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#271 (permalink) |
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Age: 33
Posts: 353
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Re: PR Dev Journal.
The MG emplacement is certainly brilliant. The community has been asking for it for a long time now and the Devs have figured out how to do it for us. Very much looking forward to using these in the game.
As for sandbags, they are not useless. I've seen a lot of stupid sandbag placement. Though even when good sandbag placement is done very few people actually use it. I think that's where the misconception comes in. Just because people don't use them does not mean they are useless. It's the players that need to be educated to use cover more effectively. However it does not help at all that crouched you can't fire over the sandbags sometimes and standing you are much too exposed. So they should be tweaked slightly and their texture or model changed as well.
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. "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis |
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#272 (permalink) |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 877
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Re: PR Dev Journal.
That 's pretty much the problem... the height needs tweaking.
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#275 (permalink) | |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 877
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Re: PR Dev Journal.
Quote:
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#278 (permalink) |
![]() Join Date: Jun 2007
Location: Texas (really,I don't live in Canada)
Posts: 648
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Re: PR Dev Journal.
In urban maps, they are amazingly useful...especially when they AREN'T built up. This allows you to lay down, have a good lane of fire, and then be able to belly crawl left or right 12 inches to be fully covered. I love it, the hard part is trying to get people NOT to build them up all the way.
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#279 (permalink) | |
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Join Date: Apr 2007
Location: Milky Way Galaxy
Posts: 495
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Re: PR Dev Journal.
Quote:
Crouching, Standing, and wall sandbags for standing and large walls of cover (but i bet this one isn't possible). I would love to see sandbags work the way they do in Company of Heroes. You place down the start point of the wall and then the end point, god I love those sandbags. I wish the razor wire worked the way barbed wire does in CoH too. I can dream can't I?
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unlocks_r_emo / Pistolfied ![]() ![]() ~ xfire = pistolfied ~ PSN = Pistolfied ~ RED VS BLUE IS BACK. CHECK ROOSTER TEETH. WEWT!!!! ~ MGS 4 FTW |
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#280 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 2,909
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Re: PR Dev Journal.
In the .6 beta there was a sandbag WALL as opposed to what we have now.
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#283 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 2,909
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Re: PR Dev Journal.
Ugly, like everything was back then. From what I remember all the CO assets and such were so buggy I never thought they'd work out in a real game. the walls got scratched, dunno why. I would assume python is to blame.
BTW, this was during the first public beta.
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#285 (permalink) |
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Join Date: Oct 2007
Posts: 823
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Re: PR Dev Journal.
Yeah that's what i was thinking too...but i liked seeing those. What if they could put up new ones like :
Best suppressors sticking together the best using voip the most sexiest member
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