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06-22-2008, 03:47 PM
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#346 (permalink)
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Join Date: Apr 2007
Location: On your six
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Re: PR Dev Journal.
If you can place 10 sandbags +1 50 cal sandbag...
You can cover about 100 m AFAIK
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|TG-6th|Skud
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06-22-2008, 04:00 PM
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#347 (permalink)
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Join Date: Dec 2007
Location: Germany
Posts: 214
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Re: PR Dev Journal.
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06-22-2008, 05:32 PM
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#348 (permalink)
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Join Date: Jun 2007
Location: Seattle
Posts: 1,205
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Re: PR Dev Journal.
Wow, I've got to say that looks pretty damn amazing for BF2 engine, Should go and retexture all the previous PR maps once theyre all done and the mod is at 1.0
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06-29-2008, 09:51 AM
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#349 (permalink)
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Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,628
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Weapon animations.
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|TG-6th|GhostDog
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06-29-2008, 01:44 PM
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#350 (permalink)
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Join Date: Apr 2007
Location: On your six
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Re: PR Dev Journal.
Wow, the brits put bullets into their rifles! Lucky guys!
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|TG-6th|Skud
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06-29-2008, 04:23 PM
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#351 (permalink)
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Join Date: Apr 2007
Location: Milky Way Galaxy
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Re: PR Dev Journal.
Quote:
Originally Posted by TheSkudDestroyer
Wow, the brits put bullets into their rifles! Lucky guys!
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Hmm, I thought the brits had engineered materializing bullets that magically appear in the breech when there is an empty clip attached to the gun which disconnects from the gun in 30 shots and needs to be reinserted.
I guess I was wrong...
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unlocks_r_emo / Pistolfied
 
~ xfire = pistolfied ~ PSN = Pistolfied ~ Steam = hawkland500

Rig Specs: http://www.xfire.com/profile/pistolfied/#game_rig
We are all doomed http://www.youtube.com/watch?v=bnSVJ1tjSLE
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06-29-2008, 08:59 PM
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#352 (permalink)
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Join Date: Mar 2007
Location: freaking out!
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Re: PR Dev Journal.
The sks clip load is my favourite, pity the gun sucks
I wonder what the HAT animations might mean. One of my fav animations is the scoped AA kit when you go from prone to standing
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If you find yourself in a fair fight, then you have obviously failed to plan properly.
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06-30-2008, 02:10 AM
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#353 (permalink)
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Join Date: Apr 2007
Location: On your six
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Re: PR Dev Journal.
The HAT animations are simply 20 seconds long to entertain the user when he cannot fire the weapon yet. It's minor, but it lets the user know his weapon is not ready yet. As of now, it's just a "waiting period" and to new players it may be confusing.
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|TG-6th|Skud
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07-11-2008, 11:36 PM
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#354 (permalink)
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Join Date: Mar 2007
Location: freaking out!
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Re: PR Dev Journal.
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If you find yourself in a fair fight, then you have obviously failed to plan properly.
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07-11-2008, 11:52 PM
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#355 (permalink)
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Join Date: Mar 2007
Location: as American as herpies and hotdogs
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Re: PR Dev Journal.
Tad sae looks right up my alley
Cant wait for some frest maps
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|TG-X|Portable.Cougar
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07-12-2008, 01:16 AM
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#356 (permalink)
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Join Date: Aug 2007
Location: Big Apple
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Re: PR Dev Journal.
yeah, the caves look really interesting
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07-12-2008, 07:00 AM
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#357 (permalink)
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Join Date: Dec 2007
Location: Germany
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Re: PR Dev Journal.
It looks even better 'in real'
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07-12-2008, 10:13 AM
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#358 (permalink)
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Join Date: Jul 2007
Location: Southern California
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Re: PR Dev Journal.
Quote:
Originally Posted by [r-pub]bosco
it Looks Even Better 'in Real' 
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Qft
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PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
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07-12-2008, 12:28 PM
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#359 (permalink)
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Join Date: Dec 2007
Location: New Jersey
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Re: PR Dev Journal.
Quote:
Originally Posted by [R-DEV]Chuc
Not shown but will be in 0.8, the HK79 on the G3A3.
[WEGAME]Project_Reality_0_8_UGL_Preview[/WEGAME]
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The new sights are really sweet and the M16 grenade launcher gets an ACOG.
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|TG-6th|Google
"I'm not playing this abortion of a map" -Charity Case
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07-12-2008, 12:38 PM
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#360 (permalink)
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Join Date: Feb 2008
Location: Maryland, USA
Age: 17
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Re: PR Dev Journal.
Video doesn't show
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Xfire: CorporalCody
Ingame name: |TGXV| Corporal_Cody
Email:CorporalCody@Gmail.com
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