Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Project Reality Mod


Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod

Reply
 
Thread Tools
Old 06-22-2008, 02:47 PM   #346 (permalink)
 
TheSkudDestroyer's Avatar
 
Join Date: Apr 2007
Location: NY
Posts: 3,203
Re: PR Dev Journal.

If you can place 10 sandbags +1 50 cal sandbag...

You can cover about 100 m AFAIK
__________________
|TG-6th|Skud
6.5 weeks Lackland AFB
8 months Keesler AFB, 1W0X1 - Weather

The 6th Devils - Now with MORE Air Force!
"...I simply stated "Video Games". They thought I was joking..."

TheSkudDestroyer is offline   Reply With Quote
Old 06-22-2008, 03:00 PM   #347 (permalink)
 
[R-PUB]bosco's Avatar
 
Join Date: Dec 2007
Location: Germany
Posts: 142
Re: PR Dev Journal.

Quote:
Originally Posted by [R-DEV]duckhunt View Post
hi all, been pretty busy with rl stuff but have been chipping away at this when i can. Its coming together nicely and just needs a few final touches. Please DO NOT ask about which release it will in. Here are 3 screens from the urban area, the map also features some rural areas. Its all work in progress and does not represent the final build.





http://www.realitymod.com/forum/f196...tml#post709279
__________________
[R-PUB]bosco is offline   Reply With Quote
Sponsored links
Old 06-22-2008, 04:32 PM   #348 (permalink)
 
Fenian420's Avatar
 
Join Date: Jun 2007
Location: Seattle
Posts: 1,052
Re: PR Dev Journal.

Wow, I've got to say that looks pretty damn amazing for BF2 engine, Should go and retexture all the previous PR maps once theyre all done and the mod is at 1.0
Fenian420 is offline   Reply With Quote
Old 06-29-2008, 08:51 AM   #349 (permalink)
 
Ghost Dog's Avatar
 
Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 926
Weapon animations.

Check this out.

http://www.realitymod.com/forum/f196...nimations.html

http://www.realitymod.com/forum/715398-post1.html

I love the H-AT animations, can't wait to get these ingame.
Ghost Dog is offline   Reply With Quote
Old 06-29-2008, 12:44 PM   #350 (permalink)
 
TheSkudDestroyer's Avatar
 
Join Date: Apr 2007
Location: NY
Posts: 3,203
Re: PR Dev Journal.

Wow, the brits put bullets into their rifles! Lucky guys!
__________________
|TG-6th|Skud
6.5 weeks Lackland AFB
8 months Keesler AFB, 1W0X1 - Weather

The 6th Devils - Now with MORE Air Force!
"...I simply stated "Video Games". They thought I was joking..."

TheSkudDestroyer is offline   Reply With Quote
Old 06-29-2008, 03:23 PM   #351 (permalink)
 
kittykatnub's Avatar
 
Join Date: Apr 2007
Location: Milky Way Galaxy
Posts: 541
Re: PR Dev Journal.

Quote:
Originally Posted by TheSkudDestroyer View Post
Wow, the brits put bullets into their rifles! Lucky guys!
Hmm, I thought the brits had engineered materializing bullets that magically appear in the breech when there is an empty clip attached to the gun which disconnects from the gun in 30 shots and needs to be reinserted.

I guess I was wrong...
__________________
unlocks_r_emo / Pistolfied


~ xfire = pistolfied ~ PSN = Pistolfied
Video card shat itself. Awaiting on a new computer >.<
kittykatnub is offline   Reply With Quote
Sponsored links
Old 06-29-2008, 07:59 PM   #352 (permalink)
 
Sabre_Tooth_Tigger's Avatar
 
Join Date: Mar 2007
Location: افغانستان
Posts: 2,450
Re: PR Dev Journal.

The sks clip load is my favourite, pity the gun sucks

I wonder what the HAT animations might mean. One of my fav animations is the scoped AA kit when you go from prone to standing
Sabre_Tooth_Tigger is offline   Reply With Quote
Old 06-30-2008, 01:10 AM   #353 (permalink)
 
TheSkudDestroyer's Avatar
 
Join Date: Apr 2007
Location: NY
Posts: 3,203
Re: PR Dev Journal.

