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06-06-2008, 03:22 AM
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#271 (permalink)
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Join Date: Jan 2008
Location: Bryan/College Station, TX
Age: 34
Posts: 367
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Re: PR Dev Journal.
The MG emplacement is certainly brilliant. The community has been asking for it for a long time now and the Devs have figured out how to do it for us. Very much looking forward to using these in the game.
As for sandbags, they are not useless. I've seen a lot of stupid sandbag placement. Though even when good sandbag placement is done very few people actually use it. I think that's where the misconception comes in. Just because people don't use them does not mean they are useless. It's the players that need to be educated to use cover more effectively. However it does not help at all that crouched you can't fire over the sandbags sometimes and standing you are much too exposed. So they should be tweaked slightly and their texture or model changed as well.
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"When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
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06-06-2008, 03:49 AM
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#272 (permalink)
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Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,628
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Re: PR Dev Journal.
Quote:
Originally Posted by kilroy0097
However it does not help at all that crouched you can't fire over the sandbags sometimes and standing you are much too exposed. So they should be tweaked slightly and their texture or model changed as well.
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That 's pretty much the problem... the height needs tweaking.
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|TG-6th|GhostDog
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06-06-2008, 11:58 AM
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#273 (permalink)
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Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
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Re: PR Dev Journal.
Well yea that cant be easy because the python code or whatever has to decide what height is suitable so your talking about the server being clever which it aint
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If you find yourself in a fair fight, then you have obviously failed to plan properly.
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06-06-2008, 04:11 PM
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#274 (permalink)
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Join Date: Feb 2008
Location: Austin, TX
Posts: 1,336
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Re: PR Dev Journal.
Quote:
Originally Posted by Sabre_Tooth_Tigger
Well yea that cant be easy because the python code or whatever has to decide what height is suitable so your talking about the server being clever which it aint
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Well they could adjust the number of sandbags themselves so that when you stand on the dirt pile under the bags you could crouch and still see over them.
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|TGXV| kevlarorc
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06-06-2008, 08:20 PM
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#275 (permalink)
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Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,628
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Re: PR Dev Journal.
Quote:
Originally Posted by kevlarorc
Well they could adjust the number of sandbags themselves so that when you stand on the dirt pile under the bags you could crouch and still see over them.
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What I meant  .
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|TG-6th|GhostDog
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06-06-2008, 08:23 PM
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#276 (permalink)
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Join Date: Oct 2007
Posts: 1,140
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Re: PR Dev Journal.
Quote:
Originally Posted by [R-DEV]AncientMan
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Although, i hear it's "old" news.
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06-06-2008, 08:38 PM
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#277 (permalink)
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Join Date: Feb 2007
Location: São Paulo, Brazil
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Re: PR Dev Journal.
Looks sweet for a change
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|TG-Irr|.Kevlar
Irregulars n00bie
"Oh I know I don't think I see what I see what I'm thinking."
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06-06-2008, 09:58 PM
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#278 (permalink)
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Join Date: Jun 2007
Location: Texas (really,I don't live in Canada)
Posts: 751
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Re: PR Dev Journal.
Quote:
Originally Posted by Ghost Dog
That 's pretty much the problem... the height needs tweaking.
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In urban maps, they are amazingly useful...especially when they AREN'T built up. This allows you to lay down, have a good lane of fire, and then be able to belly crawl left or right 12 inches to be fully covered. I love it, the hard part is trying to get people NOT to build them up all the way.
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06-06-2008, 10:21 PM
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#279 (permalink)
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Join Date: Apr 2007
Location: Milky Way Galaxy
Posts: 828
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Re: PR Dev Journal.
Quote:
Originally Posted by imnotacanadian
In urban maps, they are amazingly useful...especially when they AREN'T built up. This allows you to lay down, have a good lane of fire, and then be able to belly crawl left or right 12 inches to be fully covered. I love it, the hard part is trying to get people NOT to build them up all the way.
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There should be multiple types of sandbags i think.
Crouching, Standing, and wall sandbags for standing and large walls of cover (but i bet this one isn't possible). I would love to see sandbags work the way they do in Company of Heroes. You place down the start point of the wall and then the end point, god I love those sandbags.
I wish the razor wire worked the way barbed wire does in CoH too. I can dream can't I?
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unlocks_r_emo / Pistolfied
 
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We are all doomed http://www.youtube.com/watch?v=bnSVJ1tjSLE
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06-06-2008, 11:29 PM
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#280 (permalink)
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Join Date: Apr 2007
Location: On your six
Posts: 4,295
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Re: PR Dev Journal.
In the .6 beta there was a sandbag WALL as opposed to what we have now.
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|TG-6th|Skud
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06-06-2008, 11:36 PM
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#281 (permalink)
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Join Date: Dec 2007
Location: New Jersey
Posts: 1,085
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Re: PR Dev Journal.
what if we replaced barbed wire with sand bag walls?
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|TG-6th|Google
"I'm not playing this abortion of a map" -Charity Case
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06-06-2008, 11:44 PM
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#282 (permalink)
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Join Date: Oct 2007
Posts: 1,140
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Re: PR Dev Journal.
Quote:
Originally Posted by TheSkudDestroyer
In the .6 beta there was a sandbag WALL as opposed to what we have now.
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how did it look?
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06-06-2008, 11:45 PM
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#283 (permalink)
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Join Date: Apr 2007
Location: On your six
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Re: PR Dev Journal.
Ugly, like everything was back then. From what I remember all the CO assets and such were so buggy I never thought they'd work out in a real game. the walls got scratched, dunno why. I would assume python is to blame.
BTW, this was during the first public beta.
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|TG-6th|Skud
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06-06-2008, 11:46 PM
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#284 (permalink)
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Join Date: Aug 2007
Location: New Jersey, USA
Posts: 346
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Re: PR Dev Journal.
hehe no more "best sniper" or "best combat" screens anymore
means more focus on the success of the squad and ultimately the team instead of getting your tag highlighted on one of the loading menus
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06-06-2008, 11:48 PM
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#285 (permalink)
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Join Date: Oct 2007
Posts: 1,140
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Re: PR Dev Journal.
Yeah that's what i was thinking too...but i liked seeing those. What if they could put up new ones like :
Best suppressors
sticking together the best
using voip the most
sexiest member
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