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Old 07-31-2008, 08:30 PM   #451 (permalink)
 
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Re: PR Dev Journal.

With a little modification.
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Old 07-31-2008, 08:42 PM   #452 (permalink)
 
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Re: PR Dev Journal.

Officer: Enemy sniper inside the two-story house, 285 degrees, 700 meters
Soldier: I'll just whip out the grenadier kit off the rally here...
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Old 08-01-2008, 03:20 AM   #453 (permalink)
 
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Re: PR Dev Journal.

Someone posted this on Wegame.

PS: Any chance we can embed Wegame movies in the future?
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Old 08-01-2008, 03:39 AM   #454 (permalink)
 
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Re: PR Dev Journal.

That'd be nice.
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Old 08-01-2008, 05:38 AM   #455 (permalink)
 
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Re: PR Dev Journal.

Sounds to me like they learned to make better music after all the "anonymous" death threats they got for the atrocity they gave us when loading Bi Ming.

Maybe I shouldnt have put my return address on those envelopes. Oh well.
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Old 08-01-2008, 05:51 AM   #456 (permalink)
 
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Re: PR Dev Journal.

:O
I love the Bi Ming opening!!!111!!!2
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Old 08-01-2008, 10:17 AM   #457 (permalink)
 
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Re: PR Dev Journal.

I'm surprised noones posted this yet:
Quote:
WIP, being WORK ON

Korengal
Engineers Wanted Part I

[url=http://www.wegame.com/watch/PR_Korengal_Engineers_Wanted_Part_II/]VIDEO!!![/url

Read before you respond please.

Who -
Currently these doors will only be able to be opened by the shotgun (Yes I know you could really blown them open and such, But this is for gameplay reasons only adding a dependency on your team's engineer). Its not changing so deal.

Where -
To open these you will have to shoot the chains or two different wood braces. The chain will be easy to shoot but the brace you will have to stick you shotgun between the door cracks to use.
That doesn't even look like PR anymore!

When -
Currently they will only be seen on my map "Korengal" unless other mappers can put them in before the next release. After the release all mapper will have these assets.
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Old 08-01-2008, 10:23 AM   #458 (permalink)
 
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Re: PR Dev Journal.

Please note: You may have noticed that the engineer kit has a tripflare and an aimpoint as opposed to ironsights. As CoderedFox posted later

"OK guys...LOL...listen up. Dont take anything away form the video besides the gates. This video wasn't on the newest build...or even a correct build. It was a test build for the sole use of testing the gates. All the kits were messed up just for my tests.

This is not a build of PR."
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Old 08-01-2008, 10:28 AM   #459 (permalink)
 
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Re: PR Dev Journal.

All iron site guns for the M16/M4 variants are getting aim points...
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Old 08-01-2008, 11:00 AM   #460 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by pwn3ge106 View Post
I'm surprised noones posted this yet
Bosco posted this on the previous page, but thx anyway .
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Old 08-01-2008, 12:18 PM   #461 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by oldirti View Post
All iron site guns for the M16/M4 variants are getting aim points...
Except for H-AT and Crewman.
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Old 08-01-2008, 12:22 PM   #462 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by oldirti View Post
All iron site guns for the M16/M4 variants are getting aim points...
I heard that the crewman and HAT kits would have ironsights.

*Edit* Damn you Waldo!
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Old 08-01-2008, 01:06 PM   #463 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by oldirti View Post
All iron site guns for the M16/M4 variants are getting aim points...
Link please? I couldn't find anything relating to M16's having aim points....
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Old 08-01-2008, 02:43 PM   #464 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by ReaperMAC View Post
Link please? I couldn't find anything relating to M16's having aim points....
Can't recall.
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Old 08-01-2008, 03:59 PM   #465 (permalink)
 
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Re: PR Dev Journal.

Either way....

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