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06-04-2008, 04:12 AM
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#241 (permalink)
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Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,628
Tournaments Joined: 0 Tournaments Won: 0
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MEC sniper rifle.
Upcoming sniper rifle for MEC:
Quote:
Originally Posted by [R-DEV]Chuc
The future MEC sniper rifle... with a coat of paint.
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Original post
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|TG-6th|GhostDog
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06-04-2008, 09:08 AM
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#242 (permalink)
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Join Date: Feb 2008
Location: Toronto, Ontario
Age: 16
Posts: 1,719
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Re: PR Dev Journal.
OMG!!! THAT LOOKS SICK!
I will love to see that in .8
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|TG-Irr|Sonic
"Do, or do not, there is no try" - Yoda
06/01/08
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06-04-2008, 09:12 AM
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#243 (permalink)
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Join Date: Oct 2007
Posts: 1,140
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Re: PR Dev Journal.
yeah, also i was reading on the journal, and they know a way to make it so you can kill a critically wounded person with bullets, but are undecided on whether to put it in game.
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06-04-2008, 09:20 AM
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#244 (permalink)
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Join Date: Feb 2008
Location: Toronto, Ontario
Age: 16
Posts: 1,719
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Re: PR Dev Journal.
I think that is reality...
How many times have you killed a squad only to find they have been revived?
Lots of times
It would be nice to confirm a KILL and you know hes no longer a threat for another 60 seconds
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|TG-Irr|Sonic
"Do, or do not, there is no try" - Yoda
06/01/08
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06-04-2008, 09:24 AM
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#245 (permalink)
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Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,628
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Re: PR Dev Journal.
Quote:
Originally Posted by oldirti
yeah, also i was reading on the journal, and they know a way to make it so you can kill a critically wounded person with bullets, but are undecided on whether to put it in game.
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MoH:PA (the game that died within a month) had a similar system, I have to admit I enjoyed killing wounded people :P. It 's realistic so they should implement it imo.
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|TG-6th|GhostDog
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06-04-2008, 09:35 AM
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#246 (permalink)
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Join Date: Oct 2007
Posts: 1,140
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Re: PR Dev Journal.
Poe2 had it,but you have to use a lot of shots to finish them off.
Sonic, do you not see the potential problem of the medic being useless? If all you have to do is put in an extra 2-3 shots, people would be constantly "dead".
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06-04-2008, 06:56 PM
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#247 (permalink)
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Join Date: Jun 2007
Location: Texas (really,I don't live in Canada)
Posts: 751
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Re: PR Dev Journal.
Quote:
Originally Posted by oldirti
Poe2 had it,but you have to use a lot of shots to finish them off.
Sonic, do you not see the potential problem of the medic being useless? If all you have to do is put in an extra 2-3 shots, people would be constantly "dead".
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But to do this you must adjust your aim as they slide to the ground, which will take a little less than a second. Then putting accurate shots into the body will take a few more precious seconds. And after that, you will most likely be dead since you didn't focus on the other people shooting at you.
It would be best to make it so you had to put the extra shot or two in within a certian time....or make it where you had to use your knife to do it (if possible...which I think it is).
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06-04-2008, 07:28 PM
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#248 (permalink)
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Join Date: Dec 2007
Location: Germany
Posts: 214
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Re: PR Dev Journal.
I don't think the Devs should (and will) encourage players to commit war crimes.
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06-04-2008, 07:31 PM
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#249 (permalink)
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Join Date: Jun 2007
Location: Texas (really,I don't live in Canada)
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Re: PR Dev Journal.
Even though we have the ability to kill civilians?
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06-04-2008, 08:11 PM
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#250 (permalink)
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Join Date: Apr 2007
Location: On your six
Posts: 4,295
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Re: PR Dev Journal.
And you're penalized for that in game....
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|TG-6th|Skud
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06-04-2008, 08:22 PM
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#251 (permalink)
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Join Date: Jul 2005
Location: Moron Valley, Southern California
Age: 23
Posts: 509
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Re: PR Dev Journal.
Quote:
Originally Posted by oldirti
yeah, also i was reading on the journal, and they know a way to make it so you can kill a critically wounded person with bullets, but are undecided on whether to put it in game.
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I honestly thought that this was something that was already a part of the vBF2 engine, and as a result (whether by oversight, or as being purposely left in) was "normal".
Coming from years of experience in BF2 (and its varying mods), it's almost become natural to put a few extra rounds in a player's body when they prove to be a constant menace, or source of frustration, or in cases where the player is an asset to the other team (SL's, key enemy players, or kit users).
And yes, trying to put those extra shots in to the job should be saved for a relatively clear situation, or at a seemingly appropriate time. Living players should always take priority.
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06-04-2008, 09:58 PM
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#252 (permalink)
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Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
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Re: PR Dev Journal.
Quote:
Originally Posted by TheSkudDestroyer
And you're penalized for that in game....
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Thats the answer then, put it in but with similar penalties. It can relate to the hassle of explaining why you deemed it necessary
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If you find yourself in a fair fight, then you have obviously failed to plan properly.
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06-05-2008, 02:13 AM
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#253 (permalink)
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Join Date: Jun 2007
Location: Texas (really,I don't live in Canada)
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Re: PR Dev Journal.
Quote:
Originally Posted by TheSkudDestroyer
And you're penalized for that in game....
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Quote:
Originally Posted by Sabre_Tooth_Tigger
Thats the answer then, put it in but with similar penalties. It can relate to the hassle of explaining why you deemed it necessary
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Exactly my point. It was just overlooked.
Once a small firefight was over, I would gladly take one for the team and lose a few points (because points don't even matter for one), and a few extra seconds on the spawn timer to make sure any high importance kits couldn't be brought back by the click of a button (H-AT, Sniper, Officer, etc).
Once again, who cares about 2 extra minutes you don't get to play? If you do, you might actually need that break. Go get a drink, sit back relax for a minute. There are things outside of gaming.
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06-05-2008, 02:19 AM
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#254 (permalink)
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Join Date: Oct 2007
Posts: 1,140
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Re: PR Dev Journal.
Quote:
Originally Posted by imnotacanadian
There are things outside of gaming.
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Something about this statement is wrong, i just can't put my finger on it.
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06-05-2008, 03:09 AM
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#255 (permalink)
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Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,628
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
I don't see why you should be penalised for killing the person that tried to kill you... especially when he can be revived to come back and kill you after all.
PS: Found this in the screenshot section, thought I 'd post it here (thx Sabre):
Quote:
Originally Posted by =USOR=Oleg-Russia
!!!!!FIRST SCREENS FROM GAME!!!!!!
Ok i got heli in game after whole night coding (have added new missiles on it,which have modeled and textured last day) , but have still some problems with code, need to fix and take a look again, if i run server via game create local server everything works fine ,but some things don`t work ,code problem,but when i run server with server launcher ,map is loading but i spawn always in air and smashing on the ground -dead-.i that maybe somewhere is Networcable info is missing or some code problems , if i get all ,adevice gonna optimize model to much lower level.And reexport again it`s realy easy now ,i have all codes all what need to do is only save in maya file and import in editor don`t need to make any changes,editor do everything it`s self.  Nut i hope it`s code issues.
P.S. sry for parking in garage  I have only edited tweak of map 
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|TG-6th|GhostDog
Last edited by Ghost Dog; 06-05-2008 at 03:42 AM.
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