![]() |


|
|
#226 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,203
|
Re: PR Dev Journal.
yuppers.
But no USAF in game yet ![]() Not enough chairs to sit around in.
__________________
|TG-6th|Skud 6.5 weeks Lackland AFB 8 months Keesler AFB, 1W0X1 - Weather The 6th Devils - Now with MORE Air Force! "...I simply stated "Video Games". They thought I was joking..." |
|
|
|
|
|
#230 (permalink) |
|
Join Date: Aug 2007
Posts: 87
|
Re: PR Dev Journal.
don't think there will be air force-only maps unless we get 1324334x13442q5423 km sized maps
it's assumed that the jets on future US Army maps (ie Kashan) will be representative USAF likewise with the brit army+RAF on Qinling seems like only the USMC is able to hold on to its owned fixed-winged assetts |
|
|
|
|
|
#231 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,203
|
Re: PR Dev Journal.
The USAF will never have a role in the game. I was only kidding. It's an "assumed" role like Mix mentioned.
__________________
|TG-6th|Skud 6.5 weeks Lackland AFB 8 months Keesler AFB, 1W0X1 - Weather The 6th Devils - Now with MORE Air Force! "...I simply stated "Video Games". They thought I was joking..." |
|
|
|
| Sponsored links | |
|
|
|
|
|
#233 (permalink) |
|
Join Date: Jan 2008
Location: Connecticut
Age: 14
Posts: 570
|
Medic updates!
http://www.realitymod.com/forum/f196...-dynamics.html
Yay! New features for the medic class! These ideas are great! I love the new Give up button and the extended revive times!
__________________
|TG|Pwn3ge ![]() Pwn3iD on vimeo |
|
|
|
|
|
#236 (permalink) | ||
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 924
|
Re: Medic updates!
Quote:
I 'll quote here: Quote:
|
||
|
|
|
|
|
#237 (permalink) | |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,443
|
Re: PR Dev Journal.
Quote:
These medic changes could be the biggest gameplay change in next version if you consider all those normally lost tickets because medic class is such a pain to play. I got to say I hate medics who 'steal' my kills by reviving my victims, though its nice when they are added to the death toll ![]() |
|
|
|
|
|
|
#240 (permalink) | |
|
Join Date: Jul 2005
Location: Moron Valley, Southern California
Age: 22
Posts: 496
|
Re: PR Dev Journal.
Quote:
It also helps, because when they click to call for the medic, the medics in the near vicinity recieve a symbol on their maps to guide them to the wounded player (on the occasion that you didnt know exactly where the player went down, or as sometimes happens, the player's dot on the map dissapears). |
|
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

