wait for deviation to stop, and get 1 to the side of his head. If i see someone running, i skip all the steps and just look at the camo to make sure. Its incredibly easy to tell between brits and insugents/militia, becuase of their highly differed uniforms.
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#41 (permalink) |
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Join Date: Apr 2007
Location: Milky Way Galaxy
Posts: 507
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Re: Advice needed: Shoot/No Shoot decision making
I just look and instantly know, kind-of an instinct I've developed I guess. The surefire way to get rid of this problem though is REMOVE THE MEC, IRL there is no such thing as the MEC and why should it exist in a game based off of reality.
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unlocks_r_emo / Pistolfied ![]() ![]() ~ xfire = pistolfied ~ PSN = Pistolfied ~ RED VS BLUE IS BACK. CHECK ROOSTER TEETH. WEWT!!!! ~ MGS 4 FTW |
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