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#286 (permalink) | |
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Join Date: Oct 2007
Posts: 828
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Re: PR Dev Journal.
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#287 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 2,974
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Re: PR Dev Journal.
.607RC1 had the best TG crowd you could have ever asked for. I really miss those old regulars that used to be on every night...
As for what those walls looked like... I found an old AAR thread by BigGayAl that had those sandbag walls in that round (I was in his squad, first .6 experience, still was wearing my old clan tags HTB), but he didnt have any screenshots of the sandbag walls. just some random stuff.
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#288 (permalink) | |
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Join Date: Sep 2007
Location: Ottawa, Canada
Age: 21
Posts: 166
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Re: PR Dev Journal.
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![]() But overall I guess it's a good change as much as I liked seeing my name for flag caps and defends among other things. Oh well, the big glory is seeing your squad as number one :P
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#289 (permalink) |
![]() Join Date: Jun 2007
Location: Texas (really,I don't live in Canada)
Posts: 648
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Re: PR Dev Journal.
I don't think there should be a point system at all...but that's just me. You should know how well you, your squad, and your team performed. Both by your experiences during the round, and the final outcome of the game.
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#290 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,319
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Re: PR Dev Journal.
The final outcome of the game is usually directly linked to kdr though so personally I dont take that as any great judge either.
![]() Thats the scoreboard that will be removed alltogether ? I admit its not exactly accurate but I will kinda miss it just for all the random crap it spews out while another map loads Heal and revive has to be pretty accurate and medic is an under praised job |
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#291 (permalink) |
![]() Join Date: Jun 2007
Location: Texas (really,I don't live in Canada)
Posts: 648
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Re: PR Dev Journal.
Well, even on the best squad thing...that can be entirely inaccurate. If there is armor on the map...9 times out of 10 they will get it. Just for all of the kills they accumalate. Yeah, they will have the most points...but were they the best squad? Or was it that infantry squad that single handedly held an enemy infantry squad and another mechanized infantry squad at bay while defending the frontlines, since the armor squad was busy elswhere on the map helping the assault that failed? You tell me whether you think it is a bit flawed or not....
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#292 (permalink) |
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Join Date: Sep 2007
Location: Ottawa, Canada
Age: 21
Posts: 166
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Re: PR Dev Journal.
I've run infantry squads that beat out armor. But that usually means really bad armor or your squad is full of angry Olympian gods.
Either way I think the point scheme motivates people to try their best. Everything needs some type of reward even if we know it's kinda meaningless :P
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#293 (permalink) | |
![]() Join Date: Jun 2007
Location: Texas (really,I don't live in Canada)
Posts: 648
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Re: PR Dev Journal.
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I think the tab screen should stay and still show in the loading...just so people can see their kills and deaths. This is also a good way to tell if a squad is efficient. When I command, at about mid round, positive KDR is about 20% of what I look at when deciding which squad to have attack vs defend. The other things I look at are... 1. Target importance (~40%) 2. Squad composition...weapons and members (~20%) 3. Current location (~10%) 4. Any other intel recieved (~10%)
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#294 (permalink) | ||
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,319
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Re: PR Dev Journal.
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#297 (permalink) | |
![]() Join Date: Oct 2007
Location: Petawawa, Canada
Posts: 164
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Re: PR Dev Journal.
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#299 (permalink) | |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 892
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Map - Khara [WIP]
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