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07-23-2008, 11:17 AM
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#391 (permalink)
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Join Date: Dec 2007
Location: Germany
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Re: PR Dev Journal.
Quote:
Originally Posted by [R-DEV]Chuc
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07-23-2008, 11:21 AM
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#392 (permalink)
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Join Date: Oct 2007
Posts: 1,140
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Re: PR Dev Journal.
Is that COD4 ^_^
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07-23-2008, 11:36 AM
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#393 (permalink)
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Join Date: Aug 2007
Location: Missoula, Montana
Age: 23
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Re: PR Dev Journal.
Diggin' the new animations and 3d ironsights, looks like the QBB is a real b**** to shoot though.
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07-23-2008, 11:45 AM
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#394 (permalink)
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Join Date: Oct 2007
Posts: 1,140
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Re: PR Dev Journal.
If scoped weapons accuracy and recoil is the same...it looks like the Ironsite vs scopes balance is going to be worse than ever.
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07-23-2008, 11:52 AM
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#395 (permalink)
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Join Date: Dec 2007
Location: New Jersey
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Re: PR Dev Journal.
Hopefully, this will make firefights more enduring as opposed to the quick, headshots when engaging hostiles at 200 meters plus. To the contraire dirti, I think this will force people to be more generous with their ammo and use surpression as a tactic much more often.
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"I'm not playing this abortion of a map" -Charity Case
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07-23-2008, 12:00 PM
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#396 (permalink)
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Join Date: Mar 2008
Location: Denmark
Age: 21
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Re: PR Dev Journal.
Well the recoil should be the same on both, and the only assaultrifle ingame that have any recoil to talk about is the G3. and here it is not hard to line up the sights, or atleast it shouldn't be so dont think that this will give the scope weapons more of an advantage than they should have.
google, in the real world there should be no problem hitting a head at 200m with or without a scope. so that part is not that unrealistic, ofcourse in combat its harder then on a range but it is still something most well trained troops can do.
And yes looking forward to people having to use proper firing techics.
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07-23-2008, 12:01 PM
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#397 (permalink)
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Join Date: Oct 2007
Posts: 1,140
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Re: PR Dev Journal.
oh sorry,i mis-spoke...if scoped weapons have same recoil and accuracy as in .7 THEN the balance will be messed up.
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07-23-2008, 05:12 PM
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#398 (permalink)
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Join Date: Jul 2007
Location: Southern California
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Re: PR Dev Journal.
Quote:
Originally Posted by oldirti
oh sorry,i mis-spoke...if scoped weapons have same recoil and accuracy as in .7 THEN the balance will be messed up.
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Accuracy in .7 is WAAAAYYY more realistic than in .756. .756 is just headshots after headshots.
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PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
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07-23-2008, 06:04 PM
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#399 (permalink)
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Join Date: Dec 2007
Location: Germany
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Re: PR Dev Journal.
Quote:
Originally Posted by reapermac
accuracy in .7 is waaaayyy more realistic than in .756. .756 is just headshots after headshots.
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qfmft
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07-23-2008, 06:15 PM
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#400 (permalink)
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Join Date: Jan 2007
Location: London, England
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Re: PR Dev Journal.
Quote:
Originally Posted by Katanama
Well the recoil should be the same on both, and the only assault rifle ingame that have any recoil to talk about is the G3.
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Which is odd as the M14 and the SVD should recoil in a very similar manner as the M14 fires the exact same 7.62 NATO round and the round used by the SVD is actually slightly more powerful.
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07-23-2008, 07:31 PM
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#401 (permalink)
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Join Date: Mar 2008
Location: Denmark
Age: 21
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Re: PR Dev Journal.
Nope I said assault rifle they are not assault rifles they are designated marksmen rifles there is a difference.
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07-23-2008, 08:36 PM
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#402 (permalink)
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Join Date: Oct 2007
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Re: PR Dev Journal.
Quote:
Originally Posted by ReaperMAC
Accuracy in .7 is WAAAAYYY more realistic than in .756. .756 is just headshots after headshots.
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DAMNIT! i mis-spoke again... i meant .75...
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07-23-2008, 10:41 PM
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#403 (permalink)
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Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
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Re: PR Dev Journal.
Quote:
Originally Posted by Terminal Boy
Which is odd as the M14 and the SVD should recoil in a very similar manner as the M14 fires the exact same 7.62 NATO round and the round used by the SVD is actually slightly more powerful.
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G3 and M14 do the same damage in game because of that, not sure about the recoil but its pretty similar. You can try and use M14 up close if you like
http://spreadsheets.google.com/pub?k...elRt_Xl9WyW6VA
Code:
Limb Body Head Poor Armour Good Armour
Skorpion 15.4 23.8 210 15.4 14
SKS/AK 46.2 71.4 630 63 42
G3/M14 55 85 750 75 50
SAW/M16/AK101 39.6 61.2 540 46.8 36
SVD/PKM 61.6 95.2 840 84 56
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If you find yourself in a fair fight, then you have obviously failed to plan properly.
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07-23-2008, 11:12 PM
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#404 (permalink)
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Join Date: Dec 2007
Location: /home/minnesota
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Re: PR Dev Journal.
Quote:
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Originally Posted by [R-DEV]Chuck
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*gasp*
I just had a small orgasm.
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|TG-XV| Waldo_II
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07-26-2008, 11:37 AM
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#405 (permalink)
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Join Date: Mar 2007
Location: freaking out!
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Re: PR Dev Journal.
Quote:
Originally Posted by Hotrod525
Hey guyz i start a thread regrouping all the known incoming stuff in P.R.0.8
You can find all details in the Dev Journal. Ill keep it update and if a Mod can Stick it ( if people like it ) would be great :wink:
Maps
Weapons
Vehicles
Assets & Statics
Gameplay & Animations
****ALL CREDIT GO TO THE AWESOME DEV TEAM WE GOT****
Updated stuff in red.
Community made :
EFFECTS
CANADIAN FORCES(0.85-0.9?)
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http://www.realitymod.com/forum/f10-...ase-0-8-a.html
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If you find yourself in a fair fight, then you have obviously failed to plan properly.
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