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Old 06-19-2008, 04:45 PM   #331 (permalink)
 
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Re: PR Dev Journal.

http://www.realitymod.com/forum/f196...ormer-hvm.html
Awesome...
Incredible model!
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Old 06-19-2008, 06:30 PM   #332 (permalink)

 
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Re: PR Dev Journal.

No more Linebacker on Qinling...
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Old 06-19-2008, 07:52 PM   #333 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by Fenian420 View Post
but tanks take more than one hit frequently before going down... really matters on what tank it is,

But Ferris pretty much put it down with what happens with the tank rounds hitting.
You're contradicting yourself. You are saying that most tank battles take multiple hits to kill a tank, but a DU Sabot will kill and destroy it in one shot?

Am I the only one confused?
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Old 06-19-2008, 07:55 PM   #334 (permalink)
 
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Re: PR Dev Journal.

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Originally Posted by TurkishDelight View Post
I do wish tank battles would be more geared towards "1 shot and you are dead"...

Chinese tank can be 1 shot killed right now


http://www.pintura3d.com/

Wow Stigger is god like with his models

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Old 06-19-2008, 08:00 PM   #335 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by Sabre_Tooth_Tigger View Post
Chinese tank can be 1 shot killed right now
You have to shoot it in a special spot right?
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Old 06-19-2008, 08:13 PM   #336 (permalink)
 
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Re: PR Dev Journal.

FYI all the tanks can be 1 shotted. The only place I know of that works is right between the turret and the body which is really damned hard to hit. Out of all the tank shots I've fired maybe only 2 have hit there. I have seen other people do it as well but that is extremely rare also. To get it right in there your tank barrel has to be perfectly aligned to make the shot go between the body and the turret to hit the connecting part there. It's pretty much a luck shot.
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Old 06-20-2008, 02:31 AM   #337 (permalink)
 
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Re: PR Dev Journal.

In PR Tanks are coded with diffrent armour values.. the Rear of the Tank is the least armored, the sides and front have the best armour and the top of the tank is usually the mid range armor.
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Old 06-20-2008, 04:04 AM   #338 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by TurkishDelight View Post
You're contradicting yourself. You are saying that most tank battles take multiple hits to kill a tank, but a DU Sabot will kill and destroy it in one shot?

Am I the only one confused?
But I'm talking in real life, not all tanks are going to be the same, a abrams can take a lot more of a punch than a T72...and I meant the second part of what Ferris said, with what the rounds supposed to do when it's shot at a tank.
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Old 06-21-2008, 12:39 AM   #339 (permalink)
 
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Re: PR Dev Journal.

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[MAP] Korengal Valley - Insurgent mode WIP
After the US Airborne left the Korengal Valley in late 20**, UK Royal Marine were moved in and set out to find and destroy Insurgents ammo caches that are supplying the ongoing bloody war in Asadabad. (Story to be finalized later)

Features:
British vs non civilian based Insurgents.
Korengal Valley, Afghanistan.
Fight from lush poppie crops, high Afghanistan hills, to snow covered villages.
Long and hard mountain pass the British will have to travel.
Caves that connect valleys
More villages
Many mountain trails
Climbing opportunities that will be required to advance.
Custom ambient sounds
Custom models, and textures
Many mountain trails and CQC areas.

British Goals
Search house to house for Insurgent ammo dumps
Protect the valuable UK Outpost
Proceed into the mountains and find the Insurgent base.
Engineers with play a vital role
- Grappling hook will be needed to move into the hills.
- Explosive maybe needs to enter housing units
- Controlling the valley will let supply forces bring in APC's

Insurgents Goals
After years of death and suffering we must attack the British outpost and keep the valley clean of the British army and protect those ammo caches. British ROE is strict, so use civilian houses to base your attacks out of.
- Use your scouts to gain the high ground
- Defend ammo caches
- Do not let the UK take control of the valley

Name Update :
Due to me pulling a name out of my head Khara is slang for ****. The name will be Korengal (Valley). I had originally lost the google bookmark of where this was, hence creating a new name. Well I found the old location.

Media update :
Just a little update for you guys, my other thread under Community Modding needed to be closed/ended. So here is a small media update. My answers to any questions will be short and null. Keep checking back for new updates.

Remember guys, its still WIP. Your being show older stuff. Any gameplay, modes, factions, level setting are all WIP.
http://www.realitymod.com/forum/f196...istan-wip.html
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Old 06-21-2008, 11:33 AM   #340 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by Sabre_Tooth_Tigger View Post
I really hope this map will be included in 0.8. It looks so different from all the other PR/Vanilla maps and I can't wait to play it.
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Old 06-21-2008, 01:56 PM   #341 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by TurkishDelight View Post
You have to shoot it in a special spot right?
No, you do the cha-cha on the roof of it.
No joke.
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Old 06-21-2008, 02:10 PM   #342 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by pwn3ge106 View Post
No, you do the cha-cha on the roof of it.
No joke.
2 C4 charges and an AT4 will also do the job, given five nasty minutes of cowering in ditches around it.
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Old 06-21-2008, 03:31 PM   #343 (permalink)
 
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Re: PR Dev Journal.








http://www.army-technology.com/proje...ml#starstreak5



The other launcher version has a circular tube
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Last edited by Sabre_Tooth_Tigger; 06-21-2008 at 04:15 PM.
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Old 06-22-2008, 04:42 AM   #344 (permalink)
 
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Re: PR Dev Journal.

This will be interesting....
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Old 06-22-2008, 03:40 PM   #345 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by Delta*RandyShugart* View Post
man i really wanted a french maginot line option..........shucks.
Hmm...I wonder how close we could come to a fully-fortified line with these new changes.

SB = Sandbag, FO = Forward Outpost, 50 = .50-caliber gun emplacement

SB-SB-SB-SB-50-SB-FO-SB-50-SB-SB-SB-SB-SB-SB-SB-SB-50-SB-FO-SB-50-SB-SB-SB-SB-SB-SB-SB

And so on. Of course it wouldn't be a solid line, placing the sandbags a short distance apart, but putting a few .50-cal gun emplacements on either side of each FO would help.
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