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Old 06-05-2008, 05:24 AM   #256 (permalink)

 
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Re: PR Dev Journal.

nice
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Old 06-05-2008, 06:00 AM   #257 (permalink)
 
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Re: PR Dev Journal.

That is a cool model except I dont think he developed it on request of the russian mod so who knows when or if it'll be in game. Maybe it could also be used for the IDF mod except do they have any air maps. Someone also suggested it be used for MEC asap but that would not be correct so I guess thats out

That heli is very different. When the pilot aims the 30mm cannon, the entire heli moves. The gun itself is fixed forward
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Old 06-05-2008, 11:14 AM   #258 (permalink)
 
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Re: PR Dev Journal.

http://www.realitymod.com/forum/f196...le-50cals.html

DEPLOYABLE 50 CALS CAN I GET A HELL YEAH!

Quote:
Originally Posted by [R-DEV]Rhino View Post






Tri-pod and m2hb from BF-K, base, sandbags and coding (which the sandbags I'm thinking of redoing) by me

EDIT: redone sandbags.

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Old 06-05-2008, 11:15 AM   #259 (permalink)
 
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Re: PR Dev Journal.

one set of numbers: 1337
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Old 06-05-2008, 11:55 AM   #260 (permalink)
 
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Re: PR Dev Journal.

thats what i was waiting for, or 50 cals in the bunkers and firebases, but this does the job!
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Old 06-05-2008, 11:59 AM   #261 (permalink)
 
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Re: PR Dev Journal.

i dont c much cover provided by the sandbags, but it is still cool to have
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Old 06-05-2008, 12:17 PM   #262 (permalink)

 
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Re: PR Dev Journal.

me like
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Old 06-05-2008, 01:16 PM   #263 (permalink)
 
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Re: PR Dev Journal.

I would have been happy with, and i think it's more feasible, if they would have just put mg tripods up, like the stationary AA Tripod, plus Tow tripods. Those are both in the BF2 engine, and would work just like commander assets. There we have the 3 good defences: inf(MG) air(AA) tow (armor). The 50 cal is very cool though, they need to work out some of the animations and stuff though.
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Old 06-05-2008, 02:11 PM   #264 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by oldirti View Post
I would have been happy with, and i think it's more feasible, if they would have just put mg tripods up, like the stationary AA Tripod, plus Tow tripods. Those are both in the BF2 engine, and would work just like commander assets. There we have the 3 good defences: inf(MG) air(AA) tow (armor). The 50 cal is very cool though, they need to work out some of the animations and stuff though.
I agree... they would actually give a meaning to the sandbags, the only asset that is mostly useless right now (unless you get it to spawn high to block an entrance). The ones now take way too long to build and are pretty much a waste of time.
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Old 06-05-2008, 02:53 PM   #265 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by [R-DEV]Rhino View Post
The Tri-pod and the new M2HB 50.cal HMG have been kindly donated to us from the Battlefield Korea BSS mod, re-importing and modeling of the base, sandbags etc so it can be used as a "deplorable asset" to be set around fire bases by players has been all done by myself, Hope you like it its still very much WIP, for thous of you who saw the pics with the 3p player sitting in them they are most likely going to be heavily tweaked before release, enjoy! :mrgreen:

Shots from the BF2 Editor


NATO M2HB 50.cal HMG








Chinese Kord 50.cal HMG (in woodland texture mode, hence the brown dirt and greener sandbags)






MEC NSVT 50.cal HMG






Common Un-Constructed / Wreck Model

update
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Old 06-05-2008, 03:00 PM   #266 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by Ghost Dog View Post
I agree... they would actually give a meaning to the sandbags, the only asset that is mostly useless right now (unless you get it to spawn high to block an entrance). The ones now take way too long to build and are pretty much a waste of time.
Yea I agree, beats a plain old sandbag and I hate digging those stupid things.
As I understand it, the sandbag and earth below has to be attached so that the 50 cal does not end up floating in mid air with massive gaps below it where the uneven ground is
I hope more then one is allowed per base, maybe 4, one for each direction
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Old 06-05-2008, 03:23 PM   #267 (permalink)
 
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Re: PR Dev Journal.

Quote:
s, the only asset that is mostly useless right now
I agree that the sandbags model right now could use work, however I DISAGREE that in its current form its useless.

When used properly these can be really really useful. Just came off battlearena where we used these at our firebase to extremely good effect. The trick is not being retarded with them and placing them right next to the bunker, etc. Use it on hills, and in good spots where you want to have a good firing position, but you need cover.
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Old 06-05-2008, 05:04 PM   #268 (permalink)
 
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Re: PR Dev Journal.

Interesting but it seems like the field of fire is going to be extremely narrow unless the operator is a contortionist.
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Old 06-05-2008, 05:11 PM   #269 (permalink)
 
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Re: PR Dev Journal.

Imagine militia got to deploy a Zis-3 on their firebase
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Old 06-05-2008, 05:50 PM   #270 (permalink)
 
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Re: PR Dev Journal.

Sandbags are very useful. I use them on the roof of the Processing flag on Qwai River to give 360 degrees of cover. Just think of "if I was under attack from this direction, where would I want cover to be?"

MG is a nice installment.
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