Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Project Reality Mod

Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod

Reply
 
Thread Tools
Old 07-23-2008, 11:17 AM   #391 (permalink)
 
[R-PUB]bosco's Avatar
 
Join Date: Dec 2007
Location: Germany
Posts: 214
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by [R-DEV]Chuc View Post
Shorter draw times, shorter sight in time than larger weapons, at the cost of effective range and controlability (depending on the calibers involved)

http://www.wegame.com/watch/Project_...fence_Weapons/

Forgive the fps drop at some parts.
...
__________________
[R-PUB]bosco is offline   Reply With Quote
Old 07-23-2008, 11:21 AM   #392 (permalink)
 
SamO's Avatar
 
Join Date: Oct 2007
Posts: 1,140
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Is that COD4 ^_^
__________________
SamO is offline   Reply With Quote
Old 07-23-2008, 11:36 AM   #393 (permalink)
 
Charity Case's Avatar
 
Join Date: Aug 2007
Location: Missoula, Montana
Age: 23
Posts: 774
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Diggin' the new animations and 3d ironsights, looks like the QBB is a real b**** to shoot though.
__________________
|TG-6th|Charity Case
Charity Case is offline   Reply With Quote
Old 07-23-2008, 11:45 AM   #394 (permalink)
 
SamO's Avatar
 
Join Date: Oct 2007
Posts: 1,140
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

If scoped weapons accuracy and recoil is the same...it looks like the Ironsite vs scopes balance is going to be worse than ever.
__________________
SamO is offline   Reply With Quote
Old 07-23-2008, 11:52 AM   #395 (permalink)
 
google's Avatar
 
Join Date: Dec 2007
Location: New Jersey
Posts: 1,085
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Hopefully, this will make firefights more enduring as opposed to the quick, headshots when engaging hostiles at 200 meters plus. To the contraire dirti, I think this will force people to be more generous with their ammo and use surpression as a tactic much more often.
__________________
|TG-6th|Google




"I'm not playing this abortion of a map" -Charity Case
google is offline   Reply With Quote
Old 07-23-2008, 12:00 PM   #396 (permalink)

 
Katanama's Avatar
 
Join Date: Mar 2008
Location: Denmark
Age: 21
Posts: 653
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Well the recoil should be the same on both, and the only assaultrifle ingame that have any recoil to talk about is the G3. and here it is not hard to line up the sights, or atleast it shouldn't be so dont think that this will give the scope weapons more of an advantage than they should have.

google, in the real world there should be no problem hitting a head at 200m with or without a scope. so that part is not that unrealistic, ofcourse in combat its harder then on a range but it is still something most well trained troops can do.

And yes looking forward to people having to use proper firing techics.
__________________
"Is it ok if I ship them in a corpse?, you'll have to cut them open yourself?" - Sap




Katanama is offline   Reply With Quote
Old 07-23-2008, 12:01 PM   #397 (permalink)
 
SamO's Avatar
 
Join Date: Oct 2007
Posts: 1,140
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

oh sorry,i mis-spoke...if scoped weapons have same recoil and accuracy as in .7 THEN the balance will be messed up.
__________________
SamO is offline   Reply With Quote
Old 07-23-2008, 05:12 PM   #398 (permalink)
 
ReaperMAC's Avatar
 
Join Date: Jul 2007
Location: Southern California
Posts: 173
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by oldirti View Post
oh sorry,i mis-spoke...if scoped weapons have same recoil and accuracy as in .7 THEN the balance will be messed up.
Accuracy in .7 is WAAAAYYY more realistic than in .756. .756 is just headshots after headshots.
__________________

PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
ReaperMAC is offline   Reply With Quote
Old 07-23-2008, 06:04 PM   #399 (permalink)
 
[R-PUB]bosco's Avatar
 
Join Date: Dec 2007
Location: Germany
Posts: 214
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by reapermac View Post
accuracy in .7 is waaaayyy more realistic than in .756. .756 is just headshots after headshots.
qfmft
__________________
[R-PUB]bosco is offline   Reply With Quote
Old 07-23-2008, 06:15 PM   #400 (permalink)
 
Terminal Boy's Avatar
 
Join Date: Jan 2007
Location: London, England
Posts: 283
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by Katanama View Post
Well the recoil should be the same on both, and the only assault rifle ingame that have any recoil to talk about is the G3.
Which is odd as the M14 and the SVD should recoil in a very similar manner as the M14 fires the exact same 7.62 NATO round and the round used by the SVD is actually slightly more powerful.
__________________


Terminal Boy is offline   Reply With Quote
Old 07-23-2008, 07:31 PM   #401 (permalink)

 
Katanama's Avatar
 
Join Date: Mar 2008
Location: Denmark
Age: 21
Posts: 653
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Nope I said assault rifle they are not assault rifles they are designated marksmen rifles there is a difference.
__________________
"Is it ok if I ship them in a corpse?, you'll have to cut them open yourself?" - Sap




Katanama is offline   Reply With Quote
Old 07-23-2008, 08:36 PM   #402 (permalink)
 
SamO's Avatar
 
Join Date: Oct 2007
Posts: 1,140
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by ReaperMAC View Post
Accuracy in .7 is WAAAAYYY more realistic than in .756. .756 is just headshots after headshots.
DAMNIT! i mis-spoke again... i meant .75...
__________________
SamO is offline   Reply With Quote
Old 07-23-2008, 10:41 PM   #403 (permalink)
 
Sabre_Tooth_Tigger's Avatar
 
Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by Terminal Boy View Post
Which is odd as the M14 and the SVD should recoil in a very similar manner as the M14 fires the exact same 7.62 NATO round and the round used by the SVD is actually slightly more powerful.
G3 and M14 do the same damage in game because of that, not sure about the recoil but its pretty similar. You can try and use M14 up close if you like



http://spreadsheets.google.com/pub?k...elRt_Xl9WyW6VA


Code:
              Limb	Body	Head	Poor Armour	Good Armour
Skorpion       15.4	23.8	210	15.4	          14
SKS/AK         46.2	71.4	630	63	          42
G3/M14         55	85	750	75	          50
SAW/M16/AK101  39.6	61.2	540	46.8    	  36
SVD/PKM        61.6    95.2    840     84                56
__________________


If you find yourself in a fair fight, then you have obviously failed to plan properly.
Sabre_Tooth_Tigger is offline   Reply With Quote
Old 07-23-2008, 11:12 PM   #404 (permalink)
 
Waldo_II's Avatar
 
Join Date: Dec 2007
Location: /home/minnesota
Posts: 965
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by [R-DEV]Chuck
Shorter draw times, shorter sight in time than larger weapons, at the cost of effective range and controlability (depending on the calibers involved)

http://www.wegame.com/watch/Project_...fence_Weapons/

Forgive the fps drop at some parts.

*gasp*

I just had a small orgasm.
Waldo_II is online now   Reply With Quote
Old 07-26-2008, 11:37 AM   #405 (permalink)
 
Sabre_Tooth_Tigger's Avatar
 
Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by Hotrod525 View Post
Hey guyz i start a thread regrouping all the known incoming stuff in P.R.0.8
You can find all details in the Dev Journal. Ill keep it update and if a Mod can Stick it ( if people like it ) would be great :wink:

Maps
Weapons
Vehicles
Assets & Statics
Gameplay & Animations
****ALL CREDIT GO TO THE AWESOME DEV TEAM WE GOT****

Updated stuff in red.

Community made :
EFFECTS

Quote:
Originally Posted by kristofer
Don't forget Alex's work:

Hydra rocket effects
http://www.youtube.com/watch?v=Wgm4dWIm7Jw
Tank - shell firing effects
AA smoke effects
Tunguska firing effects

Dust effects
http://www.youtube.com/watch?v=nKp3D_mEmC8


Laser-guided bomb impact effect
http://www.youtube.com/watch?v=_tJrhyUBxUk


Most of these videos have been on YouTube for a while and, from the videos, seem almost finished.
CANADIAN FORCES(0.85-0.9?)

http://www.realitymod.com/forum/f10-...ase-0-8-a.html
__________________


If you find yourself in a fair fight, then you have obviously failed to plan properly.
Sabre_Tooth_Tigger is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off




» Log in
User Name:

Password:

Not a member yet?
Register Now!
» Advertisement



All times are GMT -4. The time now is 01:37 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved