 |
|
05-18-2009, 07:12 AM
|
#1561 (permalink)
|
Join Date: Sep 2008
Location: Riga, Latvia
Posts: 84
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
I think theres different deviation for all stances. Atleast, one DEV said something about this.
|
|
|
05-18-2009, 07:22 AM
|
#1562 (permalink)
|
Join Date: Jul 2008
Posts: 59
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
Luckily the LMG is limited to 1 per squad
|
|
|
05-18-2009, 07:50 AM
|
#1563 (permalink)
|
Join Date: Oct 2006
Location: Naples, FL
Age: 18
Posts: 526
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
You guys must really chew through ammunition then. I've rarely seen myself go below 4 magazines.
__________________
Community, not corporation!
TG-Irr BetterDeadThanRe(D)
Xfire-BetterDeadThanRed1
Irregs PR CO
|
|
|
05-18-2009, 10:47 AM
|
#1564 (permalink)
|
|
Arma Officer
Join Date: Mar 2007
Location: Northern Ireland, land of Kings....and rain.
Age: 23
Posts: 3,573
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
Quote:
Originally Posted by Betterdeadthanred
You guys must really chew through ammunition then. I've rarely seen myself go below 4 magazines.
|
Wow, I guess I am a compulsive reloader, I fire of even 2 rounds and I feel my thumb move to my 4th mouse button to reload, I am always running out and having to steal kits or knife people. Funsies!
__________________
|TG-1st|Jeepo
TG-1st 2IC | ArmA GO | TG Pathfinder
"I like our siggy's too. Partially because they are superbly done, but also because they were done by Xmaster whom I have a deep sexual desire for" - Python1
|
|
|
05-18-2009, 01:27 PM
|
#1565 (permalink)
|
Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
Posts: 4,209
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
Quote:
Originally Posted by Ghost Dog
Not very realistic to see someone shoot accurate at 800m on full auto while standing straight with nothing to support his gun. I guess there is no other way because of engine limitations and the 8 second settle time will compensate for abuse but I 'm not too sure about this change.
|
have you ever seen jarhead? I mean yes they were shooting into the air. way too much nit-picking, I am glad to see this put into use, and glad that I can now deploy the machine gun on barrels and on window sills etc, in that regard it is very realistic, and remember 8 seconds is a long time.
|
|
|
05-18-2009, 10:14 PM
|
#1566 (permalink)
|
Join Date: Apr 2007
Location: On your six
Posts: 4,301
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
Citing a movie...?
__________________
|TG-6th|Skud
|
|
|
05-19-2009, 12:52 AM
|
#1567 (permalink)
|
Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
Posts: 4,209
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
Quote:
Originally Posted by TheSkudDestroyer
Citing a movie...?
|
movie based on a book............i didn't care for neither to be honest.....However I do know that during the battle of Hamburger hill (I forgot the hill it was called in Vietnam) a group of US soldiers did whatever they could from stopping the VC advance on the rear, and during that engagement the M-60 gunner did shoot from the hip, he said it himself they were being overwhelmed and it was a extreme circumstance to put down as much fire as possible.
|
|
|
05-19-2009, 11:22 PM
|
#1568 (permalink)
|
Join Date: Dec 2007
Location: /home/minnesota
Posts: 965
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
Source
Quote:
|
Originally Posted by CodeRedFox's Blog
[Idea] Changes to Korengal in 0.9

WIP This is about 80% bigger
Before rumors and source fly this is just a idea that I'm currently working in the short time I have during the day. My ancient laptop I have at work can only barely load Korengal into the editor....that and my company isn't paying me to map so the editor stays off the powerful computer here.
As time goes on and more and more images stream out of the real Korengal Afghanistan I have seen a huge problem or lack of gameplay I originally have for the map. Mainly Camp Murphy no longer fits or works and it takes up a valuable real state. So I have started tweaking the map as a small version 2.
*Now before I hear it I'm still working on my new map but cant give it my full attention as small fixes on Korengal are easy and don't require my full attention.
The new plan is to expand the outpost and make IT the new main base. This will include the commander trailer all the humvee's and supply trucks and maybe the little bird if we decide to keep it and allot more firepower for defense. This will be what I wanted the current 32 layer of Korengal to be but this will be the flushed out version and workable.
