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07-21-2009, 12:51 AM
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#1606 (permalink)
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Join Date: Feb 2007
Location: São Paulo, Brazil
Posts: 368
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Re: PR Dev Journal.
Damn I like the new UAV they implementing...
Gonna be nice apparently!
"UAV! DUCK!"
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|TG-Irr|.Kevlar
Irregulars n00bie
"Oh I know I don't think I see what I see what I'm thinking."
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07-21-2009, 12:56 PM
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#1607 (permalink)
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Join Date: Aug 2008
Location: Bloomington, IN
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Re: PR Dev Journal.
Quote:
Originally Posted by KevlarBR
Damn I like the new UAV they implementing...
Gonna be nice apparently!
"UAV! DUCK!"
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if you even can see it. They had a SS where if you're scoped in, you just barely see the outline.
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|TG-Irr|Serjikal
These Things We Do... That Other's May Live
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07-21-2009, 01:19 PM
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#1608 (permalink)
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Join Date: Aug 2008
Location: Dallas
Age: 29
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Re: PR Dev Journal.
I think the UAV would probably be fun, but I'm not sure it's taking the commander role in the right direction. There should be other ways to make it more fun without putting him heads down for half the game.
If it was 5 mins up, 30 mins down, that might be better, but even then, something's not right... I dunno.
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CoD4: Balfa
CSS: Balfa
BF2: AbionD Abiondarg or AbionD BalfaX (trying to transition to Balfa, which I use in forums and other games)

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07-21-2009, 02:10 PM
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#1609 (permalink)
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Join Date: Mar 2007
Location: freaking out!
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Re: PR Dev Journal.
The forces do use uav alot I think, proper uav come with hellfire even
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If you find yourself in a fair fight, then you have obviously failed to plan properly.
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07-21-2009, 02:44 PM
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#1610 (permalink)
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Join Date: Aug 2008
Location: Dallas
Age: 29
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Re: PR Dev Journal.
Quote:
Originally Posted by Sabre_Tooth_Tigger
The forces do use uav alot I think, proper uav come with hellfire even
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Right, but that doesn't mean that the commanding officer should be spending HALF his time playing with them, which is what might happen if they're up for 10 minutes and then can be called up again in 10 minutes.
I also think it significantly changes the nature of the game if there's something that I presume is hard to hear/see that can watch your battlefield manoeuvres without any real risk. It makes forward scouting, spotters, etc. much less useful. It makes retreat, re-position and re-engage operations less useful, too.
Maybe if it had no flares or less effective flares and cost a lot of tickets if hit, it would be okay, but even then, something seems wrong...
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CoD4: Balfa
CSS: Balfa
BF2: AbionD Abiondarg or AbionD BalfaX (trying to transition to Balfa, which I use in forums and other games)

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07-21-2009, 02:57 PM
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#1611 (permalink)
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Join Date: Mar 2007
Location: freaking out!
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Re: PR Dev Journal.
Yea I'd like it to be attackable and for some cost but since we dont have a co alot of the time its only a positive to me so long as you cant just jump in the seat for 5 mins to observe
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If you find yourself in a fair fight, then you have obviously failed to plan properly.
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07-21-2009, 03:19 PM
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#1612 (permalink)
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Join Date: Aug 2008
Location: Dallas
Age: 29
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Re: PR Dev Journal.
Oh, yeah, something like the tank turret delay but lasting maybe 5 or 10 mins before you could launch a UAV would be very good.
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CoD4: Balfa
CSS: Balfa
BF2: AbionD Abiondarg or AbionD BalfaX (trying to transition to Balfa, which I use in forums and other games)

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07-21-2009, 06:04 PM
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#1613 (permalink)
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Join Date: Aug 2008
Location: Bloomington, IN
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Re: PR Dev Journal.
Balfa, just because he has the UAV up, doesnt mean that's the only thing he can see. DB posted a video of Ramiel with the UAV where he was flying around saw a technical, flipped to the Commander Map screen, and started placing "target" markers on the map.
The commander's job isnt going to change, nor is his head going to be down looking at pretty pictures 24/7. Think of the UAV as one more tool in his arsenal. He still can talk to squads and direct them the way he wants with the commander screen, only now, he can in real time tell a squad "nope you're going the wrong way, that a left right now", thus improving over all command/control.
I honestly think this will only further enhance the coordination between a squad and the CO.
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|TG-Irr|Serjikal
These Things We Do... That Other's May Live
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07-21-2009, 06:40 PM
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#1614 (permalink)
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Join Date: Aug 2008
Location: Dallas
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Re: PR Dev Journal.
I hope you're right. I just like the current requirement to have units in the area in order to see something.
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CoD4: Balfa
CSS: Balfa
BF2: AbionD Abiondarg or AbionD BalfaX (trying to transition to Balfa, which I use in forums and other games)

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07-22-2009, 11:27 AM
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#1615 (permalink)
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Join Date: Jan 2008
Location: leicester, england
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Re: PR Dev Journal.
dont forget tho that the other team will probably have one too, so its not going to make the game any more unbalanced. in fact i think this will add a touch more realism to it
also from the video's it seems like the UAV only has a limeted FOV so i guess lots of things could be happening outside the veiw of the commander that sill still require infantry on the ground to spot. Also think of the big maps like Kashan and quinling, they have a big playing area so getting the UAV to see all of it isnt going to work. Trust the DEV's to implement this in a fair way
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07-23-2009, 12:46 AM
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#1616 (permalink)
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Join Date: Aug 2008
Location: Bloomington, IN
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Re: PR Dev Journal.
Quote:
Originally Posted by browna3
dont forget tho that the other team will probably have one too, so its not going to make the game any more unbalanced. in fact i think this will add a touch more realism to it
also from the video's it seems like the UAV only has a limeted FOV so i guess lots of things could be happening outside the veiw of the commander that sill still require infantry on the ground to spot. Also think of the big maps like Kashan and quinling, they have a big playing area so getting the UAV to see all of it isnt going to work. Trust the DEV's to implement this in a fair way
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yep, will make insurgency a little interesting also, but then again... what's not interesting already about insurgency ;}
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|TG-Irr|Serjikal
These Things We Do... That Other's May Live
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07-23-2009, 02:33 AM
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#1617 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
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Re: PR Dev Journal.
I wonder if the Javelin could be coded in? It would be cool, could work like a laser guided missile but in a HAT.
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07-23-2009, 03:52 AM
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#1618 (permalink)
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Join Date: Aug 2008
Location: Bloomington, IN
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Re: PR Dev Journal.
Quote:
Originally Posted by Delta*RandyShugart*
I wonder if the Javelin could be coded in? It would be cool, could work like a laser guided missile but in a HAT.
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want to say Randy, that the dev's could have the code for the Javelin (ala Combined Arms) but haven't implemented it, as it would not balance well with the other factions, where the US has a Fire/Forget HAT system. Go figure.
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|TG-Irr|Serjikal
These Things We Do... That Other's May Live
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07-23-2009, 04:43 AM
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#1619 (permalink)
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Join Date: Jan 2009
Location: United States of America
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Re: PR Dev Journal.
Well, considering that Hellfires now go straight out and then drop, I think that the arc of a Javelin could be coded too.
The only issue would be locks. I think you'd have to make a Javelin able to hit a laze for it to be effective, requiring an officer/spotter to laze something for it.
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Scenes of unimportance, photos in a frame.. things that go to make up a life.
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07-23-2009, 09:50 AM
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#1620 (permalink)
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Join Date: Mar 2007
Location: Belgium
Age: 27
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Re: PR Dev Journal.
Quote:
Originally Posted by Delta*RandyShugart*
I wonder if the Javelin could be coded in? It would be cool, could work like a laser guided missile but in a HAT.
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Been done:
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|TG-6th|GhostDog
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