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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#31 (permalink) |
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Join Date: Apr 2007
Location: Milky Way Galaxy
Posts: 536
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Re: Dedicated Squads
LOLOLOLOLOL <-- or some type of variant
SL : TG Unlocks_r_emo Des : Follow CO orders in the hardest possible way that usually involves us losing the rally and spawning back at main only to get pissed and do it again ![]() Rules : They vary depending on the map, just listen at the start of the round
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unlocks_r_emo / Pistolfied ![]() ![]() ~ xfire = pistolfied ~ PSN = Pistolfied Video card shat itself. Awaiting on a new computer >.< |
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#32 (permalink) |
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Join Date: Nov 2007
Location: Canada
Posts: 183
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Re: Dedicated Squads
SpotNSnipe or TGVOIPTW
- Squad Leader: |TG-Irr| Nixon - Description: First squad is a sniper and spotter team. This spec-ops and sniper duo reek havoc on enemy flanks, report in troop and armour location and will sabotage any enemy assets. The second squad is a "normal" six men team. Most of the time I follow the CO's orders but I like to use unorthodox ways to achieve my goals (IE. Sabotage, Flanking, Traps, etc.) - Rules: Kits for the first sq: sniper and spec-ops (We can exchange roles in the round). For the second sq the type of kit really depends on the map and the situation. I like a good mix, and will require an engineer, medic and a ammo rifle men. Squad members need to have VOIP and be responsive to voice commands and orders. Winning is secondary team work and fun is always my first objective.
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