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06-05-2008, 05:24 AM
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#256 (permalink)
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Join Date: Jan 2008
Location: leicester, england
Age: 19
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Re: PR Dev Journal.
nice
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06-05-2008, 06:00 AM
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#257 (permalink)
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Join Date: Mar 2007
Location: freaking out!
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Re: PR Dev Journal.
That is a cool model except I dont think he developed it on request of the russian mod so who knows when or if it'll be in game. Maybe it could also be used for the IDF mod except do they have any air maps. Someone also suggested it be used for MEC asap but that would not be correct so I guess thats out
That heli is very different. When the pilot aims the 30mm cannon, the entire heli moves. The gun itself is fixed forward
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06-05-2008, 11:15 AM
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#259 (permalink)
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Join Date: Dec 2007
Location: New Jersey
Posts: 1,085
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Re: PR Dev Journal.
one set of numbers: 1337
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06-05-2008, 11:55 AM
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#260 (permalink)
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Join Date: Dec 2007
Location: Bethesda MD
Posts: 1,143
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Re: PR Dev Journal.
thats what i was waiting for, or 50 cals in the bunkers and firebases, but this does the job!
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06-05-2008, 11:59 AM
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#261 (permalink)
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Join Date: Aug 2007
Location: Big Apple
Posts: 353
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Re: PR Dev Journal.
i dont c much cover provided by the sandbags, but it is still cool to have
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06-05-2008, 12:17 PM
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#262 (permalink)
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Join Date: Mar 2008
Location: Denmark
Age: 21
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Re: PR Dev Journal.
me like
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06-05-2008, 01:16 PM
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#263 (permalink)
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Join Date: Oct 2007
Posts: 1,140
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Re: PR Dev Journal.
I would have been happy with, and i think it's more feasible, if they would have just put mg tripods up, like the stationary AA Tripod, plus Tow tripods. Those are both in the BF2 engine, and would work just like commander assets. There we have the 3 good defences: inf(MG) air(AA) tow (armor). The 50 cal is very cool though, they need to work out some of the animations and stuff though.
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06-05-2008, 02:11 PM
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#264 (permalink)
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Join Date: Mar 2007
Location: Belgium
Age: 27
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Re: PR Dev Journal.
Quote:
Originally Posted by oldirti
I would have been happy with, and i think it's more feasible, if they would have just put mg tripods up, like the stationary AA Tripod, plus Tow tripods. Those are both in the BF2 engine, and would work just like commander assets. There we have the 3 good defences: inf(MG) air(AA) tow (armor). The 50 cal is very cool though, they need to work out some of the animations and stuff though.
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I agree... they would actually give a meaning to the sandbags, the only asset that is mostly useless right now (unless you get it to spawn high to block an entrance). The ones now take way too long to build and are pretty much a waste of time.
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06-05-2008, 02:53 PM
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#265 (permalink)
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Join Date: Dec 2007
Location: Germany
Posts: 214
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Re: PR Dev Journal.
Quote:
Originally Posted by [R-DEV]Rhino
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update
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06-05-2008, 03:00 PM
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#266 (permalink)
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Join Date: Mar 2007
Location: freaking out!
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Re: PR Dev Journal.
Quote:
Originally Posted by Ghost Dog
I agree... they would actually give a meaning to the sandbags, the only asset that is mostly useless right now (unless you get it to spawn high to block an entrance). The ones now take way too long to build and are pretty much a waste of time.
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Yea I agree, beats a plain old sandbag and I hate digging those stupid things.
As I understand it, the sandbag and earth below has to be attached so that the 50 cal does not end up floating in mid air with massive gaps below it where the uneven ground is
I hope more then one is allowed per base, maybe 4, one for each direction
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If you find yourself in a fair fight, then you have obviously failed to plan properly.
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06-05-2008, 03:23 PM
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#267 (permalink)
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Join Date: Nov 2006
Location: Canada
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Re: PR Dev Journal.
Quote:
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s, the only asset that is mostly useless right now
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I agree that the sandbags model right now could use work, however I DISAGREE that in its current form its useless.
When used properly these can be really really useful. Just came off battlearena where we used these at our firebase to extremely good effect. The trick is not being retarded with them and placing them right next to the bunker, etc. Use it on hills, and in good spots where you want to have a good firing position, but you need cover.
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06-05-2008, 05:04 PM
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#268 (permalink)
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Join Date: Oct 2006
Location: Naples, FL
Age: 18
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Re: PR Dev Journal.
Interesting but it seems like the field of fire is going to be extremely narrow unless the operator is a contortionist.
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06-05-2008, 05:11 PM
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#269 (permalink)
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Join Date: Mar 2007
Location: freaking out!
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Re: PR Dev Journal.
Imagine militia got to deploy a Zis-3 on their firebase
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If you find yourself in a fair fight, then you have obviously failed to plan properly.
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06-05-2008, 05:50 PM
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#270 (permalink)
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Join Date: Apr 2007
Location: On your six
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Re: PR Dev Journal.
Sandbags are very useful. I use them on the roof of the Processing flag on Qwai River to give 360 degrees of cover. Just think of "if I was under attack from this direction, where would I want cover to be?"
MG is a nice installment.
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