The HAT animations are simply 20 seconds long to entertain the user when he cannot fire the weapon yet. It's minor, but it lets the user know his weapon is not ready yet. As of now, it's just a "waiting period" and to new players it may be confusing.
__________________
|TG-6th|Skud
6.5 weeks Lackland AFB
8 months Keesler AFB, 1W0X1 - Weather

The 6th Devils - Now with MORE Air Force!
"...I simply stated "Video Games". They thought I was joking..."

TheSkudDestroyer is offline   Reply With Quote
Old 07-11-2008, 10:36 PM   #354 (permalink)
 
Sabre_Tooth_Tigger's Avatar
 
Join Date: Mar 2007
Location: افغانستان
Posts: 2,450
Re: PR Dev Journal.

Quote:
Originally Posted by [R-DEV]Nickbond592 View Post
Hi all,

Just here to let you all know about my map 'Tad Sae' which will hopefully make it into the next installment of Project Reality. A few of you may remember the old thread in the community modding section of the forums around January/February time when i first endeavored on making a map for PR after Dr rank convinced me to take up the challenge, so with out further ado enjoy !





















I haven't yet decided on which American faction will participate in the duel with china, but this map is a infantry focused battle involving mixed density jungle, the main river, temple, local cave and collection of small villages i hope you like it !
http://www.realitymod.com/forum/f196...p-tad-sae.html
Sabre_Tooth_Tigger is offline   Reply With Quote
Old 07-11-2008, 10:52 PM   #355 (permalink)

 
Portable.Cougar's Avatar
 
Join Date: Mar 2007
Location: So. California
Posts: 590
Re: PR Dev Journal.

Tad sae looks right up my alley

Cant wait for some frest maps
Portable.Cougar is offline   Reply With Quote
Sponsored links
Old 07-12-2008, 12:16 AM   #356 (permalink)
 
Liquid.Watcher's Avatar
 
Join Date: Aug 2007
Location: Always moving
Posts: 331
Re: PR Dev Journal.

yeah, the caves look really interesting
__________________

Liquid.Watcher is offline   Reply With Quote
Old 07-12-2008, 06:00 AM   #357 (permalink)
 
[R-PUB]bosco's Avatar
 
Join Date: Dec 2007
Location: Germany
Posts: 142
Re: PR Dev Journal.

It looks even better 'in real'
__________________
[R-PUB]bosco is offline   Reply With Quote
Old 07-12-2008, 09:13 AM   #358 (permalink)
 
ReaperMAC's Avatar
 
Join Date: Jul 2007
Location: Southern California
Posts: 137
Re: PR Dev Journal.

Quote:
Originally Posted by [r-pub]bosco View Post
it Looks Even Better 'in Real'
Qft
__________________

PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
ReaperMAC is offline   Reply With Quote
Old 07-12-2008, 11:28 AM   #359 (permalink)
 
google's Avatar
 
Join Date: Dec 2007
Location: NJ
Posts: 641
Re: PR Dev Journal.

Quote:
Originally Posted by [R-DEV]Chuc View Post
Not shown but will be in 0.8, the HK79 on the G3A3.

[WEGAME]Project_Reality_0_8_UGL_Preview[/WEGAME]
The new sights are really sweet and the M16 grenade launcher gets an ACOG.
__________________
|TG-Irr| Google123456789


thanks Oldirti for this sig!

google is offline   Reply With Quote
Old 07-12-2008, 11:38 AM   #360 (permalink)
 
Corporal_Cody's Avatar
 
Join Date: Feb 2008
Location: Maryland, USA
Age: 16
Posts: 242
Re: PR Dev Journal.

Video doesn't show
__________________


Xfire: CorporalCody
Ingame name: |TGXV| Corporal_Cody
Email:CorporalCody@Gmail.com
Corporal_Cody is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 04:49 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved