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06-19-2008, 04:45 PM
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#331 (permalink)
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Join Date: Jan 2008
Location: Connecticut.
Age: 15
Posts: 841
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
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06-19-2008, 06:30 PM
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#332 (permalink)
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Join Date: Feb 2008
Location: Southern California
Posts: 2,232
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Re: PR Dev Journal.
No more Linebacker on Qinling...
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06-19-2008, 07:52 PM
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#333 (permalink)
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Join Date: Aug 2007
Posts: 1,702
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Re: PR Dev Journal.
Quote:
Originally Posted by Fenian420
but tanks take more than one hit frequently before going down... really matters on what tank it is,
But Ferris pretty much put it down with what happens with the tank rounds hitting.
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You're contradicting yourself. You are saying that most tank battles take multiple hits to kill a tank, but a DU Sabot will kill and destroy it in one shot?
Am I the only one confused?
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|TG-X|Turkish
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06-19-2008, 07:55 PM
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#334 (permalink)
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Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
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Re: PR Dev Journal.
Quote:
Originally Posted by TurkishDelight
I do wish tank battles would be more geared towards "1 shot and you are dead"...
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Chinese tank can be 1 shot killed right now
http://www.pintura3d.com/
Wow Stigger is god like with his models
__________________
If you find yourself in a fair fight, then you have obviously failed to plan properly.
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06-19-2008, 08:00 PM
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#335 (permalink)
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Join Date: Aug 2007
Posts: 1,702
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Re: PR Dev Journal.
Quote:
Originally Posted by Sabre_Tooth_Tigger
Chinese tank can be 1 shot killed right now 
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You have to shoot it in a special spot right?
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|TG-X|Turkish
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06-19-2008, 08:13 PM
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#336 (permalink)
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Join Date: Apr 2007
Location: Milky Way Galaxy
Posts: 828
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Re: PR Dev Journal.
FYI all the tanks can be 1 shotted. The only place I know of that works is right between the turret and the body which is really damned hard to hit. Out of all the tank shots I've fired maybe only 2 have hit there. I have seen other people do it as well but that is extremely rare also. To get it right in there your tank barrel has to be perfectly aligned to make the shot go between the body and the turret to hit the connecting part there. It's pretty much a luck shot.
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unlocks_r_emo / Pistolfied
 
~ xfire = pistolfied ~ PSN = Pistolfied ~ Steam = hawkland500

Rig Specs: http://www.xfire.com/profile/pistolfied/#game_rig
We are all doomed http://www.youtube.com/watch?v=bnSVJ1tjSLE
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06-20-2008, 02:31 AM
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#337 (permalink)
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Join Date: Nov 2007
Location: Oklahoma City, Ok
Age: 38
Posts: 2,462
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Re: PR Dev Journal.
In PR Tanks are coded with diffrent armour values.. the Rear of the Tank is the least armored, the sides and front have the best armour and the top of the tank is usually the mid range armor.
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06-20-2008, 04:04 AM
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#338 (permalink)
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Join Date: Jun 2007
Location: Seattle
Posts: 1,205
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Re: PR Dev Journal.
Quote:
Originally Posted by TurkishDelight
You're contradicting yourself. You are saying that most tank battles take multiple hits to kill a tank, but a DU Sabot will kill and destroy it in one shot?
Am I the only one confused?
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But I'm talking in real life, not all tanks are going to be the same, a abrams can take a lot more of a punch than a T72...and I meant the second part of what Ferris said, with what the rounds supposed to do when it's shot at a tank.
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06-21-2008, 12:39 AM
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#339 (permalink)
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Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
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Re: PR Dev Journal.
Quote:
[MAP] Korengal Valley - Insurgent mode WIP
After the US Airborne left the Korengal Valley in late 20**, UK Royal Marine were moved in and set out to find and destroy Insurgents ammo caches that are supplying the ongoing bloody war in Asadabad. (Story to be finalized later)
Features:
British vs non civilian based Insurgents.
Korengal Valley, Afghanistan.
Fight from lush poppie crops, high Afghanistan hills, to snow covered villages.
