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Old 04-25-2009, 04:15 PM   #1486 (permalink)
 
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Re: PR Dev Journal.

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Originally Posted by Unedible View Post
Aren't Tibetans peaceful and pacifists?
not all of them. but a tibetan insurgency map would be a bit off.

if we wanted true insurgency/hunt/destroy....

then go to South/Latin American, and do Hunt the Druglord style battles there.

You'd have City/Jungle Maps there.
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Old 04-25-2009, 07:33 PM   #1487 (permalink)
 
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Re: PR Dev Journal.

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Originally Posted by Exakter View Post
if we wanted true insurgency/hunt/destroy....

then go to South/Latin American, and do Hunt the Druglord style battles there.
.
That is such a good idea! I can imagine - instead of weapons cache it could be the drugs cache, and kill the druglord would also be great fun. I would like to see what mapmakers could do with jungle setting mixed with buildings and farms. Maybe the blufor side could be the new PMC faction that they are planning - hired to stop drugs production. That would be awesome.
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Old 04-25-2009, 08:03 PM   #1488 (permalink)
 
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Re: PR Dev Journal.

AFAIK not gonna happen. They are focusing on VIP extraction etc.
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Old 04-25-2009, 10:27 PM   #1489 (permalink)
 
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Re: PR Dev Journal.

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Originally Posted by RangeRover21 View Post
AFAIK not gonna happen. They are focusing on VIP extraction etc.
AFAIK, theres nothing saying that they won't do that and that they're focusing on VIP extraction.
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Old 04-25-2009, 11:25 PM   #1490 (permalink)
 
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Re: PR Dev Journal.

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Originally Posted by Pwn3ge View Post
theres nothing saying [...] that they're focusing on VIP extraction.

Oh yes, there is plenty of content from PMC developers that says they are focusing on VIP escort and extraction. Feel free to read through all of the threads in the PMC forum as I have.
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Old 04-26-2009, 04:42 AM   #1491 (permalink)
 
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Re: PR Dev Journal.

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Originally Posted by Pwn3ge View Post
AFAIK, theres nothing saying that they won't do that and that they're focusing on VIP extraction.

AFAIK, you're wrong...

Quote regarding PMC's and their "objectives".

You do understand that there is a line between a Private Security Contractor and a Mercenary? The PSC faction will not be 'fighting against' anyone, simply protecting vital assets.

That aside, I'd love to see maps based in the Western hemisphere.

-REad


LINK http://www.realitymod.com/forum/f353...tml#post982842

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Originally Posted by Waldo_II View Post
Feel free to read through all of the threads in the PMC forum as I have.
Indeed.
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Old 04-26-2009, 10:13 AM   #1492 (permalink)
 
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Re: PR Dev Journal.

Great news from Dr Rank (maker of the Sangin)!

http://www.realitymod.com/forum/f196...ml#post1003950

Information about assets and gamemodes.
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Old 04-26-2009, 11:03 AM   #1493 (permalink)
 
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Re: PR Dev Journal.

I 'll quote:

Quote:
Originally Posted by [R-DEV]Dr Rank View Post
Pre-testing gameplay/assets for the British (all of the gamemode plans are subject to change):

Assets (64 layer) Insurgency

1x Apache spawning at Bastion

3x Scimitars at Bastion

4/5x Landrovers at Bastion (possibly have a few more on a delayed spawn)

4/5x Landrovers at the FOB (these ones won't respawn)

3x Chinooks at Bastion (responsible for ALL the supplies in the field i.e. no trucks)

Artillary Command Asset (the Taliban will have mortars)


Gameplay notes:
  • Dome of Death around both Bastion for the Taliban (and probably around the FOB too to focus the action on the caches)

  • One cache at a time (possibly 2, probably 1, needs testing).


For the 32 Insurgency layer replace the Apache with a Harrier


For the 16 Insurgency layer replace the Apache with an A-10


Assets (64 AAS layer) "King of the Hill"

3x Landrover at the FOB (these ones won't respawn)

3x Chinook (again, responsible for all the supplies) at Bastion

1x Harrier with a delayed spawn at the start.

Gameplay notes:
  • Combat Zone for the British around both Bastion and the FOB. Dome of Death around Bastion for the Taliban. The only assets allowed to access the rest of the map are the Chinooks. The Combat Zone for the FOB will be fairly large allowing for some aggressive defense/patrols, but still keep the Brits on defensive duties.

  • The British will only start with expiring RPs at the FOB, with no supply crates and no firebase. The British will be dependent on the Chinooks to re-supply them in order to get their requestable kits, set up extra defenses etc. No AA will be available to the Taliban, but they will have plenty of RPGs.