So if it does end up looking and playing better it will be ready for 0.9 as not allot has to be redone.....at least I hope.
The begining of this film has a view of what I'm going for
|
Formatted as much as possible to look like his actual post, courtesy of yours truly
Source
__________________
|TG-XV| Waldo_II
|
|
|
05-20-2009, 12:48 AM
|
#1569 (permalink)
|
Join Date: Aug 2007
Location: New Jersey, USA
Posts: 346
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
What korengal REALLY needs is for the mortars to go, or at least reduced in effectiveness. This is why Fallujah is one of my less hated insurgency maps-no mortars. and sexy bradleys.
|
|
|
05-20-2009, 03:57 PM
|
#1570 (permalink)
|
Join Date: Sep 2008
Location: Brisbane, Australia
Age: 14
Posts: 957
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
That'd be nice. Good high ground advantage against Taliban but then again easy striking distance for Taliban.
__________________
|TG-69th|Berlancic2
"What the ****... I don't sleep with the new guys. They are too new." GiJoe "I can do this in the beginning of the day before I get pissed at how stupid people can be" ... Chrisweb talking about Learn TG SQs
|
|
|
05-20-2009, 04:38 PM
|
#1571 (permalink)
|
Join Date: Sep 2008
Location: Riga, Latvia
Posts: 84
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
I want player controlled mortars. NOW. I hope 0.9 will give us the mortars! PEW PEW
|
|
|
07-10-2009, 07:32 PM
|
#1572 (permalink)
|
Join Date: Dec 2007
Location: New Jersey
Posts: 1,085
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
Quote:
Originally Posted by [R-DEV]Nickbond592
Well hello there!
I thought its about time I let you all know what i'm up to :razz:
Some of you may recognise the name of the map and have possibly seen pics dotted around the forum if you have a keen eye. The Map is part 3 of the militia series alongside Mestia, Fools Road and 'Siege at Ochamachira'
The map was created by Irontaxi, who left it to persue a sucessful mapping and modeling role with Z-trooper in "Offworld: fall of mars", Rhino then asked me to finish of the map. Thankfully both Irontaxi and Z-trooper are activly contributing to PR again and you'll see plenty more of their fine work in the mod
It will feature the Militia ( duh  ) and British Forces Fighting over a war torn City, much like the ones pictured in the recent War between Russia and Georgia, Big concrete tower blocks and the like
My aim for the map is to see Tanks and mechanised infantry in a urban environment, with the militia ambushing using spandrels and rpg attacks from the hundreds of windows inside the city ( 90% of the buildings in the city will be enterable )
This -
Obviously this map is still a work in progress, nothing as of yet has been lightmapped or fully completed so take the following pictures with a pinch of salt
Minimap
Screens
So there you have it, Dragonfly
Nick.
|
yay, more maps!
__________________
|TG-6th|Google
"I'm not playing this abortion of a map" -Charity Case
|
|
|
07-10-2009, 10:03 PM
|
#1573 (permalink)
|
Join Date: May 2008
Location: Sweden
Age: 21
Posts: 408
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
YAY ! more non-insurgent maps, me like
__________________
One man's terrorist is another man's freedom fighter
|
|
|
07-11-2009, 01:36 AM
|
#1574 (permalink)
|
Join Date: Aug 2008
Location: Bloomington, IN
Posts: 212
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
i still question why if that's part of the whole, Mestia/Fools Road section, why it's still Brit and not Russian.
__________________
|TG-Irr|Serjikal
These Things We Do... That Other's May Live
|
|
|
07-11-2009, 01:45 AM
|
#1575 (permalink)
|
Join Date: Mar 2009
Location: Matthews, NC
Age: 24
Posts: 202
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
Quote:
Originally Posted by Serjikal
i still question why if that's part of the whole, Mestia/Fools Road section, why it's still Brit and not Russian.
|
it's common knowledge that brits and ruskies are BFF's... They're helping a comrade out! DUH!
__________________
|TG-Irr| Dreadnought1984
If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the Mighty One --
I am become Death, the shatterer of Worlds.
-J. Robert Oppenheimer, lead scientist of Manhattan Project quoting Bhagavad Gita
|
|
|
 |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|