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Old 04-27-2009, 09:22 PM   #1516 (permalink)
 
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Re: PR Dev Journal.

406mm would make the Jabal beaches more palatable
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Old 04-28-2009, 01:55 AM   #1517 (permalink)

 
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Re: PR Dev Journal.

tomahawks........is it me, or is anyone else feening a normandy omaha beach type of map......i know barracuda is similar to it, but i am kid of craving one.......artillery, mortars, machine gun nests, maybe i should make up a scenario event or something like it.......
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Old 04-28-2009, 02:15 AM   #1518 (permalink)

 
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Re: PR Dev Journal.

This thread has turned from posting things from the DEV Journal to "I want this, kay?"
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Old 04-28-2009, 03:11 AM   #1519 (permalink)
 
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Re: PR Dev Journal.

No way... >.>


But it's fun throwing out your ideas!
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Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

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Old 04-28-2009, 01:45 PM   #1520 (permalink)
 
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Re: PR Dev Journal.

http://www.realitymod.com/forum/f196...ml#post1006390

GLORIOUS VICTORY!
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Old 04-28-2009, 01:57 PM   #1521 (permalink)
 
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Re: PR Dev Journal.

Good catch RangeRover, I'll format it for you.
Quote:
Originally Posted by [R-DEV]dbzao View Post
A little update from the upcoming 0.86 patch.

The Medic and the Automatic Rifleman kits join the spawn menu as limited kits.
Also we included an Officer ironsights variant.



The Medic and the Automatic Rifleman kits are limited to 1 per squad with at least 3 members and unlimited numbers per team. So you can always have a medic and a SAW gunner in your squad no matter what the team is doing.

The kits are now separated in the following groups:

Normal kits (unlimited)

Rifleman (optics and ironsights)
Rifleman Specialist

Vehicle kits (unlimited)

Crewman
Pilot

Infantry kits (squad limited)

Officer (optics and ironsights)
Medic
Automatic Rifleman

Infantry kits (squad and team limited)

Marksman
Rifleman AT
Grenadier

Specialist kits (team limited)

Anti-Tank
Anti-Air
Engineer
Sniper

Oh, and here's a little gem that is available since 0.8 but wasn't documented because I always forgot to do it.
Right-click to call medic when critically wounded and you expired both of your "medic!" calls.

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Old 04-28-2009, 02:04 PM   #1522 (permalink)
 
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Re: PR Dev Journal.

Nice update and we won't even have to wait for 0.9.

I pretty much like everything in this update, especially the automatic rifleman that will ALWAYS be available for the squad now. Limited medic is gonna be another great improvement imo.
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Last edited by Ghost Dog; 04-28-2009 at 02:05 PM. Reason: Charity beat me to it.
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Old 04-28-2009, 02:25 PM   #1523 (permalink)

 
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Re: PR Dev Journal.

Charity will the US Variant include the AIM-Point/ACOG option? Or will that be map specific?
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Old 04-28-2009, 02:56 PM   #1524 (permalink)
 
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Re: PR Dev Journal.

Randy, this is for you -> http://www.realitymod.com/forum/f18-...tml#post992512

By the way, US SAW will have an M145 (ELCAN) SOURCE -> http://www.realitymod.com/forum/f18-...tml#post992531

"Good catch RangeRover, I'll format it for you."

Thanks, you won't have to do this after the 1st May, though (unban for me, YAY)


I think posting "new stuff" about PMC would be appropriate.

Knife.

http://www.realitymod.com/forum/f353...-nimravus.html

Aircraft.

http://www.realitymod.com/forum/f353...d-500-wip.html

Map.

http://www.realitymod.com/forum/f353...arah-iraq.html

PMC Proposal Presentation (this was posted a long time ago, maybe some people missed this)

http://www.wegame.com/watch/PMC_Proposal_Presentation/

EDIT. About optics on MG.

http://www.realitymod.com/forum/f196...ml#post1006582

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Old 04-28-2009, 03:37 PM   #1525 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by Delta*RandyShugart* View Post
Charity will the US Variant include the AIM-Point/ACOG option? Or will that be map specific?
Here you go:
Quote:
Originally Posted by [R-DEV]Jaymz View Post
Just so everyone is aware, that's an ELCAN on the M249. It's the only MG optic that will be ready for 0.86 but they are planned for almost every faction (we'll change it to a SUSAT for the Brits in time).
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Old 04-28-2009, 04:46 PM   #1526 (permalink)
 
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Re: PR Dev Journal.

Man, do we have a date for the release of .86? This is gonna be bad ass.
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FROM THE PRIMER:
Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

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Old 04-28-2009, 05:46 PM   #1527 (permalink)
 
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Re: PR Dev Journal.

Probably about a week after the official launch of the 1.50 BF2 patch.
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Old 04-28-2009, 06:06 PM   #1528 (permalink)
 
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Re: PR Dev Journal.

Ironsight Officer... BRILLIANT.. BRILLIANT I SAY!!!!
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Old 04-28-2009, 06:10 PM   #1529 (permalink)

 
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Re: PR Dev Journal.

My prayers have been answered!!! Iron sights.....
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Old 04-28-2009, 07:05 PM   #1530 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by Waldo_II View Post
Probably about a week after the official launch of the 1.50 BF2 patch.
Thanks for the info, bro.
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FROM THE PRIMER:
Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

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