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Old 07-12-2008, 12:49 PM   #361 (permalink)
 
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Re: PR Dev Journal.

Go here


http://www.wegame.com/watch/Project_...8_UGL_Preview/
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Old 07-12-2008, 03:45 PM   #362 (permalink)
 
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Re: PR Dev Journal.

Chuc is da man, and he only started animating like 2 months ago.
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Old 07-12-2008, 07:07 PM   #363 (permalink)
 
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Re: PR Dev Journal.

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Chuc is da man, and he only started animating like 2 months ago.
He is freaking awesome.
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Old 07-12-2008, 07:55 PM   #364 (permalink)
 
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Re: PR Dev Journal.

Is the "leaf sight" reticule actually ranged at 50m increments or is it just eye candy?
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Old 07-12-2008, 08:40 PM   #365 (permalink)
 
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Re: PR Dev Journal.

What program does he use to animate?
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Old 07-12-2008, 08:57 PM   #366 (permalink)
 
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Re: PR Dev Journal.

3ds Max, I think.
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Old 07-12-2008, 09:02 PM   #367 (permalink)

 
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Re: PR Dev Journal.

Quote:
Originally Posted by Charity Case View Post
Is the "leaf sight" reticule actually ranged at 50m increments or is it just eye candy?
I'm pretty sure it's actually 50m increments.

Big improvement on being user-friendly and realism over the current grenade launchers im my opinion.
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Old 07-13-2008, 12:32 AM   #368 (permalink)
 
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Re: PR Dev Journal.

The present hud overlay is accurate enough to be of some help so hopefully this one will improve on that
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Old 07-13-2008, 12:54 AM   #369 (permalink)
 
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Re: PR Dev Journal.

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Originally Posted by MarineSeaknight View Post
I'm pretty sure it's actually 50m increments.

Big improvement on being user-friendly and realism over the current grenade launchers im my opinion.
Edit: Nevermind, I forgot that gravity has a linear effect in BF2. Grr...

But yeah, the new UGL HUD looks awesome.
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Old 07-13-2008, 03:01 AM   #370 (permalink)
 
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Re: PR Dev Journal.

.8 really does look like it will be a huge patch... Any new sounds for the guns/explosions?
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Old 07-13-2008, 03:26 AM   #371 (permalink)
 
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Re: PR Dev Journal.

Im hoping they will put in the bf2 muscle car with a general lee horn


http://www.youtube.com/watch?v=ZcZhrNGIh9U

For reasons of extreme realism it needs to be put in

http://www.youtube.com/watch?v=FO83sBPTNes
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Last edited by Sabre_Tooth_Tigger; 07-13-2008 at 04:09 AM.
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Old 07-13-2008, 07:30 AM   #372 (permalink)
 
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Re: PR Dev Journal.

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Originally Posted by Fenian420 View Post
.8 really does look like it will be a huge patch... Any new sounds for the guns/explosions?
Hopefully, if the PR team decides to use Chammy, the sound effects dude who made several ARMA sound mods.

http://www.realitymod.com/forum/f18-...uggestion.html
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Old 07-13-2008, 08:21 AM   #373 (permalink)
 
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Re: PR Dev Journal.

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Originally Posted by ReaperMAC View Post
Hopefully, if the PR team decides to use Chammy, the sound effects dude who made several ARMA sound mods.

http://www.realitymod.com/forum/f18-...uggestion.html
I think we have to poke Jaymz with sticks, just to make sure.
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Old 07-13-2008, 11:08 AM   #374 (permalink)
 
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Re: PR Dev Journal.

The new update about the Grenade launchers is so awesome.
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Old 07-13-2008, 12:47 PM   #375 (permalink)
 
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Re: PR Dev Journal.

Chummy's arma sounds suck. Sorry, I have to say it.

** Chammy. Whatever

Coming into PR forums saying that his work is better is weak... I personally find his sound design to be amateur - the volumes are way off...

Jaymz for president 08

Last edited by TheSkudDestroyer; 07-13-2008 at 02:35 PM.
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