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Old 07-23-2008, 10:17 AM   #391 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by [R-DEV]Chuc View Post
Shorter draw times, shorter sight in time than larger weapons, at the cost of effective range and controlability (depending on the calibers involved)

http://www.wegame.com/watch/Project_...fence_Weapons/

Forgive the fps drop at some parts.
...
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Old 07-23-2008, 10:21 AM   #392 (permalink)
 
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Re: PR Dev Journal.

Is that COD4 ^_^
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Old 07-23-2008, 10:36 AM   #393 (permalink)

 
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Re: PR Dev Journal.

Diggin' the new animations and 3d ironsights, looks like the QBB is a real b**** to shoot though.
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Old 07-23-2008, 10:45 AM   #394 (permalink)
 
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Re: PR Dev Journal.

If scoped weapons accuracy and recoil is the same...it looks like the Ironsite vs scopes balance is going to be worse than ever.
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Old 07-23-2008, 10:52 AM   #395 (permalink)
 
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Re: PR Dev Journal.

Hopefully, this will make firefights more enduring as opposed to the quick, headshots when engaging hostiles at 200 meters plus. To the contraire dirti, I think this will force people to be more generous with their ammo and use surpression as a tactic much more often.
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Old 07-23-2008, 11:00 AM   #396 (permalink)
 
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Re: PR Dev Journal.

Well the recoil should be the same on both, and the only assaultrifle ingame that have any recoil to talk about is the G3. and here it is not hard to line up the sights, or atleast it shouldn't be so dont think that this will give the scope weapons more of an advantage than they should have.

google, in the real world there should be no problem hitting a head at 200m with or without a scope. so that part is not that unrealistic, ofcourse in combat its harder then on a range but it is still something most well trained troops can do.

And yes looking forward to people having to use proper firing techics.
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Old 07-23-2008, 11:01 AM   #397 (permalink)
 
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Re: PR Dev Journal.

oh sorry,i mis-spoke...if scoped weapons have same recoil and accuracy as in .7 THEN the balance will be messed up.
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Old 07-23-2008, 04:12 PM   #398 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by oldirti View Post
oh sorry,i mis-spoke...if scoped weapons have same recoil and accuracy as in .7 THEN the balance will be messed up.
Accuracy in .7 is WAAAAYYY more realistic than in .756. .756 is just headshots after headshots.
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Old 07-23-2008, 05:04 PM   #399 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by reapermac View Post
accuracy in .7 is waaaayyy more realistic than in .756. .756 is just headshots after headshots.
qfmft
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Old 07-23-2008, 05:15 PM   #400 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by Katanama View Post
Well the recoil should be the same on both, and the only assault rifle ingame that have any recoil to talk about is the G3.
Which is odd as the M14 and the SVD should recoil in a very similar manner as the M14 fires the exact same 7.62 NATO round and the round used by the SVD is actually slightly more powerful.
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Old 07-23-2008, 06:31 PM   #401 (permalink)
 
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Re: PR Dev Journal.

Nope I said assault rifle they are not assault rifles they are designated marksmen rifles there is a difference.
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Old 07-23-2008, 07:36 PM   #402 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by ReaperMAC View Post
Accuracy in .7 is WAAAAYYY more realistic than in .756. .756 is just headshots after headshots.
DAMNIT! i mis-spoke again... i meant .75...
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Old 07-23-2008, 09:41 PM   #403 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by Terminal Boy View Post
Which is odd as the M14 and the SVD should recoil in a very similar manner as the M14 fires the exact same 7.62 NATO round and the round used by the SVD is actually slightly more powerful.
G3 and M14 do the same damage in game because of that, not sure about the recoil but its pretty similar. You can try and use M14 up close if you like



http://spreadsheets.google.com/pub?k...elRt_Xl9WyW6VA


Code:
              Limb	Body	Head	Poor Armour	Good Armour
Skorpion       15.4	23.8	210	15.4	          14
SKS/AK         46.2	71.4	630	63	          42
G3/M14         55	85	750	75	          50
SAW/M16/AK101  39.6	61.2	540	46.8    	  36
SVD/PKM        61.6    95.2    840     84                56
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Old 07-23-2008, 10:12 PM   #404 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by [R-DEV]Chuck
Shorter draw times, shorter sight in time than larger weapons, at the cost of effective range and controlability (depending on the calibers involved)

http://www.wegame.com/watch/Project_...fence_Weapons/

Forgive the fps drop at some parts.

*gasp*

I just had a small orgasm.
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Old 07-26-2008, 10:37 AM   #405 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by Hotrod525 View Post
Hey guyz i start a thread regrouping all the known incoming stuff in P.R.0.8
You can find all details in the Dev Journal. Ill keep it update and if a Mod can Stick it ( if people like it ) would be great :wink:

Maps
Weapons
Vehicles
Assets & Statics
Gameplay & Animations
****ALL CREDIT GO TO THE AWESOME DEV TEAM WE GOT****

Updated stuff in red.

Community made :
EFFECTS

Quote:
Originally Posted by kristofer
Don't forget Alex's work:

Hydra rocket effects
http://www.youtube.com/watch?v=Wgm4dWIm7Jw
Tank - shell firing effects
AA smoke effects
Tunguska firing effects

Dust effects
http://www.youtube.com/watch?v=nKp3D_mEmC8


Laser-guided bomb impact effect
http://www.youtube.com/watch?v=_tJrhyUBxUk


Most of these videos have been on YouTube for a while and, from the videos, seem almost finished.
CANADIAN FORCES(0.85-0.9?)

http://www.realitymod.com/forum/f10-...ase-0-8-a.html
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