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Old 10-06-2009, 12:19 AM   #1696 (permalink)
 
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Re: PR Dev Journal.

No Jeepo, they're still growing enough poppies to be able to cause enough damage....

I loved the new stuff too, Asad will be even better IMO!

As for USxUK, wtf?? Is that because I asked you if you were british?
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Old 10-07-2009, 02:16 AM   #1697 (permalink)

 
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Re: PR Dev Journal.

Quote:
Originally Posted by Jeepo_SAS View Post
Asad khal is now IDF? Looks sweet, I just wish they would stop the stripping of the British maps. It is like they are a labour government.....

I still want a UK vs USSR and UK vs USA (for funnsies you understand, not some warped way to regain the colonies) and all sorts of new maps. New maps is all I want, although the toys will be sweet! Any heads up on Helmand?
IDF vs. Hamas looks really cool especially the way the uni's look. I hope Hamas brought enough Hummus.

I'm with you Jeepo with a UK vs. US map. All jokes aside, a map which resembles the French or German countryside would be a cool setting. Kind of like Sahrani with the random vineyards.

Harrier vs. Harrier duel in the skies.

I am looking forward to seeing the galeal (sp? I'm on my iPhone), and how it handles. Hopefully it won't be nerfed too much.

Anyword if a Helmand Province 2009-2010 is in the works?

Or if the Chinooks and Merlins will be equipped with side or ramp door guns?

Maybe in the future the Huey will get an update as well, especially since the new Huey models are about to enter service in a few months.
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Old 10-07-2009, 02:33 AM   #1698 (permalink)
 
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Re: PR Dev Journal.

"
I'm with you Jeepo with a UK vs. US map. All jokes aside, a map which resembles the French or German countryside would be a cool setting. Kind of like Sahrani with the random vineyards.

Harrier vs. Harrier duel in the skies. "

I'm becoming an experienced mapper, and I'll tell you now that it wouldn't be worth the work to make a new map just for that.

However, it is a simple job to make an audit for training/fun purposes (as long as you abide by the server license ofc)

here is the tut http://www.realitymod.com/forum/f189...map-audit.html

anyone can do it.
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Old 10-11-2009, 03:48 PM   #1699 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by [R-DEV]THE.FIST View Post
Present to russian friends
http://www.realitymod.com/forum/f196...ml#post1157370
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Old 10-13-2009, 02:16 PM   #1700 (permalink)
 
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Re: PR Dev Journal.

Can't edit my previous post. Could a MOD merge them?

Quote:
Originally Posted by [R-DEV]THE.FIST View Post
Present to russian friends
models by ReadMenace
texture,export by fist
rifle man specialist added
By users request i made screens of soldiers and new kits system
http://www.realitymod.com/forum/f196...ml#post1157370
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Old 11-04-2009, 12:37 PM   #1701 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by [R-DEV]Rhino View Post
Around a year ago we (the PR team) decided that we needed to replace the old Command Post, currently using the vBF2 UAV Trailer model with something a little more realistic, how ever this would be a low priority task.


But now we can present to you the replacement, our new Armoured Command Vehicles (ACV)!




An Armoured Command Vehicle is basically a vehicle with lots of radio and communication equipment in it that can be used to coordinate a battle/operation from a relatively safe distance while still being in touch with the battle/operation.

Commonly you will see an ACV parked up with a tent pitched beside/onto it with lots of equipment setup in it.


[R-DEV]Stigger has Modelled and Textured a generic tent for all our ACVs as well as modelling lots of interior objects and props, including the British Army Bowman Communication Equipment


He has also created some nice little props for each faction





Lets come back to our ACVs for a bit. Our main ACV for you today is the British Army FV105 Sultan CVR(T), which this whole project of replacing the old command post has revolved around. The Sultan was Modelled by [R-DEV]Undies and [R-DEV]Stigger, Textured by [R-DEV]Stigger and Exported by [R-DEV]Rhino.



Our next ACV is the M1130 Stryker for the US Army, which uses the same model that is currently ingame with a few small adjustments.



The USMC have got the old LAV-25 which is a place holder for the LAV-C2 or an AAVC7A1 in the future.



The Canadian Forces will be using the ACV variant of the LAV-III, which is basically the same as the LAV-III with a few small internal differences (Still WIP).



The IDF will be getting the M557 which is the ACV variant of the M113, model courtesy of EOD.



The MEC will have to settle with the good old BTR-60 for now, which is a place holder for BTR-60PU.



The PLA will be using the WZ551A as a place holder for the ACV variant of the WZ551.



And the Russians will also have to settle with the BTR-60 which is a place holder for the BTR-80K




This has been very much a team effort on working on getting this all done and many names who have helped work on this project have not been mentioned such as our MAs who have gathered up lots of useful info on these

We hope you like what's coming and we hope to develop this more in the future :mrgreen:
http://www.realitymod.com/forum/f196...ml#post1175276
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Old 11-04-2009, 11:12 PM   #1702 (permalink)
 
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Re: PR Dev Journal.

Finally. I remember asking for it every single test discussion
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Old 11-06-2009, 03:58 PM   #1703 (permalink)
 
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Re: PR Dev Journal.

Insurgents will be able to kill the bluefor CO now with a well placed RPG or grenade.
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Old 11-07-2009, 12:25 AM   #1704 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by Mix0lydian View Post
Insurgents will be able to kill the bluefor CO now with a well placed RPG or grenade.
Source?

Because Rhino said that it is tucked away in safe areas of the base... Didn't see if it was truly destructible though...
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Old 11-07-2009, 12:37 AM   #1705 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by TheSkudDestroyer View Post
Source?

Because Rhino said that it is tucked away in safe areas of the base... Didn't see if it was truly destructible though...
Since it says that it is a static it is not destructable if i read it correctly. But i think the commander is tucked away and unable to be hurt.. but dont count on my word
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Old 11-07-2009, 01:24 AM   #1706 (permalink)
 
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Re: PR Dev Journal.

I like the ACVs, like Arma 2 mobile HQs. And yeah the little props for each faction is awesome. Hehe, playboy. The commander will probably be staring at that rather than the commanding screen hehe.
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Old 11-07-2009, 02:07 PM   #1707 (permalink)

 
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Re: PR Dev Journal.

They're static objects, just like the old command trailers. I would imagine they'd be put somewhere safe or the ACVs themselves made indestructible for gameplay's sake, as well as mirroring the precedent set by the former command trailers.
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Old 11-08-2009, 02:24 PM   #1708 (permalink)
 
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Re: PR Dev Journal.

After reading the thread, they are not mobile nor are they destructible, but you can still get shot out of them.

Though I doubt they'll be placed where that's possible on most maps. It'll at the very least be very difficult I'm sure.
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Old 11-08-2009, 08:08 PM   #1709 (permalink)
 
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Re: PR Dev Journal.

I wonder if mortars will be able to kill the CO? not that it would make a big gameplay change but this could affect a team in the middle of a well cooridinated assualt or something.
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Old 11-10-2009, 03:22 AM   #1710 (permalink)
 
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[Vehicles] AAVP7A1 and AAVC7A1

AAVP7A1 and AAVC7A1:

Quote:
Originally Posted by [R-CON]motherdear View Post
Lately i’ve been working on making the AAVP7A1 and the AAVC7A1.

The AAVP7A1 is armed with a M2 Browning .50 cal and a MK19 40mm Grenade launcher.

The AAVC7A1 though is going to be used in the command post role.

Both vehicles are amphibious assault vehicles and are used by the USMC.


Note that all antennas are just placeholders and imported from bf2 files


Enjoy
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