  • The Taliban will have spawnable caches/RPs all around the perimeter of the FOB and access to technicals, civy cars and bomb cars.
It will be judged on tickets, mainly decided on through kills and destroying vehicle assets. However if the Taliban manage to cap the FOB flag (the perimeter for which will be inside the FOB) then the British will either go on a fairly heavy bleed and hope the chinooks can bring enough troops in to re-establish the FOB, or they will go on a really heavy bleed, basically meaning the Taliban have won.

I really want to capture some of the fierce defensive fighting like 3 Para had defending the Main Town FOB (the one I've based my FOB on) in 2006:

YouTube - 3 para

This gives players the chance to attack as the Taliban, and to put up a realistic defence as the British.

A skirmish layer will also be added for clan battles/infantry scrims etc

For visual reference, here are a couple maps, please excuse the old minimap picture

This one Highlights where Bastion and the FOB are located, the FOB being the one in the centre:


This one also includes the domes of death for the Taliban in the 64 and 32 player layers:


This one includes the domes of death for the British (effects all units except for the chinooks and other air assets i.e. the harrier) in the "King of the Hill" layer:


Any other information is still classified.

NOTE: Please don't start a massive discussion on why this won't work, you should do this instead etc etc. I've put this up to give you some idea of where I'm going with this, the only time we can start debating these is when the decisions are finalised and you guys have played it for a month or so
I wonder how this will work out... Brits get either Apache, Harrier or A-10 and Taliban get poor cover and no AA.

Looking forward to seeing the Chinook in action .
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Old 04-26-2009, 11:07 AM   #1494 (permalink)
 
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Re: PR Dev Journal.

Holy crap, the Taliban are just gonna get utterly destroyed if they step outside...
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Old 04-26-2009, 11:08 AM   #1495 (permalink)
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Re: PR Dev Journal.

King of the hill looks bad ass!!!
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Old 04-26-2009, 11:24 AM   #1496 (permalink)
 
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Re: PR Dev Journal.

I'm quiet pleased to see that the DEVs are varying the types of insurgency game modes. This "king of the hill" would probably also work on maps like Korengal and Archer. It'd be cool if Archer had a varying FOB each round (kind of like AASv3 except for King of the Hill).
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Old 04-26-2009, 11:43 AM   #1497 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by RangeRover21 View Post
AFAIK, you're wrong...

Quote regarding PMC's and their "objectives".

You do understand that there is a line between a Private Security Contractor and a Mercenary? The PSC faction will not be 'fighting against' anyone, simply protecting vital assets.

That aside, I'd love to see maps based in the Western hemisphere.

-REad


LINK http://www.realitymod.com/forum/f353...tml#post982842



Indeed.
Oops. I thought you were talking about PR in general.
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Old 04-26-2009, 01:18 PM   #1498 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by Ghost Dog View Post
I wonder how this will work out... Brits get either Apache, Harrier or A-10 and Taliban get poor cover and no AA.

Looking forward to seeing the Chinook in action .
I'm quite sure Dr Rank was talking about ZPU-4's on Sangin. I guess he changed his mind.

Thanks for qouting, I am banned from the PR forums and I can't quote

Last edited by RangeRover21; 04-26-2009 at 01:45 PM.
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Old 04-26-2009, 01:39 PM   #1499 (permalink)
 
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Re: PR Dev Journal.

Looks ambitious, the taliban will need AA kits or it wont work otherwise. Dont taliban get this as a requestable kit, cant remember now

Even if they have them in most pub games they get lost, like happens on ramiel or basra now

A harrier or 3 chinooks is awesome, this is a map the size of Kashan I take it


What pictures are these
http://www.themonkeysfist.ca/maps/dt2.jpg)
(IMG:http://www.themonkeysfist.ca/maps/layout.jpg)
(IMG:http://www.themonkeysfist.ca/maps/west2.jpg)
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Old 04-26-2009, 01:47 PM   #1500 (permalink)
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Re: PR Dev Journal.

Yes, 4 x 4 km, and no, the Taliban do NOT get any AA, which is more realistic. In real life, the taliban didn't have AA, and had lots of RPG's, which CAN take down a 'nook, they will just have to be inventive. As for the fixed-wing being overkill, I disagree, the only thing that stopped the Terry's from over running the Brits was our CAS, as it got quite hairy if you look up the real life battles around Sangin. Of course it may play out really well, or really bad, but think of it as a WIP for a new game mode, and enjoy it. I think it sounds good, and me personally I am relishing the thought of running around as Brit infantry on aggressive patrols to keep the terrys away.....
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