Long and hard mountain pass the British will have to travel.
Caves that connect valleys
More villages
Many mountain trails
Climbing opportunities that will be required to advance.
Custom ambient sounds
Custom models, and textures
Many mountain trails and CQC areas.
British Goals
Search house to house for Insurgent ammo dumps
Protect the valuable UK Outpost
Proceed into the mountains and find the Insurgent base.
Engineers with play a vital role
- Grappling hook will be needed to move into the hills.
- Explosive maybe needs to enter housing units
- Controlling the valley will let supply forces bring in APC's
Insurgents Goals
After years of death and suffering we must attack the British outpost and keep the valley clean of the British army and protect those ammo caches. British ROE is strict, so use civilian houses to base your attacks out of.
- Use your scouts to gain the high ground
- Defend ammo caches
- Do not let the UK take control of the valley
Name Update :
Due to me pulling a name out of my head Khara is slang for ****. The name will be Korengal (Valley). I had originally lost the google bookmark of where this was, hence creating a new name. Well I found the old location.
Media update :
Just a little update for you guys, my other thread under Community Modding needed to be closed/ended. So here is a small media update. My answers to any questions will be short and null. Keep checking back for new updates.
Remember guys, its still WIP. Your being show older stuff. Any gameplay, modes, factions, level setting are all WIP.
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http://www.realitymod.com/forum/f196...istan-wip.html
__________________
If you find yourself in a fair fight, then you have obviously failed to plan properly.
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06-21-2008, 11:33 AM
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#340 (permalink)
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Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,628
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Re: PR Dev Journal.
Quote:
Originally Posted by Sabre_Tooth_Tigger
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I really hope this map will be included in 0.8. It looks so different from all the other PR/Vanilla maps and I can't wait to play it.
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|TG-6th|GhostDog
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06-21-2008, 01:56 PM
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#341 (permalink)
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Join Date: Jan 2008
Location: Connecticut.
Age: 15
Posts: 841
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Re: PR Dev Journal.
Quote:
Originally Posted by TurkishDelight
You have to shoot it in a special spot right?
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No, you do the cha-cha on the roof of it.
No joke.
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06-21-2008, 02:10 PM
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#342 (permalink)
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Join Date: Nov 2007
Location: Worcestershire, England
Age: 19
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Re: PR Dev Journal.
Quote:
Originally Posted by pwn3ge106
No, you do the cha-cha on the roof of it.
No joke.
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2 C4 charges and an AT4 will also do the job, given five nasty minutes of cowering in ditches around it.
__________________
'Forward, the Light Brigade!
Charge for the guns' he said:
Into the valley of Death
Rode the six hundred.
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06-21-2008, 03:31 PM
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#343 (permalink)
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Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
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Re: PR Dev Journal.
__________________
If you find yourself in a fair fight, then you have obviously failed to plan properly.
Last edited by Sabre_Tooth_Tigger; 06-21-2008 at 04:15 PM.
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06-22-2008, 04:42 AM
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#344 (permalink)
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Join Date: Jul 2007
Location: Southern California
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Re: PR Dev Journal.
This will be interesting....
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PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
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06-22-2008, 03:40 PM
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#345 (permalink)
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Join Date: Apr 2005
Location: New York (no, not the city)
Age: 32
Posts: 1,885
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Re: PR Dev Journal.
Quote:
Originally Posted by Delta*RandyShugart*
man i really wanted a french maginot line option..........shucks.
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Hmm...I wonder how close we could come to a fully-fortified line with these new changes.
SB = Sandbag, FO = Forward Outpost, 50 = .50-caliber gun emplacement
SB-SB-SB-SB-50-SB-FO-SB-50-SB-SB-SB-SB-SB-SB-SB-SB-50-SB-FO-SB-50-SB-SB-SB-SB-SB-SB-SB
And so on. Of course it wouldn't be a solid line, placing the sandbags a short distance apart, but putting a few .50-cal gun emplacements on either side of each FO would help.
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|TG-6th|Belhade
"I am actually looking forward to watching Jon and Kate plus 8." - Dirtboy
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